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SSBM Decomp
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#include "vi1201v1.h"#include <sysdolphin/baselib/forward.h>#include "vi.h"#include <melee/cm/camera.h>#include <melee/ef/efasync.h>#include <melee/ef/eflib.h>#include <melee/ef/efsync.h>#include <melee/ft/ftdemo.h>#include <melee/gm/gm_1601.h>#include <melee/gm/gm_unsplit.h>#include <melee/gr/ground.h>#include <melee/gr/stage.h>#include <melee/it/item.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lb_00F9.h>#include <melee/lb/lb_013B.h>#include <melee/lb/lbarchive.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbshadow.h>#include <melee/lb/lbspdisplay.h>#include <melee/mn/mnmain.h>#include <melee/mp/mpcoll.h>#include <melee/pl/player.h>#include <melee/sc/types.h>#include <melee/ty/toy.h>#include <sysdolphin/baselib/aobj.h>#include <sysdolphin/baselib/cobj.h>#include <sysdolphin/baselib/fog.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/gobjgxlink.h>#include <sysdolphin/baselib/gobjobject.h>#include <sysdolphin/baselib/gobjplink.h>#include <sysdolphin/baselib/gobjproc.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/lobj.h>Functions | |
| void | un_8031F980 (int arg0, int arg1) |
| void | un_8031F990 (HSD_GObj *gobj) |
| void | un_8031F9B4 (HSD_GObj *gobj) |
| void | un_8031F9D8 (CharacterKind char_index, int costume_id) |
| void | fn_8031FAA8 (HSD_GObj *gobj) |
| void | fn_8031FB90 (HSD_GObj *gobj) |
| void | fn_8031FC30 (HSD_GObj *gobj) |
| void | fn_8031FCBC (HSD_GObj *gobj) |
| static void | un_8031FD18_SetupScene (void) |
| static void | un_8031FD18_SetupCamera (void) |
| static void | un_8031FD18_SetupKoopa (void) |
| static void | un_8031FD18_LoadAssets (const u8 *input) |
| static void | un_8031FD18_SetupStand (void) |
| void | vi1201v1_Scene_OnEnter (void *arg) |
| void | vi1201v1_Scene_OnFrame (void) |
Variables | |
| static SceneDesc * | un_804D6FE0 |
| static SceneDesc * | un_804D6FE4 |
| static HSD_Archive * | un_804D6FE8 |
| static HSD_Joint * | un_804D6FEC |
| static HSD_JObj * | un_804D6FF0 |
| static GXColor | un_804D6FF4 |
| static s32 | un_804D6FF8 |
| static u8 | un_804D6FFC |
| static u8 | un_804D6FFD |
| static void * | un_804D7000 |
| u8 | un_804D7004 [8] |
| Vec3 | player_spawn = { 0.0f, 0.0f, 0.0f } |
| void un_8031F980 | ( | int | arg0, |
| int | arg1 ) |
| void un_8031F990 | ( | HSD_GObj * | gobj | ) |
| void un_8031F9B4 | ( | HSD_GObj * | gobj | ) |
| void un_8031F9D8 | ( | CharacterKind | char_index, |
| int | costume_id ) |
| void fn_8031FAA8 | ( | HSD_GObj * | gobj | ) |
| void fn_8031FB90 | ( | HSD_GObj * | gobj | ) |
| void fn_8031FC30 | ( | HSD_GObj * | gobj | ) |
| void fn_8031FCBC | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
| void vi1201v1_Scene_OnEnter | ( | void * | arg | ) |
| void vi1201v1_Scene_OnFrame | ( | void | ) |
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| u8 un_804D7004[8] |
| Vec3 player_spawn = { 0.0f, 0.0f, 0.0f } |