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gm_1BA8.h
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1#ifndef MELEE_GM_1BA8_H
2#define MELEE_GM_1BA8_H
3
4#include <placeholder.h>
5
6#include "gm/types.h"
7
8#include <melee/ft/forward.h>
9#include <melee/gm/forward.h>
10#include <melee/mn/forward.h>
12
13struct EventData;
14
16/* 1BA938 */ void gm_801BA938(struct EventData*, int lo, int hi, bool);
17/* 1BAA60 */ void gm_801BAA60(GameScene*);
18/* 1BAAD0 */ void gm_801BAAD0(GameScene*);
19/* 1BAB40 */ UNK_RET gm_801BAB40(PlayerInitData*, int);
20/* 1BAC9C */ s32 gm_801BAC9C(GameScene*, s32);
21/* 1BAD70 */ void gm_801BAD70(GameScene*);
22/* 1BB758 */ void gm_801BB758(GameScene*);
23/* 1BBA60 */ void gm_801BBA60_OnInit(void);
24/* 1BBB64 */ s32 gm_801BBB64(void);
25/* 1BBEA8 */ void gm_801BBEA8_OnLoad(void);
26/* 1BBFE4 */ void gm_801BBFE4_OnUnload(void);
27/* 1BBFE8 */ void fn_801BBFE8(void);
28/* 1BC00C */ s32 gm_801BC00C(void);
29/* 1BC488 */ int gm_801BC488(UNK_PARAMS);
30/* 1BC4F4 */ UNK_RET gm_801BC4F4(HSD_GObj*);
31/* 1BC670 */ void gm_801BC670(HSD_GObj*);
32/* 1BC754 */ void gm_801BC754(HSD_GObj*);
33/* 1BC9E8 */ void gm_801BC9E8(HSD_GObj*);
34/* 1BCAF0 */ void gm_801BCAF0(HSD_GObj*);
35/* 1BCC9C */ void gm_801BCC9C(HSD_GObj*);
36/* 1BCF20 */ void gm_801BCF20(HSD_GObj*);
37/* 1BCF40 */ void gm_801BCF40(HSD_GObj*);
38/* 1BD028 */ void gm_801BD028(HSD_GObj*);
39/* 1BD164 */ void gm_801BD164(HSD_GObj*);
40/* 1BD30C */ void gm_801BD30C(HSD_GObj*);
41/* 1BD44C */ void gm_801BD44C(HSD_GObj*);
42/* 1BD46C */ void gm_801BD46C(HSD_GObj*);
43/* 1BD658 */ void gm_801BD658(HSD_GObj*);
44/* 1BD7FC */ void gm_801BD7FC(HSD_GObj*);
45/* 1BD93C */ void gm_801BD93C(HSD_GObj*);
46/* 1BDAD4 */ void gm_801BDAD4(HSD_GObj*);
47/* 1BDAF4 */ void gm_801BDAF4(HSD_GObj*);
48/* 1BDC08 */ void gm_801BDC08(HSD_GObj*);
49/* 1BDD44 */ void gm_801BDD44(HSD_GObj*);
50/* 1BDE94 */ void gm_801BDE94(HSD_GObj*);
51/* 1BE37C */ void gm_801BE37C(HSD_GObj*);
52/* 1BE39C */ void gm_801BE39C(HSD_GObj*);
53/* 1BE618 */ void gm_801BE618(HSD_GObj*);
54/* 1BE638 */ void gm_801BE638(HSD_GObj*);
55/* 1BEA10 */ void gm_801BEA10(int);
56/* 1BEA4C */ void gm_801BEA4C(int);
57/* 1BEA88 */ void gm_801BEA88(int, int);
58/* 1BEAF0 */ void gm_801BEAF0(int);
59/* 1BEB2C */ void gm_801BEB2C(int);
60/* 1BEB68 */ void gm_801BEB68(int);
61/* 1BEB74 */ void gm_801BEB74(u8);
62/* 1BEB80 */ u8 gm_801BEB80(void);
63/* 1BEB8C */ bool gm_801BEB8C(u8);
64/* 1BEBA8 */ u8 gm_801BEBA8(u8);
65/* 1BEBC0 */ u8 gm_801BEBC0(u8);
66/* 1BEBF8 */ u8 gm_801BEBF8(u8 arg0);
