SSBM Decomp
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ftMr_SpecialS.c File Reference
#include <platform.h>
#include "ft/forward.h"
#include "ftMr_SpecialS.h"
#include "ftMr_Init.h"
#include "math.h"
#include "types.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcoll.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "it/items/it_27CF.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"
#include <dolphin/mtx/types.h>

Functions

static void setCallbacks (Fighter *fp)
 
void ftMr_SpecialS_CreateCape (HSD_GObj *gobj)
 
void ftMr_SpecialS_Reset (HSD_GObj *gobj)
 
void ftMr_SpecialS_RemoveCape (HSD_GObj *gobj)
 
void ftMr_SpecialS_EnterHitlag (HSD_GObj *gobj)
 
void ftMr_SpecialS_ExitHitlag (HSD_GObj *gobj)
 
bool ftMr_SpecialS_CheckItemCapeRemove (HSD_GObj *gobj)
 
static void changeAction (HSD_GObj *gobj, ftMario_MotionState msid)
 
void ftMr_SpecialS_Enter (HSD_GObj *gobj)
 
void ftMr_SpecialAirS_Enter (HSD_GObj *gobj)
 
void ftMr_SpecialS_Anim (HSD_GObj *gobj)
 
void ftMr_SpecialAirS_Anim (HSD_GObj *gobj)
 
void ftMr_SpecialS_IASA (HSD_GObj *gobj)
 
void ftMr_SpecialAirS_IASA (HSD_GObj *gobj)
 
static void reflect (HSD_GObj *gobj)
 
void ftMr_SpecialS_Phys (HSD_GObj *gobj)
 
void ftMr_SpecialAirS_Phys (HSD_GObj *gobj)
 
void ftMr_SpecialS_Coll (HSD_GObj *gobj)
 
void ftMr_SpecialAirS_Coll (HSD_GObj *gobj)
 
static void collUpdateVars (HSD_GObj *gobj)
 
void ftMr_SpecialS_GroundToAir (HSD_GObj *gobj)
 
void ftMr_SpecialAirS_AirToGround (HSD_GObj *gobj)
 

Variables

static usize_t const transition_flags
 

Function Documentation

◆ setCallbacks()

static void setCallbacks ( Fighter fp)
static

◆ ftMr_SpecialS_CreateCape()

void ftMr_SpecialS_CreateCape ( HSD_GObj gobj)
Todo:
Can't move below _.

◆ ftMr_SpecialS_Reset()

void ftMr_SpecialS_Reset ( HSD_GObj gobj)

◆ ftMr_SpecialS_RemoveCape()

void ftMr_SpecialS_RemoveCape ( HSD_GObj gobj)

◆ ftMr_SpecialS_EnterHitlag()

void ftMr_SpecialS_EnterHitlag ( HSD_GObj gobj)

◆ ftMr_SpecialS_ExitHitlag()

void ftMr_SpecialS_ExitHitlag ( HSD_GObj gobj)

◆ ftMr_SpecialS_CheckItemCapeRemove()

bool ftMr_SpecialS_CheckItemCapeRemove ( HSD_GObj gobj)

◆ changeAction()

static void changeAction ( HSD_GObj gobj,
ftMario_MotionState  msid 
)
static

◆ ftMr_SpecialS_Enter()

void ftMr_SpecialS_Enter ( HSD_GObj gobj)

◆ ftMr_SpecialAirS_Enter()

void ftMr_SpecialAirS_Enter ( HSD_GObj gobj)

◆ ftMr_SpecialS_Anim()

void ftMr_SpecialS_Anim ( HSD_GObj gobj)

◆ ftMr_SpecialAirS_Anim()

void ftMr_SpecialAirS_Anim ( HSD_GObj gobj)

◆ ftMr_SpecialS_IASA()

void ftMr_SpecialS_IASA ( HSD_GObj gobj)

◆ ftMr_SpecialAirS_IASA()

void ftMr_SpecialAirS_IASA ( HSD_GObj gobj)

◆ reflect()

static void reflect ( HSD_GObj gobj)
static

◆ ftMr_SpecialS_Phys()

void ftMr_SpecialS_Phys ( HSD_GObj gobj)
Todo:
Cannot be moved above unused0 or below unused1.

◆ ftMr_SpecialAirS_Phys()

void ftMr_SpecialAirS_Phys ( HSD_GObj gobj)

◆ ftMr_SpecialS_Coll()

void ftMr_SpecialS_Coll ( HSD_GObj gobj)

◆ ftMr_SpecialAirS_Coll()

void ftMr_SpecialAirS_Coll ( HSD_GObj gobj)

◆ collUpdateVars()

static void collUpdateVars ( HSD_GObj gobj)
static

◆ ftMr_SpecialS_GroundToAir()

void ftMr_SpecialS_GroundToAir ( HSD_GObj gobj)

◆ ftMr_SpecialAirS_AirToGround()

void ftMr_SpecialAirS_AirToGround ( HSD_GObj gobj)

Variable Documentation

◆ transition_flags

usize_t const transition_flags
static
Initial value:
=
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_KeepColAnimHitStatus
Preserve full body collision state.
Definition forward.h:153
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166
static MotionFlags const Ft_MF_SkipHit
Keep hitboxes.
Definition forward.h:156