void gm_801BF3F8(void)
Definition gm_1BA8.c:2869
void gm_801BA8FC(void)
Definition gm_1BA8.c:84
int gm_801BC488(void)
Definition gm_1BA8.c:1118
gm_803DF94C_t * gm_803DF94C[]
Definition gm_1BA8.c:1104
void gm_801BF65C(s32, s8)
Definition gm_1BA8.c:2950
void gm_801BF708(s8)
Definition gm_1BA8.c:3000
UNK_RET gm_801BAB40(PlayerInitData *, int)
Definition gm_1BA8.c:175
void gm_801BDAD4(HSD_GObj *)
Definition gm_1BA8.c:1935
void gm_801BD658(HSD_GObj *)
Definition gm_1BA8.c:1773
void gm_801BEA10(int)
Definition gm_1BA8.c:2455
void gm_801BC670(HSD_GObj *)
Definition gm_1BA8.c:1196
void gm_801BDE94(HSD_GObj *)
Definition gm_1BA8.c:2068
void gm_801BC9E8(HSD_GObj *)
Definition gm_1BA8.c:1321
void gm_801BEDA8(GameScene *)
Definition gm_1BA8.c:2595
void gm_801BF834(GameScene *)
Definition gm_1BA8.c:3034
void gm_801BE638(HSD_GObj *)
Definition gm_1BA8.c:2317
void gm_801BCC9C(HSD_GObj *)
Definition gm_1BA8.c:1429
void gm_801BE618(HSD_GObj *)
Definition gm_1BA8.c:2312
void gm_801BBA60_OnInit(void)
Definition gm_1BA8.c:689
void gm_801BEB74(u8)
Definition gm_1BA8.c:2492
void gm_801BED14(GameScene *)
Definition gm_1BA8.c:2578
s32 gm_801BBB64(void)
Definition gm_1BA8.c:737
u8 gm_801BF670(s32)
Definition gm_1BA8.c:2955
void gm_801BF8F8(GameScene *)
Definition gm_1BA8.c:3064
void gm_801BF898(GameScene *)
Definition gm_1BA8.c:3049
u8 gm_801BEBA8(u8)
Definition gm_1BA8.c:2507
void gm_801BCF20(HSD_GObj *)
Definition gm_1BA8.c:1515
void gm_801BDC08(HSD_GObj *)
Definition gm_1BA8.c:1978
void gm_801BE39C(HSD_GObj *)
Definition gm_1BA8.c:2229
void gm_801BD44C(HSD_GObj *)
Definition gm_1BA8.c:1696
void gm_801BEB68(int)
Definition gm_1BA8.c:2487
void gm_801BECD0(GameScene *)
Definition gm_1BA8.c:2569
void gm_801BF8B8(GameScene *)
Definition gm_1BA8.c:3054
void gm_801BF85C(GameScene *)
Definition gm_1BA8.c:3040
void gm_801BDD44(HSD_GObj *)
Definition gm_1BA8.c:2023
void gm_801BF634(s32, s8)
Definition gm_1BA8.c:2940
void gm_801BEFE0(s8)
Definition gm_1BA8.c:2711
void gm_801BBFE4_OnUnload(void)
Definition gm_1BA8.c:900
void gm_801BB758(GameScene *)
Definition gm_1BA8.c:582
u8 gm_801BEBF8(u8 arg0)
Definition gm_1BA8.c:2524
void gm_801BF040(s8)
Definition gm_1BA8.c:2741
void gm_801BF060(GameScene *)
Definition gm_1BA8.c:2751
int gm_801BEFF0(void)
Definition gm_1BA8.c:2716
void gm_801BEFA4(int ckind)
Definition gm_1BA8.c:2651
void gm_801BEC80(GameScene *)
Definition gm_1BA8.c:2557
void gm_801BF6A8(s8)
Definition gm_1BA8.c:2970
int gm_801BF6F8(void)
Definition gm_1BA8.c:2995
void gm_801BF728(GameScene *)
Definition gm_1BA8.c:3010
u8 gm_801BF718(void)
Definition gm_1BA8.c:3005
void gm_801BCAF0(HSD_GObj *)
Definition gm_1BA8.c:1358
s32 gm_801BC00C(void)
Definition gm_1BA8.c:908
void gm_801BE37C(HSD_GObj *)
Definition gm_1BA8.c:2224