67/* 1BEC54 */ void* gm_801BEC54(void);
68/* 1BEC80 */ void gm_801BEC80(GameScene*);
69/* 1BECA8 */ void gm_801BECA8(GameScene*);
70/* 1BECD0 */ void gm_801BECD0(GameScene*);
71/* 1BED14 */ void gm_801BED14(GameScene*);
72/* 1BED3C */ void gm_801BED3C(GameScene*);
73/* 1BEDA8 */ void gm_801BEDA8(GameScene*);
74/* 1BEE58 */ void gm_801BEE58(GameScene*);
75/* 1BEE9C */ void gm_801BEE9C(GameScene*);
76/* 1BEF84 */ void gm_801BEF84(GameScene*);
77/* 1BEFA4 */ void gm_801BEFA4(int ckind);
78/* 1BEFB0 */ CharacterKind gm_801BEFB0(void);
79/* 1BEFC0 */ void gm_801BEFC0(int);
80/* 1BEFD0 */ int gm_801BEFD0(void);
81/* 1BEFE0 */ void gm_801BEFE0(s8);
82/* 1BEFF0 */ int gm_801BEFF0(void);
83/* 1BF000 */ void gm_801BF000(s8);
84/* 1BF010 */ int gm_801BF010(void);
85/* 1BF020 */ void gm_801BF020(s8);
86/* 1BF030 */ int gm_801BF030(void);
87/* 1BF040 */ void gm_801BF040(s8);
88/* 1BF050 */ int gm_801BF050(void);
89/* 1BF060 */ void gm_801BF060(GameScene*);
90/* 1BF128 */ void gm_801BF128(void);
92/* 1BF4DC */ void gm_801BF4DC(GameScene*);
93/* 1BF634 */ void gm_801BF634(s32, s8);
94/* 1BF648 */ int gm_801BF648(s32);
95/* 1BF65C */ void gm_801BF65C(s32, s8);
96/* 1BF670 */ u8 gm_801BF670(s32);
97/* 1BF684 */ void gm_801BF684(s16);
98/* 1BF694 */ u8 gm_801BF694(void);
99/* 1BF6A8 */ void gm_801BF6A8(s8);
100/* 1BF6B8 */ u8 gm_801BF6B8(void);
101/* 1BF6C8 */ void gm_801BF6C8(s8);
102/* 1BF6D8 */ int gm_801BF6D8(void);
103/* 1BF6E8 */ void gm_801BF6E8(s8);
104/* 1BF6F8 */ int gm_801BF6F8(void);
105/* 1BF708 */ void gm_801BF708(s8);
106/* 1BF718 */ u8 gm_801BF718(void);
107/* 1BF728 */ void gm_801BF728(GameScene*);
108/* 1BF834 */ void gm_801BF834(GameScene*);
109/* 1BF85C */ void gm_801BF85C(GameScene*);
110/* 1BF898 */ void gm_801BF898(GameScene*);
111/* 1BF8B8 */ void gm_801BF8B8(GameScene*);
112/* 1BF8D8 */ void gm_801BF8D8(GameScene*);
113/* 1BF8F8 */ void gm_801BF8F8(GameScene*);
114/* 1BF920 */ void gm_801BF920(GameScene*);
115/* 3DF94C */ extern gm_803DF94C_t* gm_803DF94C[];
116
117#endif
void gm_801BF3F8(void)
Definition gm_1BA8.c:2869
void gm_801BA8FC(void)
Definition gm_1BA8.c:84
int gm_801BC488(void)
Definition gm_1BA8.c:1118
gm_803DF94C_t * gm_803DF94C[]
Definition gm_1BA8.c:1104
void gm_801BF65C(s32, s8)
Definition gm_1BA8.c:2950
void gm_801BF708(s8)
Definition gm_1BA8.c:3000
UNK_RET gm_801BAB40(PlayerInitData *, int)
Definition gm_1BA8.c:175
void gm_801BDAD4(HSD_GObj *)
Definition gm_1BA8.c:1935
void gm_801BD658(HSD_GObj *)
Definition gm_1BA8.c:1773
void gm_801BEA10(int)
