signed short int s16
Definition types.h:6
GameScene gm_CameraModeScenes[]
Scene table for GM_CAMERA_MODE.
Definition gm_1B14.c:288
void gm_801BF3F8(void)
Definition gm_1BA8.c:3403
void gm_801BA8FC(void)
Definition gm_1BA8.c:88
int gm_801BC488(void)
Definition gm_1BA8.c:1620
gm_803DF94C_t * gm_803DF94C[]
Definition gm_1BA8.c:1206
void gm_801BF65C(s32, s8)
Definition gm_1BA8.c:3489
void gm_801BF708(s8)
Definition gm_1BA8.c:3539
UNK_RET gm_801BAB40(PlayerInitData *, int)
Definition gm_1BA8.c:183
void gm_801BDAD4(HSD_GObj *)
Definition gm_1BA8.c:2447
void gm_801BD658(HSD_GObj *)
Definition gm_1BA8.c:2285
void gm_801BEA10(int)
Definition gm_1BA8.c:2976
void gm_801BC670(HSD_GObj *)
Definition gm_1BA8.c:1698
void gm_801BDE94(HSD_GObj *)
Definition gm_1BA8.c:2580
void gm_801BC9E8(HSD_GObj *)
Definition gm_1BA8.c:1823
void gm_801BEDA8(GameScene *)
Definition gm_1BA8.c:3116
void gm_801BF834(GameScene *)
Definition gm_1BA8.c:3573
void gm_801BE638(HSD_GObj *)
Definition gm_1BA8.c:2836
void gm_801BCC9C(HSD_GObj *)
Definition gm_1BA8.c:1931
void gm_801BE618(HSD_GObj *)
Definition gm_1BA8.c:2831
void gm_801BBA60_OnInit(void)
Definition gm_1BA8.c:781
void gm_801BEB74(u8)
Definition gm_1BA8.c:3013
void gm_801BED14(GameScene *)
Definition gm_1BA8.c:3099
s32 gm_801BBB64(void)
Definition gm_1BA8.c:829
u8 gm_801BF670(s32)
Definition gm_1BA8.c:3494
void gm_801BF8F8(GameScene *)
Definition gm_1BA8.c:3603
void gm_801BF898(GameScene *)
Definition gm_1BA8.c:3588
u8 gm_801BEBA8(u8)
Definition gm_1BA8.c:3028
void gm_801BCF20(HSD_GObj *)
Definition gm_1BA8.c:2022
void gm_801BDC08(HSD_GObj *)
Definition gm_1BA8.c:2490
void gm_801BE39C(HSD_GObj *)
Definition gm_1BA8.c:2748
void gm_801BD44C(HSD_GObj *)
Definition gm_1BA8.c:2208
void gm_801BEB68(int)
Definition gm_1BA8.c:3008
void gm_801BECD0(GameScene *)
Definition gm_1BA8.c:3090
void gm_801BF8B8(GameScene *)
Definition gm_1BA8.c:3593
void gm_801BF85C(GameScene *)
Definition gm_1BA8.c:3579
void gm_801BDD44(HSD_GObj *)
Definition gm_1BA8.c:2535
void gm_801BF634(s32, s8)
Definition gm_1BA8.c:3479
void gm_801BEFE0(s8)
Definition gm_1BA8.c:3230
void gm_801BBFE4_OnUnload(void)
Definition gm_1BA8.c:974
void gm_801BB758(GameScene *)
Definition gm_1BA8.c:672
u8 gm_801BEBF8(u8 arg0)
Definition gm_1BA8.c:3045
void gm_801BF040(s8)
Definition gm_1BA8.c:3260
void gm_801BF060(GameScene *)
Definition gm_1BA8.c:3270
int gm_801BEFF0(void)
Definition gm_1BA8.c:3235
void gm_801BEFA4(int ckind)
Definition gm_1BA8.c:3170
void gm_801BEC80(GameScene *)
Definition gm_1BA8.c:3078
void gm_801BF6A8(s8)
Definition gm_1BA8.c:3509
int gm_801BF6F8(void)
Definition gm_1BA8.c:3534
void gm_801BF728(GameScene *)
Definition gm_1BA8.c:3549
u8 gm_801BF718(void)
Definition gm_1BA8.c:3544
void gm_801BCAF0(HSD_GObj *)
Definition gm_1BA8.c:1860
s32 gm_801BC00C(void)
Definition gm_1BA8.c:1015
