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SSBM Decomp
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#include "vi/vi1201v1.h"#include "vi.h"#include "baselib/forward.h"#include "cm/camera.h"#include "ef/efasync.h"#include "ef/eflib.h"#include "ef/efsync.h"#include "ft/ft_0C31.h"#include "ft/ftdemo.h"#include "gm/gm_1601.h"#include "gm/gm_unsplit.h"#include "gr/ground.h"#include "gr/stage.h"#include "it/item.h"#include "lb/lb_00B0.h"#include "lb/lb_00F9.h"#include "lb/lbarchive.h"#include "lb/lbaudio_ax.h"#include "lb/lbshadow.h"#include "mn/mnmain.h"#include "mp/mpcoll.h"#include "pl/player.h"#include "sc/types.h"#include "ty/toy.h"#include "ty/tylist.h"#include "vi/forward.h"#include <baselib/aobj.h>#include <baselib/cobj.h>#include <baselib/fog.h>#include <baselib/gobj.h>#include <baselib/gobjgxlink.h>#include <baselib/gobjobject.h>#include <baselib/gobjplink.h>#include <baselib/gobjproc.h>#include <baselib/jobj.h>#include <baselib/lobj.h>Functions | |
| void | un_8031F980 (int arg0, int arg1) |
| void | un_8031F990 (HSD_GObj *gobj) |
| void | un_8031F9B4 (HSD_GObj *gobj) |
| void | un_8031F9D8 (CharacterKind char_index, int costume_id) |
| void | fn_8031FAA8 (HSD_GObj *gobj) |
| void | fn_8031FB90 (HSD_GObj *gobj) |
| void | fn_8031FC30 (HSD_GObj *gobj) |
| void | fn_8031FCBC (HSD_GObj *gobj) |
| static void | HSD_JObjSetRotationY_2 (HSD_JObj *jobj, f32 y) |
| static void | HSD_JObjSetScaleX_2 (HSD_JObj *jobj, f32 x) |
| static void | HSD_JObjSetScaleY_2 (HSD_JObj *jobj, f32 x) |
| static void | HSD_JObjSetScaleZ_2 (HSD_JObj *jobj, f32 x) |
| static void | HSD_JObjSetTranslateX_2 (HSD_JObj *jobj, f32 x) |
| static void | HSD_JObjSetTranslateY_2 (HSD_JObj *jobj, f32 y) |
| static void | HSD_JObjSetTranslateZ_2 (HSD_JObj *jobj, f32 z) |
| void | un_8031FD18_OnEnter (void *arg) |
| void | un_80320490_OnFrame (void) |
Variables | |
| static SceneDesc * | un_804D6FE0 |
| static SceneDesc * | un_804D6FE4 |
| static HSD_Archive * | un_804D6FE8 |
| static HSD_Joint * | un_804D6FEC |
| static HSD_JObj * | un_804D6FF0 |
| static GXColor | un_804D6FF4 |
| static s32 | un_804D6FF8 |
| static u8 | un_804D6FFC |
| static u8 | un_804D6FFD |
| static void * | un_804D7000 |
| static un_804D7004_t | un_804D7004 |
| Vec3 | player_spawn = { 0.0f, 0.0f, 0.0f } |
| void un_8031F980 | ( | int | arg0, |
| int | arg1 | ||
| ) |
| void un_8031F990 | ( | HSD_GObj * | gobj | ) |
| void un_8031F9B4 | ( | HSD_GObj * | gobj | ) |
| void un_8031F9D8 | ( | CharacterKind | char_index, |
| int | costume_id | ||
| ) |
| void fn_8031FAA8 | ( | HSD_GObj * | gobj | ) |
| void fn_8031FB90 | ( | HSD_GObj * | gobj | ) |
| void fn_8031FC30 | ( | HSD_GObj * | gobj | ) |
| void fn_8031FCBC | ( | HSD_GObj * | gobj | ) |
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| void un_8031FD18_OnEnter | ( | void * | arg | ) |
| void un_80320490_OnFrame | ( | void | ) |
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| Vec3 player_spawn = { 0.0f, 0.0f, 0.0f } |