Definition gm_1BA8.c:2455
void gm_801BC670(HSD_GObj *)
Definition gm_1BA8.c:1196
void gm_801BDE94(HSD_GObj *)
Definition gm_1BA8.c:2068
void gm_801BC9E8(HSD_GObj *)
Definition gm_1BA8.c:1321
void gm_801BEDA8(GameScene *)
Definition gm_1BA8.c:2595
void gm_801BF834(GameScene *)
Definition gm_1BA8.c:3034
void gm_801BE638(HSD_GObj *)
Definition gm_1BA8.c:2317
void gm_801BCC9C(HSD_GObj *)
Definition gm_1BA8.c:1429
void gm_801BE618(HSD_GObj *)
Definition gm_1BA8.c:2312
void gm_801BBA60_OnInit(void)
Definition gm_1BA8.c:689
void gm_801BEB74(u8)
Definition gm_1BA8.c:2492
void gm_801BED14(GameScene *)
Definition gm_1BA8.c:2578
s32 gm_801BBB64(void)
Definition gm_1BA8.c:737
u8 gm_801BF670(s32)
Definition gm_1BA8.c:2955
void gm_801BF8F8(GameScene *)
Definition gm_1BA8.c:3064
void gm_801BF898(GameScene *)
Definition gm_1BA8.c:3049
u8 gm_801BEBA8(u8)
Definition gm_1BA8.c:2507
void gm_801BCF20(HSD_GObj *)
Definition gm_1BA8.c:1515
void gm_801BDC08(HSD_GObj *)
Definition gm_1BA8.c:1978
void gm_801BE39C(HSD_GObj *)
Definition gm_1BA8.c:2229
void gm_801BD44C(HSD_GObj *)
Definition gm_1BA8.c:1696
void gm_801BEB68(int)
Definition gm_1BA8.c:2487
void gm_801BECD0(GameScene *)
Definition gm_1BA8.c:2569
void gm_801BF8B8(GameScene *)
Definition gm_1BA8.c:3054
void gm_801BF85C(GameScene *)
Definition gm_1BA8.c:3040
void gm_801BDD44(HSD_GObj *)
Definition gm_1BA8.c:2023
void gm_801BF634(s32, s8)
Definition gm_1BA8.c:2940
void gm_801BEFE0(s8)
Definition gm_1BA8.c:2711
void gm_801BBFE4_OnUnload(void)
Definition gm_1BA8.c:900
void gm_801BB758(GameScene *)
Definition gm_1BA8.c:582
u8 gm_801BEBF8(u8 arg0)
Definition gm_1BA8.c:2524
void gm_801BF040(s8)
Definition gm_1BA8.c:2741
void gm_801BF060(GameScene *)
Definition gm_1BA8.c:2751
int gm_801BEFF0(void)
Definition gm_1BA8.c:2716
void gm_801BEFA4(int ckind)
Definition gm_1BA8.c:2651
void gm_801BEC80(GameScene *)
Definition gm_1BA8.c:2557
void gm_801BF6A8(s8)
Definition gm_1BA8.c:2970
int gm_801BF6F8(void)
Definition gm_1BA8.c:2995
void gm_801BF728(GameScene *)
Definition gm_1BA8.c:3010
u8 gm_801BF718(void)
Definition gm_1BA8.c:3005
void gm_801BCAF0(HSD_GObj *)
Definition gm_1BA8.c:1358
s32 gm_801BC00C(void)
Definition gm_1BA8.c:908
void gm_801BE37C(HSD_GObj *)
Definition gm_1BA8.c:2224
void gm_801BD7FC(HSD_GObj *)
Definition gm_1BA8.c:1834
void gm_801BD164(HSD_GObj *)
Definition gm_1BA8.c:1594
void gm_801BAA60(GameScene *)
Definition gm_1BA8.c:124
void gm_801BF6E8(s8)
Definition gm_1BA8.c:2990
void gm_801BECA8(GameScene *)
Definition gm_1BA8.c:2563
CharacterKind gm_801BEFB0(void)