void gm_801BE37C(HSD_GObj *)
Definition gm_1BA8.c:2743
void gm_801BD7FC(HSD_GObj *)
Definition gm_1BA8.c:2346
void gm_801BD164(HSD_GObj *)
Definition gm_1BA8.c:2106
void gm_801BAA60(GameScene *)
Definition gm_1BA8.c:128
void gm_801BF6E8(s8)
Definition gm_1BA8.c:3529
void gm_801BECA8(GameScene *)
Definition gm_1BA8.c:3084
CharacterKind gm_801BEFB0(void)
Definition gm_1BA8.c:3195
void gm_801BEFC0(int)
Definition gm_1BA8.c:3200
void gm_801BAAD0(GameScene *)
Definition gm_1BA8.c:141
int gm_801BF050(void)
Definition gm_1BA8.c:3265
bool gm_801BEB8C(u8)
Definition gm_1BA8.c:3023
void gm_801BF020(s8)
Definition gm_1BA8.c:3250
s32 gm_801BAC9C(GameScene *, s32)
Definition gm_1BA8.c:218
void gm_801BF920(GameScene *)
Definition gm_1BA8.c:3609
int gm_801BF648(s32)
Definition gm_1BA8.c:3484
u8 gm_801BEBC0(u8)
Definition gm_1BA8.c:3033
void fn_801BBFE8(void)
Definition gm_1BA8.c:976
void gm_801BEAF0(int)
gm_801BEA88
Definition gm_1BA8.c:2998
void gm_801BD028(HSD_GObj *)
Definition gm_1BA8.c:2061
void gm_801BEE58(GameScene *)
Definition gm_1BA8.c:3134
u8 gm_801BF694(void)
Definition gm_1BA8.c:3504
int gm_801BF6D8(void)
Definition gm_1BA8.c:3524
UNK_RET gm_801BC4F4(HSD_GObj *)
Definition gm_1BA8.c:1635
void gm_801BAD70(GameScene *)
Definition gm_1BA8.c:341
int gm_801BEFD0(void)
Definition gm_1BA8.c:3225
void gm_801BD30C(HSD_GObj *)
Definition gm_1BA8.c:2163
void gm_801BA938(struct EventData *, int lo, int hi, bool)
Definition gm_1BA8.c:94
void gm_801BEA88(int, int)
Definition gm_1BA8.c:2987
void gm_801BBEA8_OnLoad(void)
Definition gm_1BA8.c:930
void gm_801BF6C8(s8)
Definition gm_1BA8.c:3519
void gm_801BCF40(HSD_GObj *)
Definition gm_1BA8.c:2027
void gm_801BED3C(GameScene *)
Definition gm_1BA8.c:3105
void gm_801BF8D8(GameScene *)
Definition gm_1BA8.c:3598
int gm_801BF030(void)
Definition gm_1BA8.c:3255
void gm_801BF128(void)
Definition gm_1BA8.c:3307
void gm_801BF000(s8)
Definition gm_1BA8.c:3240
u8 gm_801BF6B8(void)
Definition gm_1BA8.c:3514
void gm_801BEB2C(int)
Definition gm_1BA8.c:3003
void gm_801BF4DC(GameScene *)
Definition gm_1BA8.c:3436
void gm_801BC754(HSD_GObj *)
Definition gm_1BA8.c:1725
int gm_801BF010(void)
Definition gm_1BA8.c:3245
void gm_801BEF84(GameScene *)
Definition gm_1BA8.c:3165
void gm_801BF684(s16)
Definition gm_1BA8.c:3499
void gm_801BEA4C(int)
Definition gm_1BA8.c:2982
u8 gm_801BEB80(void)
Definition gm_1BA8.c:3018
void * gm_801BEC54(void)
Definition gm_1BA8.c:3068
void gm_801BD93C(HSD_GObj *)
Definition gm_1BA8.c:2391
void gm_801BD46C(HSD_GObj *)
Definition gm_1BA8.c:2213
void gm_801BEE9C(GameScene *)
Definition gm_1BA8.c:3140
void gm_801BDAF4(HSD_GObj *)
Definition gm_1BA8.c:2452
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
CharacterKind
Definition forward.h:124
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
Definition debugconsole_main.c:69