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ft_0D31.h
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1#ifndef GALE01_0D3158
2#define GALE01_0D3158
3
4#include "ft/forward.h"
5
6/* 0D3158 */ bool ftCo_800D3158(Fighter_GObj* gobj);
7/* 0D331C */ void ftCo_800D331C(Fighter_GObj*);
8/* 0D34E0 */ void ftCo_800D34E0(Fighter_GObj*);
9/* 0D35FC */ void ftCo_800D35FC(Fighter*);
10/* 0D3680 */ void ftCo_800D3680(Fighter_GObj*);
11/* 0D38B8 */ void ftCo_800D38B8(Fighter* fp, int arg1);
12/* 0D3910 */ void ftCo_DeadLeft_Anim(Fighter_GObj* gobj);
13/* 0D394C */ void ftCo_DeadLeft_Cam(Fighter_GObj* gobj);
14/* 0D3950 */ void ftCo_800D3950(Fighter_GObj*);
15/* 0D3B88 */ void ftCo_DeadRight_Anim(Fighter_GObj* gobj);
16/* 0D3BC4 */ void ftCo_DeadRight_Cam(Fighter_GObj* gobj);
17/* 0D3BC8 */ void ftCo_800D3BC8(Fighter_GObj*);
18/* 0D3E00 */ void ftCo_DeadDown_Anim(Fighter_GObj* gobj);
19/* 0D3E3C */ void ftCo_DeadDown_Cam(Fighter_GObj* gobj);
20/* 0D3E40 */ void ftCo_800D3E40(Fighter_GObj*);
21/* 0D4078 */ void ftCo_DeadUp_Anim(Fighter_GObj* gobj);
22/* 0D40B4 */ void ftCo_DeadUp_Cam(Fighter_GObj* gobj);
23/* 0D40B8 */ void ftCo_800D40B8(Fighter_GObj*);
24/* 0D41C4 */ void ftCo_800D41C4(Fighter_GObj*);
25/* 0D42E4 */ void ftCo_DeadUpStar_Anim(Fighter_GObj* gobj);
26/* 0D4560 */ void ftCo_DeadUpStar_Cam(Fighter_GObj* gobj);
27/* 0D4580 */ void ftCo_800D4580(Fighter_GObj*, int);
28/* 0D4780 */ void ftCo_800D4780(Fighter_GObj*);
29/* 0D47B8 */ void ftCo_800D47B8(Fighter_GObj*);
31/* 0D4A08 */ void ftCo_DeadUpFall_Anim(Fighter_GObj* gobj);
32/* 0D4CE8 */ void ftCo_DeadUpFall_Phys(Fighter_GObj* gobj);
33/* 0D4E30 */ void ftCo_DeadUpFall_Cam(Fighter_GObj* gobj);
34/* 0D4E50 */ void ftCo_800D4E50(Fighter*, Vec3*, int, float);
35/* 0D4F24 */ void ftCo_800D4F24(Fighter_GObj* gobj, int index);
36/* 0D4FF4 */ void ftCo_800D4FF4(Fighter_GObj* gobj);
37/* 0D52F8 */ void ftCo_Rebirth_Anim(Fighter_GObj* gobj);
38/* 0D5358 */ void ftCo_Rebirth_IASA(Fighter_GObj* gobj);
39/* 0D535C */ void ftCo_Rebirth_Phys(Fighter_GObj* gobj);
40/* 0D5470 */ void ftCo_Rebirth_Coll(Fighter_GObj* gobj);
42/* 0D56EC */ void ftCo_RebirthWait_Anim(Fighter_GObj* gobj);
43/* 0D575C */ void ftCo_RebirthWait_IASA(Fighter_GObj* gobj);
44/* 0D58F4 */ void ftCo_RebirthWait_Phys(Fighter_GObj* gobj);
45/* 0D5A08 */ void ftCo_RebirthWait_Coll(Fighter_GObj* gobj);
46/* 0D5A6C */ void ftCo_Rebirth_Cam(Fighter_GObj* gobj);
47
48#endif
