SSBM Decomp
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ft_0D31.c File Reference
#include "ft/ft_0D31.h"
#include "platform.h"
#include "stdbool.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_0C88.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_Throw.h"
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

bool ftCo_800D3158 (Fighter_GObj *gobj)
 
void ftCo_800D331C (Fighter_GObj *gobj)
 
void ftCo_800D34E0 (Fighter_GObj *gobj)
 
void ftCo_800D35FC (Fighter *fp)
 
void ftCo_800D3680 (Fighter_GObj *gobj)
 
void ftCo_800D38B8 (Fighter *fp, int arg1)
 
void ftCo_DeadLeft_Anim (Fighter_GObj *gobj)
 
void ftCo_DeadLeft_Cam (Fighter_GObj *gobj)
 
void ftCo_DeadRight_Anim (Fighter_GObj *gobj)
 ftCo_800D3950
 
void ftCo_DeadRight_Cam (Fighter_GObj *gobj)
 
void ftCo_DeadDown_Anim (Fighter_GObj *gobj)
 ftCo_800D3BC8
 
void ftCo_DeadDown_Cam (Fighter_GObj *gobj)
 
void ftCo_DeadUp_Anim (Fighter_GObj *gobj)
 ftCo_800D3E40
 
void ftCo_DeadUp_Cam (Fighter_GObj *gobj)
 
static void ftCo_800D40B8_inline (Fighter_GObj *gobj)
 
void ftCo_800D40B8 (Fighter_GObj *gobj)
 
void ftCo_DeadUpStar_Cam (Fighter_GObj *gobj)
 ftCo_800D41C4
 
void ftCo_800D4780 (Fighter_GObj *gobj)
 ftCo_800D4580
 
void ftCo_800D47B8 (Fighter_GObj *gobj)
 
void ftCo_DeadUpFall_Cam (Fighter_GObj *gobj)
 ftCo_800D481C
 
void ftCo_800D4E50 (Fighter *fp, Vec3 *arg1, int arg2, float arg8)
 
static void ftCo_800D4F24_inline (Fighter_GObj *gobj)
 
void ftCo_800D4F24 (Fighter_GObj *gobj, int index)
 
void ftCo_Rebirth_IASA (Fighter_GObj *gobj)
 ftCo_800D4FF4
 

Function Documentation

◆ ftCo_800D3158()

bool ftCo_800D3158 ( Fighter_GObj *  gobj)

◆ ftCo_800D331C()

void ftCo_800D331C ( Fighter_GObj *  gobj)

◆ ftCo_800D34E0()

void ftCo_800D34E0 ( Fighter_GObj *  gobj)

◆ ftCo_800D35FC()

void ftCo_800D35FC ( Fighter fp)

◆ ftCo_800D3680()

void ftCo_800D3680 ( Fighter_GObj *  gobj)

◆ ftCo_800D38B8()

void ftCo_800D38B8 ( Fighter fp,
int  arg1 
)

◆ ftCo_DeadLeft_Anim()

void ftCo_DeadLeft_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadLeft_Cam()

void ftCo_DeadLeft_Cam ( Fighter_GObj *  gobj)

◆ ftCo_DeadRight_Anim()

void ftCo_DeadRight_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadRight_Cam()

void ftCo_DeadRight_Cam ( Fighter_GObj *  gobj)

◆ ftCo_DeadDown_Anim()

void ftCo_DeadDown_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadDown_Cam()

void ftCo_DeadDown_Cam ( Fighter_GObj *  gobj)

◆ ftCo_DeadUp_Anim()

void ftCo_DeadUp_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadUp_Cam()

void ftCo_DeadUp_Cam ( Fighter_GObj *  gobj)

◆ ftCo_800D40B8_inline()

static void ftCo_800D40B8_inline ( Fighter_GObj *  gobj)
inlinestatic

◆ ftCo_800D40B8()

void ftCo_800D40B8 ( Fighter_GObj *  gobj)

◆ ftCo_DeadUpStar_Cam()

void ftCo_DeadUpStar_Cam ( Fighter_GObj *  gobj)

◆ ftCo_800D4780()

void ftCo_800D4780 ( Fighter_GObj *  gobj)

◆ ftCo_800D47B8()

void ftCo_800D47B8 ( Fighter_GObj *  gobj)

◆ ftCo_DeadUpFall_Cam()

void ftCo_DeadUpFall_Cam ( Fighter_GObj *  gobj)

◆ ftCo_800D4E50()

void ftCo_800D4E50 ( Fighter fp,
Vec3 *  arg1,
int  arg2,
float  arg8 
)

◆ ftCo_800D4F24_inline()

static void ftCo_800D4F24_inline ( Fighter_GObj *  gobj)
inlinestatic

◆ ftCo_800D4F24()

void ftCo_800D4F24 ( Fighter_GObj *  gobj,
int  index 
)

◆ ftCo_Rebirth_IASA()

void ftCo_Rebirth_IASA ( Fighter_GObj *  gobj)