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gm_1B14.c File Reference
#include "gm_1B14.h"
#include "gm_1B03.h"
#include "gm_1B0FF.h"
#include "gmvsdata.h"
#include "gm/gm_1A3F.h"
#include "gm/gmmovieend.h"
#include "melee/gm/gm_unsplit.h"
#include "melee/gm/gmcamera.h"
#include "melee/gm/gmmain_lib.h"
#include "melee/gm/gmresult.h"
#include "melee/gm/gmtoulib.h"
#include "melee/gm/gmvsmelee.h"
#include "melee/gm/types.h"
#include "melee/lb/lbaudio_ax.h"
#include "melee/lb/lbcardgame.h"
#include "melee/lb/lbcardnew.h"
#include "melee/lb/lbdvd.h"
#include "melee/lb/lbsnap.h"
#include "melee/lb/lbtime.h"
#include "melee/lb/types.h"
#include "melee/mn/types.h"
#include <sysdolphin/baselib/controller.h>
#include <sysdolphin/baselib/memory.h>
#include <sysdolphin/baselib/random.h>

Functions

void gm_801B14A0 (GameScene *arg0)
void gm_801B14DC (GameScene *arg0)
void gm_801B1514 (GameScene *arg0)
void gm_801B154C (GameScene *arg0)
void gm_801B1588 (GameScene *arg0)
void gm_801B15C8 (GameScene *arg0)
void gm_801B1648 (GameScene *arg0)
void gm_801B1688 (GameScene *arg0)
void gm_801B16A8 (GameScene *arg0)
void gm_801B16C8 (GameScene *arg0)
void gm_801B1724 (GameScene *arg0)
void gm_801B174C (GameScene *arg0)
void gm_801B1788 (GameScene *arg0)
void gm_801B1810 (GameScene *arg0)
void gm_801B1834 (GameScene *arg0)
void gm_801B18D4 (GameScene *arg0)
void gm_801B1A2C (GameScene *arg0)
void gm_801B1A84 (GameScene *arg0)
void gm_801B1AD4 (GameScene *arg0)
void gm_801B1B74 (GameScene *arg0)
static void gm_801B07E8_layer (CSSData *css_data, s8 *c_kind, s8 *stocks, s8 *color, s8 *arg4, u8 *level)
void gm_801B1C24 (GameScene *arg0)
void gm_801B1EB8 (GameScene *arg0)
void gm_801B1EEC (GameScene *arg0)
void fn_801B1F6C (int unused)
void gm_801B1F70 (GameScene *arg0)
void gm_801B2204 (GameScene *arg0)
void gm_801B2298_OnInit (void)
void gm_801B23C4_OnLoad (void)
void gm_801B23F0 (void)
void gm_801B24B4 (GameScene *arg0)
void gm_801B2510 (GameScene *arg0)
void gm_801B254C (GameScene *arg0)
void gm_801B25D4 (GameScene *arg0)
void gm_801B26AC (GameScene *arg0)
void gm_801B2704 (GameScene *arg0)
void gm_801B2790 (GameScene *arg0)
void gm_801B2AF8 (GameScene *arg0)
void gm_801B2B7C_OnInit (void)

Variables

static u8 gm_804D68C0
static u8 gm_804D68C1
static UNK_T gm_804D68C8 [1]
GameScene gm_803DD9A0_Scenes []
GameScene gm_803DDA78_Scenes []
GameScene gm_803DDAC0_Scenes []
GameScene gm_803DDB80_Scenes []
GameScene gm_803DDBE0_Scenes []

Function Documentation

◆ gm_801B14A0()

void gm_801B14A0 ( GameScene * arg0)

◆ gm_801B14DC()

void gm_801B14DC ( GameScene * arg0)

◆ gm_801B1514()

void gm_801B1514 ( GameScene * arg0)

◆ gm_801B154C()

void gm_801B154C ( GameScene * arg0)

◆ gm_801B1588()

void gm_801B1588 ( GameScene * arg0)

◆ gm_801B15C8()

void gm_801B15C8 ( GameScene * arg0)

◆ gm_801B1648()

void gm_801B1648 ( GameScene * arg0)

◆ gm_801B1688()

void gm_801B1688 ( GameScene * arg0)

