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ft_0D31.h
Go to the documentation of this file.
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#ifndef GALE01_0D3158
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#define GALE01_0D3158
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#include <
melee/ft/forward.h
>
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/* 0D3158 */
bool
ftCo_800D3158
(Fighter_GObj* gobj);
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/* 0D331C */
void
ftCo_800D331C
(Fighter_GObj*);
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/* 0D34E0 */
void
ftCo_800D34E0
(Fighter_GObj*);
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/* 0D35FC */
void
ftCo_800D35FC
(
Fighter
*);
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/* 0D3680 */
void
ftCo_800D3680
(Fighter_GObj*);
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/* 0D38B8 */
void
ftCo_800D38B8
(
Fighter
* fp,
int
arg1);
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/* 0D3910 */
void
ftCo_DeadLeft_Anim
(Fighter_GObj* gobj);
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/* 0D394C */
void
ftCo_DeadLeft_Cam
(Fighter_GObj* gobj);
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/* 0D3950 */
void
ftCo_800D3950
(Fighter_GObj*);
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/* 0D3B88 */
void
ftCo_DeadRight_Anim
(Fighter_GObj* gobj);
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/* 0D3BC4 */
void
ftCo_DeadRight_Cam
(Fighter_GObj* gobj);
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/* 0D3BC8 */
void
ftCo_800D3BC8
(Fighter_GObj*);
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/* 0D3E00 */
void
ftCo_DeadDown_Anim
(Fighter_GObj* gobj);
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/* 0D3E3C */
void
ftCo_DeadDown_Cam
(Fighter_GObj* gobj);
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/* 0D3E40 */
void
ftCo_800D3E40
(Fighter_GObj*);
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/* 0D4078 */
void
ftCo_DeadUp_Anim
(Fighter_GObj* gobj);
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/* 0D40B4 */
void
ftCo_DeadUp_Cam
(Fighter_GObj* gobj);
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/* 0D40B8 */
void
ftCo_800D40B8
(Fighter_GObj*);
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/* 0D41C4 */
void
ftCo_800D41C4
(Fighter_GObj*);
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/* 0D42E4 */
void
ftCo_DeadUpStar_Anim
(Fighter_GObj* gobj);
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/* 0D4560 */
void
ftCo_DeadUpStar_Cam
(Fighter_GObj* gobj);
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/* 0D4580 */
void
ftCo_800D4580
(Fighter_GObj*,
int
);
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/* 0D4780 */
void
ftCo_800D4780
(Fighter_GObj*);
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/* 0D47B8 */
void
ftCo_800D47B8
(Fighter_GObj*);
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/* 0D481C */
void
ftCo_800D481C
(Fighter_GObj*,
s32
);
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/* 0D4A08 */
void
ftCo_DeadUpFall_Anim
(Fighter_GObj* gobj);
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/* 0D4CE8 */
void
ftCo_DeadUpFall_Phys
(Fighter_GObj* gobj);
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#endif
ftCo_800D3950
void ftCo_800D3950(Fighter_GObj *)
Definition
ft_0D31.c:289
ftCo_800D3158
bool ftCo_800D3158(Fighter_GObj *gobj)
Definition
ft_0D31.c:30
ftCo_800D41C4
void ftCo_800D41C4(Fighter_GObj *)
Definition
ft_0D31.c:402
ftCo_DeadDown_Cam
void ftCo_DeadDown_Cam(Fighter_GObj *gobj)
Definition
ft_0D31.c:345
ftCo_800D38B8
void ftCo_800D38B8(Fighter *fp, int arg1)
Definition
ft_0D31.c:270
ftCo_800D3E40
void ftCo_800D3E40(Fighter_GObj *)
Definition
ft_0D31.c:347
ftCo_800D481C
void ftCo_800D481C(Fighter_GObj *, s32)
Definition
ft_0D31.c:556
ftCo_800D3680
void ftCo_800D3680(Fighter_GObj *)
Definition
ft_0D31.c:253
ftCo_DeadUp_Anim
void ftCo_DeadUp_Anim(Fighter_GObj *gobj)
Definition
ft_0D31.c:366
ftCo_800D40B8
void ftCo_800D40B8(Fighter_GObj *)
Definition
ft_0D31.c:383
ftCo_800D3BC8
void ftCo_800D3BC8(Fighter_GObj *)
Definition
ft_0D31.c:317
ftCo_DeadRight_Cam
void ftCo_DeadRight_Cam(Fighter_GObj *gobj)
Definition
ft_0D31.c:315
ftCo_800D331C
void ftCo_800D331C(Fighter_GObj *)
Definition
ft_0D31.c:81
ftCo_DeadUpFall_Anim
void ftCo_DeadUpFall_Anim(Fighter_GObj *gobj)
Definition
ft_0D31.c:603
ftCo_DeadLeft_Cam
void ftCo_DeadLeft_Cam(Fighter_GObj *gobj)
Definition
ft_0D31.c:287
ftCo_DeadUpStar_Cam
void ftCo_DeadUpStar_Cam(Fighter_GObj *gobj)
Definition
ft_0D31.c:486
ftCo_800D4780
void ftCo_800D4780(Fighter_GObj *)
Definition
ft_0D31.c:539
ftCo_DeadUp_Cam
void ftCo_DeadUp_Cam(Fighter_GObj *gobj)
Definition
ft_0D31.c:375
ftCo_DeadDown_Anim
void ftCo_DeadDown_Anim(Fighter_GObj *gobj)
Definition
ft_0D31.c:336
ftCo_800D35FC
void ftCo_800D35FC(Fighter *)
Definition
ft_0D31.c:163
ftCo_DeadUpStar_Anim
void ftCo_DeadUpStar_Anim(Fighter_GObj *gobj)
Definition
ft_0D31.c:429
ftCo_DeadRight_Anim
void ftCo_DeadRight_Anim(Fighter_GObj *gobj)
Definition
ft_0D31.c:306
ftCo_DeadUpFall_Phys
void ftCo_DeadUpFall_Phys(Fighter_GObj *gobj)
Definition
ft_0D31.c:674
ftCo_DeadLeft_Anim
void ftCo_DeadLeft_Anim(Fighter_GObj *gobj)
Definition
ft_0D31.c:278
ftCo_800D4580
void ftCo_800D4580(Fighter_GObj *, int)
Definition
ft_0D31.c:491
ftCo_800D34E0
void ftCo_800D34E0(Fighter_GObj *)
Definition
ft_0D31.c:137
ftCo_800D47B8
void ftCo_800D47B8(Fighter_GObj *)
Definition
ft_0D31.c:546
s32
signed int s32
Definition
types.h:12
forward.h
Fighter
Definition
types.h:1481
src
melee
ft
ft_0D31.h
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