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itparasol.c File Reference
#include "itparasol.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <baselib/gobj.h>
#include <baselib/jobj.h>

Macros

#define M_PI   3.14159265358979323846
 

Functions

int it_8028B08C (Item_GObj *item_gobj, int statenum)
 
void it_3F14_Logic13_Spawned (Item_GObj *item_gobj)
 
void it_8028B0EC (Item_GObj *item_gobj)
 
bool itParasol_UnkMotion0_Anim (Item_GObj *item_gobj)
 
void itParasol_UnkMotion0_Phys (Item_GObj *item_gobj)
 
bool itParasol_UnkMotion0_Coll (Item_GObj *item_gobj)
 
void it_8028B17C (Item_GObj *item_gobj)
 
static f32 fabsf (f32 x)
 
static HSD_JObjjobj_child (HSD_JObj *jobj)
 
bool itParasol_UnkMotion2_Anim (Item_GObj *item_gobj)
 
void decelerateItemX (Item *item, f32 decel_x)
 
void itParasol_UnkMotion1_Phys (Item_GObj *item_gobj)
 
bool itParasol_UnkMotion2_Coll (Item_GObj *item_gobj)
 
void it_3F14_Logic13_Dropped (Item_GObj *item_gobj)
 
void it_3F14_Logic13_Thrown (Item_GObj *item_gobj)
 
void itParasol_UnkMotion2_Phys (Item_GObj *item_gobj)
 
bool it_3F14_Logic13_DmgDealt (Item_GObj *item_gobj)
 
bool it_3F14_Logic13_Clanked (Item_GObj *item_gobj)
 
bool it_3F14_Logic13_HitShield (Item_GObj *item_gobj)
 
bool it_3F14_Logic13_Reflected (Item_GObj *item_gobj)
 
bool it_3F14_Logic13_ShieldBounced (Item_GObj *item_gobj)
 
void it_3F14_Logic13_EnteredAir (Item_GObj *item_gobj)
 
bool itParasol_UnkMotion3_Anim (Item_GObj *item_gobj)
 
void itParasol_UnkMotion3_Phys (Item_GObj *item_gobj)
 
bool itParasol_UnkMotion3_Coll (Item_GObj *item_gobj)
 
void it_3F14_Logic13_PickedUp (Item_GObj *item_gobj)
 
bool itParasol_UnkMotion10_Anim (Item_GObj *item_gobj)
 
void itParasol_UnkMotion10_Phys (Item_GObj *item_gobj)
 
static void animSpeed (Item_GObj *item_gobj, f32 speed, int statenum)
 
void it_8028B618 (Item_GObj *item_gobj, f32 speed)
 
void it_8028B648 (Item_GObj *item_gobj, f32 speed)
 
void it_8028B6B0 (Item_GObj *item_gobj, f32 speed)
 
void it_8028B718 (Item_GObj *item_gobj, f32 speed)
 
void it_8028B780 (Item_GObj *item_gobj, f32 speed)
 
void it_8028B7E8 (Item_GObj *item_gobj, f32 speed)
 
void it_8028B850 (Item_GObj *item_gobj, f32 speed)
 
void it_3F14_Logic13_EvtUnk (Item_GObj *item_gobj, HSD_GObj *arg1)
 

Variables

static float const deg_to_rad = M_PI / 180
 
ItemStateTable it_803F5AB0 []
 

Macro Definition Documentation

◆ M_PI

#define M_PI   3.14159265358979323846
Todo:
Fix these to be in a single file, not math.h

Function Documentation

◆ it_8028B08C()

int it_8028B08C ( Item_GObj item_gobj,
int  statenum 
)

◆ it_3F14_Logic13_Spawned()

void it_3F14_Logic13_Spawned ( Item_GObj item_gobj)

◆ it_8028B0EC()

void it_8028B0EC ( Item_GObj item_gobj)

◆ itParasol_UnkMotion0_Anim()

bool itParasol_UnkMotion0_Anim ( Item_GObj item_gobj)

◆ itParasol_UnkMotion0_Phys()

void itParasol_UnkMotion0_Phys ( Item_GObj item_gobj)

◆ itParasol_UnkMotion0_Coll()

bool itParasol_UnkMotion0_Coll ( Item_GObj item_gobj)

◆ it_8028B17C()

void it_8028B17C ( Item_GObj item_gobj)

◆ fabsf()

static f32 fabsf ( f32  x)
inlinestatic

◆ jobj_child()

static HSD_JObj * jobj_child ( HSD_JObj jobj)
inlinestatic

◆ itParasol_UnkMotion2_Anim()

bool itParasol_UnkMotion2_Anim ( Item_GObj item_gobj)

◆ decelerateItemX()

void decelerateItemX ( Item item,
f32  decel_x 
)
inline

◆ itParasol_UnkMotion1_Phys()

void itParasol_UnkMotion1_Phys ( Item_GObj item_gobj)

