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ft_0D31.h File Reference
#include "ft/forward.h"

Go to the source code of this file.

Functions

bool ftCo_800D3158 (Fighter_GObj *gobj)
 
void ftCo_800D331C (Fighter_GObj *)
 
void ftCo_800D34E0 (Fighter_GObj *)
 
void ftCo_800D35FC (Fighter *)
 
void ftCo_800D3680 (Fighter_GObj *)
 
void ftCo_800D38B8 (Fighter *fp, int arg1)
 
void ftCo_DeadLeft_Anim (Fighter_GObj *gobj)
 
void ftCo_DeadLeft_Cam (Fighter_GObj *gobj)
 
void ftCo_800D3950 (Fighter_GObj *)
 
void ftCo_DeadRight_Anim (Fighter_GObj *gobj)
 
void ftCo_DeadRight_Cam (Fighter_GObj *gobj)
 
void ftCo_800D3BC8 (Fighter_GObj *)
 
void ftCo_DeadDown_Anim (Fighter_GObj *gobj)
 
void ftCo_DeadDown_Cam (Fighter_GObj *gobj)
 
void ftCo_800D3E40 (Fighter_GObj *)
 
void ftCo_DeadUp_Anim (Fighter_GObj *gobj)
 
void ftCo_DeadUp_Cam (Fighter_GObj *gobj)
 
void ftCo_800D40B8 (Fighter_GObj *)
 
void ftCo_800D41C4 (Fighter_GObj *)
 
void ftCo_DeadUpStar_Anim (Fighter_GObj *gobj)
 
void ftCo_DeadUpStar_Cam (Fighter_GObj *gobj)
 
void ftCo_800D4580 (Fighter_GObj *, int)
 
void ftCo_800D4780 (Fighter_GObj *)
 
void ftCo_800D47B8 (Fighter_GObj *)
 
void ftCo_800D481C (Fighter_GObj *, s32)
 
void ftCo_DeadUpFall_Anim (Fighter_GObj *gobj)
 
void ftCo_DeadUpFall_Phys (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_800D3158()

bool ftCo_800D3158 ( Fighter_GObj *  gobj)

◆ ftCo_800D331C()

void ftCo_800D331C ( Fighter_GObj *  gobj)

◆ ftCo_800D34E0()

void ftCo_800D34E0 ( Fighter_GObj *  gobj)

◆ ftCo_800D35FC()

void ftCo_800D35FC ( Fighter fp)

◆ ftCo_800D3680()

void ftCo_800D3680 ( Fighter_GObj *  gobj)

◆ ftCo_800D38B8()

void ftCo_800D38B8 ( Fighter fp,
int  arg1 
)

◆ ftCo_DeadLeft_Anim()

void ftCo_DeadLeft_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadLeft_Cam()

void ftCo_DeadLeft_Cam ( Fighter_GObj *  gobj)

◆ ftCo_800D3950()

void ftCo_800D3950 ( Fighter_GObj *  gobj)

◆ ftCo_DeadRight_Anim()

void ftCo_DeadRight_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadRight_Cam()

void ftCo_DeadRight_Cam ( Fighter_GObj *  gobj)

◆ ftCo_800D3BC8()

void ftCo_800D3BC8 ( Fighter_GObj *  gobj)

◆ ftCo_DeadDown_Anim()

void ftCo_DeadDown_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadDown_Cam()

void ftCo_DeadDown_Cam ( Fighter_GObj *  gobj)

◆ ftCo_800D3E40()

void ftCo_800D3E40 ( Fighter_GObj *  gobj)

◆ ftCo_DeadUp_Anim()

void ftCo_DeadUp_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadUp_Cam()

void ftCo_DeadUp_Cam ( Fighter_GObj *  gobj)

◆ ftCo_800D40B8()

void ftCo_800D40B8 ( Fighter_GObj *  gobj)

◆ ftCo_800D41C4()

void ftCo_800D41C4 ( Fighter_GObj *  gobj)

◆ ftCo_DeadUpStar_Anim()

void ftCo_DeadUpStar_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadUpStar_Cam()

void ftCo_DeadUpStar_Cam ( Fighter_GObj *  gobj)

◆ ftCo_800D4580()

void ftCo_800D4580 ( Fighter_GObj *  gobj,
int  arg1 
)

◆ ftCo_800D4780()

void ftCo_800D4780 ( Fighter_GObj *  gobj)

◆ ftCo_800D47B8()

void ftCo_800D47B8 ( Fighter_GObj *  gobj)

◆ ftCo_800D481C()

void ftCo_800D481C ( Fighter_GObj *  gobj,
s32  arg1 
)

◆ ftCo_DeadUpFall_Anim()

void ftCo_DeadUpFall_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DeadUpFall_Phys()

void ftCo_DeadUpFall_Phys ( Fighter_GObj *  gobj)