Definition gm_1BA8.c:2676
void gm_801BEFC0(int)
Definition gm_1BA8.c:2681
void gm_801BAAD0(GameScene *)
Definition gm_1BA8.c:137
int gm_801BF050(void)
Definition gm_1BA8.c:2746
bool gm_801BEB8C(u8)
Definition gm_1BA8.c:2502
void gm_801BF020(s8)
Definition gm_1BA8.c:2731
s32 gm_801BAC9C(GameScene *, s32)
Definition gm_1BA8.c:210
void gm_801BF920(GameScene *)
Definition gm_1BA8.c:3070
int gm_801BF648(s32)
Definition gm_1BA8.c:2945
u8 gm_801BEBC0(u8)
Definition gm_1BA8.c:2512
void fn_801BBFE8(void)
Definition gm_1BA8.c:902
void gm_801BEAF0(int)
gm_801BEA88
Definition gm_1BA8.c:2477
void gm_801BD028(HSD_GObj *)
Definition gm_1BA8.c:1554
void gm_801BEE58(GameScene *)
Definition gm_1BA8.c:2613
u8 gm_801BF694(void)
Definition gm_1BA8.c:2965
int gm_801BF6D8(void)
Definition gm_1BA8.c:2985
UNK_RET gm_801BC4F4(HSD_GObj *)
Definition gm_1BA8.c:1133
void gm_801BAD70(GameScene *)
Definition gm_1BA8.c:275
int gm_801BEFD0(void)
Definition gm_1BA8.c:2706
void gm_801BD30C(HSD_GObj *)
Definition gm_1BA8.c:1651
void gm_801BA938(struct EventData *, int lo, int hi, bool)
Definition gm_1BA8.c:90
void gm_801BEA88(int, int)
Definition gm_1BA8.c:2466
void gm_801BBEA8_OnLoad(void)
Definition gm_1BA8.c:856
void gm_801BF6C8(s8)
Definition gm_1BA8.c:2980
void gm_801BCF40(HSD_GObj *)
Definition gm_1BA8.c:1520
void gm_801BED3C(GameScene *)
Definition gm_1BA8.c:2584
void gm_801BF8D8(GameScene *)
Definition gm_1BA8.c:3059
int gm_801BF030(void)
Definition gm_1BA8.c:2736
void gm_801BF128(void)
Definition gm_1BA8.c:2778
void gm_801BF000(s8)
Definition gm_1BA8.c:2721
u8 gm_801BF6B8(void)
Definition gm_1BA8.c:2975
void gm_801BEB2C(int)
Definition gm_1BA8.c:2482
void gm_801BF4DC(GameScene *)
Definition gm_1BA8.c:2900
void gm_801BC754(HSD_GObj *)
Definition gm_1BA8.c:1223
int gm_801BF010(void)
Definition gm_1BA8.c:2726
void gm_801BEF84(GameScene *)
Definition gm_1BA8.c:2644
void gm_801BF684(s16)
Definition gm_1BA8.c:2960
void gm_801BEA4C(int)
Definition gm_1BA8.c:2461
u8 gm_801BEB80(void)
Definition gm_1BA8.c:2497
void * gm_801BEC54(void)
Definition gm_1BA8.c:2547
void gm_801BD93C(HSD_GObj *)
Definition gm_1BA8.c:1879
void gm_801BD46C(HSD_GObj *)
Definition gm_1BA8.c:1701
void gm_801BEE9C(GameScene *)
Definition gm_1BA8.c:2619
void gm_801BDAF4(HSD_GObj *)
Definition gm_1BA8.c:1940
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
CharacterKind
Definition forward.h:120
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
Definition particle.c:40
Definition types.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:53
Definition types.h:579