◆ itParasol_UnkMotion2_Coll()

bool itParasol_UnkMotion2_Coll ( Item_GObj item_gobj)

◆ it_3F14_Logic13_Dropped()

void it_3F14_Logic13_Dropped ( Item_GObj item_gobj)

◆ it_3F14_Logic13_Thrown()

void it_3F14_Logic13_Thrown ( Item_GObj item_gobj)

◆ itParasol_UnkMotion2_Phys()

void itParasol_UnkMotion2_Phys ( Item_GObj item_gobj)

◆ it_3F14_Logic13_DmgDealt()

bool it_3F14_Logic13_DmgDealt ( Item_GObj item_gobj)

◆ it_3F14_Logic13_Clanked()

bool it_3F14_Logic13_Clanked ( Item_GObj item_gobj)

◆ it_3F14_Logic13_HitShield()

bool it_3F14_Logic13_HitShield ( Item_GObj item_gobj)

◆ it_3F14_Logic13_Reflected()

bool it_3F14_Logic13_Reflected ( Item_GObj item_gobj)

◆ it_3F14_Logic13_ShieldBounced()

bool it_3F14_Logic13_ShieldBounced ( Item_GObj item_gobj)

◆ it_3F14_Logic13_EnteredAir()

void it_3F14_Logic13_EnteredAir ( Item_GObj item_gobj)

◆ itParasol_UnkMotion3_Anim()

bool itParasol_UnkMotion3_Anim ( Item_GObj item_gobj)

◆ itParasol_UnkMotion3_Phys()

void itParasol_UnkMotion3_Phys ( Item_GObj item_gobj)

◆ itParasol_UnkMotion3_Coll()

bool itParasol_UnkMotion3_Coll ( Item_GObj item_gobj)

◆ it_3F14_Logic13_PickedUp()

void it_3F14_Logic13_PickedUp ( Item_GObj item_gobj)

◆ itParasol_UnkMotion10_Anim()

bool itParasol_UnkMotion10_Anim ( Item_GObj item_gobj)

◆ itParasol_UnkMotion10_Phys()

void itParasol_UnkMotion10_Phys ( Item_GObj item_gobj)

◆ animSpeed()

static void animSpeed ( Item_GObj item_gobj,
f32  speed,
int  statenum 
)
inlinestatic

◆ it_8028B618()

void it_8028B618 ( Item_GObj item_gobj,
f32  speed 
)

◆ it_8028B648()

void it_8028B648 ( Item_GObj item_gobj,
f32  speed 
)

◆ it_8028B6B0()

void it_8028B6B0 ( Item_GObj item_gobj,
f32  speed 
)

◆ it_8028B718()

void it_8028B718 ( Item_GObj item_gobj,
f32  speed 
)

◆ it_8028B780()

void it_8028B780 ( Item_GObj item_gobj,
f32  speed 
)

◆ it_8028B7E8()

void it_8028B7E8 ( Item_GObj item_gobj,
f32  speed 
)

◆ it_8028B850()

void it_8028B850 ( Item_GObj item_gobj,
f32  speed 
)

◆ it_3F14_Logic13_EvtUnk()

void it_3F14_Logic13_EvtUnk ( Item_GObj item_gobj,
HSD_GObj arg1 
)

Variable Documentation

◆ deg_to_rad

float const deg_to_rad = M_PI / 180
static

◆ it_803F5AB0

ItemStateTable it_803F5AB0[]
Initial value:
= {
}
bool itParasol_UnkMotion0_Coll(Item_GObj *item_gobj)
Definition itparasol.c:66
bool itParasol_UnkMotion2_Coll(Item_GObj *item_gobj)
Definition itparasol.c:136
bool itParasol_UnkMotion10_Anim(Item_GObj *item_gobj)
Definition itparasol.c:214
void itParasol_UnkMotion1_Phys(Item_GObj *item_gobj)
Definition itparasol.c:127
bool itParasol_UnkMotion2_Anim(Item_GObj *item_gobj)
Definition itparasol.c:95
void itParasol_UnkMotion2_Phys(Item_GObj *item_gobj)
Definition itparasol.c:154
bool itParasol_UnkMotion3_Coll(Item_GObj *item_gobj)
Definition itparasol.c:203
bool itParasol_UnkMotion0_Anim(Item_GObj *item_gobj)
Definition itparasol.c:59
void itParasol_UnkMotion3_Phys(Item_GObj *item_gobj)
Definition itparasol.c:201
void itParasol_UnkMotion0_Phys(Item_GObj *item_gobj)
Definition itparasol.c:64
void itParasol_UnkMotion10_Phys(Item_GObj *item_gobj)
Definition itparasol.c:219
bool itParasol_UnkMotion3_Anim(Item_GObj *item_gobj)
Definition itparasol.c:196
#define NULL
Definition stddef.h:19