void ftCo_800D4F24(Fighter_GObj *gobj, int index)
Definition ft_0D31.c:446
void ftCo_800D3950(Fighter_GObj *)
bool ftCo_800D3158(Fighter_GObj *gobj)
Definition ft_0D31.c:52
void ftCo_800D4FF4(Fighter_GObj *gobj)
void ftCo_800D41C4(Fighter_GObj *)
void ftCo_DeadDown_Cam(Fighter_GObj *gobj)
Definition ft_0D31.c:332
void ftCo_Rebirth_Anim(Fighter_GObj *gobj)
void ftCo_800D38B8(Fighter *fp, int arg1)
Definition ft_0D31.c:289
void ftCo_DeadUpFall_Cam(Fighter_GObj *gobj)
ftCo_800D481C
Definition ft_0D31.c:413
void ftCo_RebirthWait_Anim(Fighter_GObj *gobj)
UNK_RET ftCo_800D481C(UNK_PARAMS)
void ftCo_800D3E40(Fighter_GObj *)
void ftCo_800D3680(Fighter_GObj *)
Definition ft_0D31.c:204
UNK_RET ftCo_800D5600(UNK_PARAMS)
void ftCo_800D4E50(Fighter *, Vec3 *, int, float)
Definition ft_0D31.c:418
void ftCo_DeadUp_Anim(Fighter_GObj *gobj)
ftCo_800D3E40
Definition ft_0D31.c:336
void ftCo_RebirthWait_Phys(Fighter_GObj *gobj)
void ftCo_800D40B8(Fighter_GObj *)
Definition ft_0D31.c:360
void ftCo_Rebirth_Coll(Fighter_GObj *gobj)
void ftCo_800D3BC8(Fighter_GObj *)
void ftCo_DeadRight_Cam(Fighter_GObj *gobj)
Definition ft_0D31.c:319
void ftCo_800D331C(Fighter_GObj *)
Definition ft_0D31.c:103
void ftCo_DeadUpFall_Anim(Fighter_GObj *gobj)
void ftCo_Rebirth_IASA(Fighter_GObj *gobj)
ftCo_800D4FF4
Definition ft_0D31.c:465
void ftCo_DeadLeft_Cam(Fighter_GObj *gobj)
Definition ft_0D31.c:306
void ftCo_RebirthWait_Coll(Fighter_GObj *gobj)
void ftCo_DeadUpStar_Cam(Fighter_GObj *gobj)
ftCo_800D41C4
Definition ft_0D31.c:381
void ftCo_Rebirth_Phys(Fighter_GObj *gobj)
void ftCo_800D4780(Fighter_GObj *)
ftCo_800D4580
Definition ft_0D31.c:388
void ftCo_DeadUp_Cam(Fighter_GObj *gobj)
Definition ft_0D31.c:345
void ftCo_Rebirth_Cam(Fighter_GObj *gobj)
void ftCo_DeadDown_Anim(Fighter_GObj *gobj)
ftCo_800D3BC8
Definition ft_0D31.c:323
void ftCo_800D35FC(Fighter *)
Definition ft_0D31.c:185
void ftCo_DeadUpStar_Anim(Fighter_GObj *gobj)
void ftCo_RebirthWait_IASA(Fighter_GObj *gobj)
void ftCo_DeadRight_Anim(Fighter_GObj *gobj)
ftCo_800D3950
Definition ft_0D31.c:310
void ftCo_DeadUpFall_Phys(Fighter_GObj *gobj)
void ftCo_DeadLeft_Anim(Fighter_GObj *gobj)
Definition ft_0D31.c:297
void ftCo_800D4580(Fighter_GObj *, int)
void ftCo_800D34E0(Fighter_GObj *)
Definition ft_0D31.c:159
void ftCo_800D47B8(Fighter_GObj *)
Definition ft_0D31.c:395
int index
Definition gmstaffroll.c:52
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
Definition types.h:1106