void gm_801BD7FC(HSD_GObj *)
Definition gm_1BA8.c:1834
void gm_801BD164(HSD_GObj *)
Definition gm_1BA8.c:1594
void gm_801BAA60(GameScene *)
Definition gm_1BA8.c:124
void gm_801BF6E8(s8)
Definition gm_1BA8.c:2990
void gm_801BECA8(GameScene *)
Definition gm_1BA8.c:2563
CharacterKind gm_801BEFB0(void)
Definition gm_1BA8.c:2676
void gm_801BEFC0(int)
Definition gm_1BA8.c:2681
void gm_801BAAD0(GameScene *)
Definition gm_1BA8.c:137
int gm_801BF050(void)
Definition gm_1BA8.c:2746
bool gm_801BEB8C(u8)
Definition gm_1BA8.c:2502
void gm_801BF020(s8)
Definition gm_1BA8.c:2731
s32 gm_801BAC9C(GameScene *, s32)
Definition gm_1BA8.c:210
void gm_801BF920(GameScene *)
Definition gm_1BA8.c:3070
int gm_801BF648(s32)
Definition gm_1BA8.c:2945
u8 gm_801BEBC0(u8)
Definition gm_1BA8.c:2512
void fn_801BBFE8(void)
Definition gm_1BA8.c:902
void gm_801BEAF0(int)
gm_801BEA88
Definition gm_1BA8.c:2477
void gm_801BD028(HSD_GObj *)
Definition gm_1BA8.c:1554
void gm_801BEE58(GameScene *)
Definition gm_1BA8.c:2613
u8 gm_801BF694(void)
Definition gm_1BA8.c:2965
int gm_801BF6D8(void)
Definition gm_1BA8.c:2985
UNK_RET gm_801BC4F4(HSD_GObj *)
Definition gm_1BA8.c:1133
void gm_801BAD70(GameScene *)
Definition gm_1BA8.c:275
int gm_801BEFD0(void)
Definition gm_1BA8.c:2706
void gm_801BD30C(HSD_GObj *)
Definition gm_1BA8.c:1651
void gm_801BA938(struct EventData *, int lo, int hi, bool)
Definition gm_1BA8.c:90
void gm_801BEA88(int, int)
Definition gm_1BA8.c:2466
void gm_801BBEA8_OnLoad(void)
Definition gm_1BA8.c:856
void gm_801BF6C8(s8)
Definition gm_1BA8.c:2980
void gm_801BCF40(HSD_GObj *)
Definition gm_1BA8.c:1520
void gm_801BED3C(GameScene *)
Definition gm_1BA8.c:2584
void gm_801BF8D8(GameScene *)
Definition gm_1BA8.c:3059
int gm_801BF030(void)
Definition gm_1BA8.c:2736
void gm_801BF128(void)
Definition gm_1BA8.c:2778
void gm_801BF000(s8)
Definition gm_1BA8.c:2721
u8 gm_801BF6B8(void)
Definition gm_1BA8.c:2975
void gm_801BEB2C(int)
Definition gm_1BA8.c:2482
void gm_801BF4DC(GameScene *)
Definition gm_1BA8.c:2900
void gm_801BC754(HSD_GObj *)
Definition gm_1BA8.c:1223
int gm_801BF010(void)
Definition gm_1BA8.c:2726
void gm_801BEF84(GameScene *)
Definition gm_1BA8.c:2644
void gm_801BF684(s16)
Definition gm_1BA8.c:2960
void gm_801BEA4C(int)
Definition gm_1BA8.c:2461
u8 gm_801BEB80(void)
Definition gm_1BA8.c:2497
void * gm_801BEC54(void)
Definition gm_1BA8.c:2547
void gm_801BD93C(HSD_GObj *)
Definition gm_1BA8.c:1879
void gm_801BD46C(HSD_GObj *)
Definition gm_1BA8.c:1701
void gm_801BEE9C(GameScene *)
Definition gm_1BA8.c:2619
void gm_801BDAF4(HSD_GObj *)
Definition gm_1BA8.c:1940
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
CharacterKind
Definition forward.h:120
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26