◆ gm_801B16A8()

void gm_801B16A8 ( GameScene * arg0)

◆ gm_801B16C8()

void gm_801B16C8 ( GameScene * arg0)

◆ gm_801B1724()

void gm_801B1724 ( GameScene * arg0)

◆ gm_801B174C()

void gm_801B174C ( GameScene * arg0)

◆ gm_801B1788()

void gm_801B1788 ( GameScene * arg0)

◆ gm_801B1810()

void gm_801B1810 ( GameScene * arg0)

◆ gm_801B1834()

void gm_801B1834 ( GameScene * arg0)

◆ gm_801B18D4()

void gm_801B18D4 ( GameScene * arg0)
Todo
:: figure out how to call this not inlined

◆ gm_801B1A2C()

void gm_801B1A2C ( GameScene * arg0)

◆ gm_801B1A84()

void gm_801B1A84 ( GameScene * arg0)

◆ gm_801B1AD4()

void gm_801B1AD4 ( GameScene * arg0)

◆ gm_801B1B74()

void gm_801B1B74 ( GameScene * arg0)

◆ gm_801B07E8_layer()

void gm_801B07E8_layer ( CSSData * css_data,
s8 * c_kind,
s8 * stocks,
s8 * color,
s8 * arg4,
u8 * level )
static

◆ gm_801B1C24()

void gm_801B1C24 ( GameScene * arg0)

◆ gm_801B1EB8()

void gm_801B1EB8 ( GameScene * arg0)

◆ gm_801B1EEC()

void gm_801B1EEC ( GameScene * arg0)

◆ fn_801B1F6C()

void fn_801B1F6C ( int unused)

◆ gm_801B1F70()

void gm_801B1F70 ( GameScene * arg0)

◆ gm_801B2204()

void gm_801B2204 ( GameScene * arg0)

◆ gm_801B2298_OnInit()

void gm_801B2298_OnInit ( void )

◆ gm_801B23C4_OnLoad()

void gm_801B23C4_OnLoad ( void )

◆ gm_801B23F0()

void gm_801B23F0 ( void )

◆ gm_801B24B4()

void gm_801B24B4 ( GameScene * arg0)

◆ gm_801B2510()

void gm_801B2510 ( GameScene * arg0)

◆ gm_801B254C()

void gm_801B254C ( GameScene * arg0)

◆ gm_801B25D4()

void gm_801B25D4 ( GameScene * arg0)

◆ gm_801B26AC()

void gm_801B26AC ( GameScene * arg0)

◆ gm_801B2704()

void gm_801B2704 ( GameScene * arg0)

◆ gm_801B2790()

void gm_801B2790 ( GameScene * arg0)

◆ gm_801B2AF8()

void gm_801B2AF8 ( GameScene * arg0)

◆ gm_801B2B7C_OnInit()

void gm_801B2B7C_OnInit ( void )

Variable Documentation

◆ gm_804D68C0

u8 gm_804D68C0
static

◆ gm_804D68C1

u8 gm_804D68C1
static

◆ gm_804D68C8

UNK_T gm_804D68C8[1]
static

◆ gm_803DD9A0_Scenes

GameScene gm_803DD9A0_Scenes[]

◆ gm_803DDA78_Scenes

GameScene gm_803DDA78_Scenes[]
Initial value:
= {
{
0x01,
0x02,
0,
{
},
},
{
0x03,
0x02,
0,
{
},
},
{ 0xFF },
}
void gm_801B13B8(GameScene *arg0)
Definition gm_1B0FF.c:222
void gm_801B16A8(GameScene *arg0)
Definition gm_1B14.c:392
StartMeleeData gm_80480530
Definition gmvsdata.c:10
MatchExitInfo gm_80479D98
Definition gmvsmelee.static.h:6
ResultsMatchInfo gm_8047C020
Definition gmvsdata.c:12
@ GS_VS
Definition forward.h:58
@ GS_RESULTS
Definition forward.h:61
#define NULL
Definition stddef.h:19

◆ gm_803DDAC0_Scenes

GameScene gm_803DDAC0_Scenes[]

◆ gm_803DDB80_Scenes

GameScene gm_803DDB80_Scenes[]

◆ gm_803DDBE0_Scenes

GameScene gm_803DDBE0_Scenes[]