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vi1201v1.c File Reference

Functions

void un_8031F980 (int arg0, int arg1)
void un_8031F990 (HSD_GObj *gobj)
void un_8031F9B4 (HSD_GObj *gobj)
void un_8031F9D8 (CharacterKind char_index, int costume_id)
void fn_8031FAA8 (HSD_GObj *gobj)
void fn_8031FB90 (HSD_GObj *gobj)
void fn_8031FC30 (HSD_GObj *gobj)
void fn_8031FCBC (HSD_GObj *gobj)
static void un_8031FD18_SetupScene (void)
static void un_8031FD18_SetupCamera (void)
static void un_8031FD18_SetupKoopa (void)
static void un_8031FD18_LoadAssets (const u8 *input)
static void un_8031FD18_SetupStand (void)
void vi1201v1_Scene_OnEnter (void *arg)
void vi1201v1_Scene_OnFrame (void)

Variables

static SceneDescun_804D6FE0
static SceneDescun_804D6FE4
static HSD_Archiveun_804D6FE8
static HSD_Jointun_804D6FEC
static HSD_JObjun_804D6FF0
static GXColor un_804D6FF4
static s32 un_804D6FF8
static u8 un_804D6FFC
static u8 un_804D6FFD
static void * un_804D7000
u8 un_804D7004 [8]
Vec3 player_spawn = { 0.0f, 0.0f, 0.0f }

Function Documentation

◆ un_8031F980()

void un_8031F980 ( int arg0,
int arg1 )

◆ un_8031F990()

void un_8031F990 ( HSD_GObj * gobj)

◆ un_8031F9B4()

void un_8031F9B4 ( HSD_GObj * gobj)

◆ un_8031F9D8()

void un_8031F9D8 ( CharacterKind char_index,
int costume_id )
Todo
.sdata2 order hack

◆ fn_8031FAA8()

void fn_8031FAA8 ( HSD_GObj * gobj)

◆ fn_8031FB90()

void fn_8031FB90 ( HSD_GObj * gobj)

◆ fn_8031FC30()

void fn_8031FC30 ( HSD_GObj * gobj)

◆ fn_8031FCBC()

void fn_8031FCBC ( HSD_GObj * gobj)

◆ un_8031FD18_SetupScene()

void un_8031FD18_SetupScene ( void )
inlinestatic

◆ un_8031FD18_SetupCamera()

void un_8031FD18_SetupCamera ( void )
inlinestatic

◆ un_8031FD18_SetupKoopa()

void un_8031FD18_SetupKoopa ( void )
inlinestatic

◆ un_8031FD18_LoadAssets()

void un_8031FD18_LoadAssets ( const u8 * input)
inlinestatic

◆ un_8031FD18_SetupStand()

void un_8031FD18_SetupStand ( void )
inlinestatic

◆ vi1201v1_Scene_OnEnter()

void vi1201v1_Scene_OnEnter ( void * arg)
Todo
.data order hack

◆ vi1201v1_Scene_OnFrame()

void vi1201v1_Scene_OnFrame ( void )

Variable Documentation

◆ un_804D6FE0

SceneDesc* un_804D6FE0
static

◆ un_804D6FE4

SceneDesc* un_804D6FE4
static

◆ un_804D6FE8

HSD_Archive* un_804D6FE8
static

◆ un_804D6FEC

HSD_Joint* un_804D6FEC
static

◆ un_804D6FF0

HSD_JObj* un_804D6FF0
static

◆ un_804D6FF4

GXColor un_804D6FF4
static

◆ un_804D6FF8

s32 un_804D6FF8
static

◆ un_804D6FFC

u8 un_804D6FFC
static

◆ un_804D6FFD

u8 un_804D6FFD
static

◆ un_804D7000

void* un_804D7000
static

◆ un_804D7004

u8 un_804D7004[8]

◆ player_spawn

Vec3 player_spawn = { 0.0f, 0.0f, 0.0f }