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gm_1BA8.h
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1#ifndef GALE01_1BA8FC
2#define GALE01_1BA8FC
3
4#include "gm/types.h"
5
6#include "melee/ft/forward.h"
7#include "melee/gm/forward.h"
8#include "melee/mn/forward.h"
10
12/* 1BA938 */ void gm_801BA938(struct EventData*, int lo, int hi, bool);
13/* 1BAA60 */ void gm_801BAA60(GameScene*);
14/* 1BAAD0 */ void gm_801BAAD0(GameScene*);
15/* 1BAB40 */ UNK_RET gm_801BAB40(PlayerInitData*, int);
16/* 1BAC9C */ s32 gm_801BAC9C(GameScene*, s32);
17/* 1BAD70 */ void gm_801BAD70(GameScene*);
18/* 1BB758 */ void gm_801BB758(GameScene*);
19/* 1BBA60 */ void gm_801BBA60_OnInit(void);
20/* 1BBB64 */ s32 gm_801BBB64(void);
21/* 1BBEA8 */ void gm_801BBEA8_OnLoad(void);
22/* 1BBFE4 */ void gm_801BBFE4_OnUnload(void);
23/* 1BBFE8 */ void fn_801BBFE8(void);
24/* 1BC00C */ s32 gm_801BC00C(void);
25/* 1BC488 */ int gm_801BC488(UNK_PARAMS);
26/* 1BC4F4 */ UNK_RET gm_801BC4F4(HSD_GObj*);
27/* 1BC670 */ void gm_801BC670(HSD_GObj*);
28/* 1BC754 */ void gm_801BC754(HSD_GObj*);
29/* 1BC9E8 */ void gm_801BC9E8(HSD_GObj*);
30/* 1BCAF0 */ void gm_801BCAF0(HSD_GObj*);
31/* 1BCC9C */ void gm_801BCC9C(HSD_GObj*);
32/* 1BCF20 */ void gm_801BCF20(HSD_GObj*);
33/* 1BCF40 */ void gm_801BCF40(HSD_GObj*);
34/* 1BD028 */ void gm_801BD028(HSD_GObj*);
35/* 1BD164 */ void gm_801BD164(HSD_GObj*);
36/* 1BD30C */ void gm_801BD30C(HSD_GObj*);
37/* 1BD44C */ void gm_801BD44C(HSD_GObj*);
38/* 1BD46C */ void gm_801BD46C(HSD_GObj*);
39/* 1BD658 */ void gm_801BD658(HSD_GObj*);
40/* 1BD7FC */ void gm_801BD7FC(HSD_GObj*);
41/* 1BD93C */ void gm_801BD93C(HSD_GObj*);
42/* 1BDAD4 */ void gm_801BDAD4(HSD_GObj*);
43/* 1BDAF4 */ void gm_801BDAF4(HSD_GObj*);
44/* 1BDC08 */ void gm_801BDC08(HSD_GObj*);
45/* 1BDD44 */ void gm_801BDD44(HSD_GObj*);
46/* 1BDE94 */ void gm_801BDE94(HSD_GObj*);
47/* 1BE37C */ void gm_801BE37C(HSD_GObj*);
48/* 1BE39C */ void gm_801BE39C(HSD_GObj*);
49/* 1BE618 */ void gm_801BE618(HSD_GObj*);
50/* 1BE638 */ void gm_801BE638(HSD_GObj*);
51/* 1BEA10 */ void gm_801BEA10(int);
52/* 1BEA4C */ void gm_801BEA4C(int);
53/* 1BEA88 */ void gm_801BEA88(int, int);
54/* 1BEAF0 */ void gm_801BEAF0(int);
55/* 1BEB2C */ void gm_801BEB2C(int);
56/* 1BEB68 */ void gm_801BEB68(int);
57/* 1BEB74 */ void gm_801BEB74(u8);
58/* 1BEB80 */ u8 gm_801BEB80(void);
59/* 1BEB8C */ bool gm_801BEB8C(u8);
60/* 1BEBA8 */ u8 gm_801BEBA8(u8);
61/* 1BEBC0 */ u8 gm_801BEBC0(u8);
62/* 1BEBF8 */ u8 gm_801BEBF8(u8 arg0);
63/* 1BEC54 */ void* gm_801BEC54(void);
64/* 1BEC80 */ void gm_801BEC80(GameScene*);
65/* 1BECA8 */ void gm_801BECA8(GameScene*);
66/* 1BECD0 */ void gm_801BECD0(GameScene*);
67/* 1BED14 */ void gm_801BED14(GameScene*);
68/* 1BED3C */ void gm_801BED3C(GameScene*);
69/* 1BEDA8 */ void gm_801BEDA8(GameScene*);
70/* 1BEE58 */ void gm_801BEE58(GameScene*);
71/* 1BEE9C */ void gm_801BEE9C(GameScene*);
72/* 1BEF84 */ void gm_801BEF84(GameScene*);
73/* 1BEFA4 */ void gm_801BEFA4(int ckind);
74/* 1BEFB0 */ CharacterKind gm_801BEFB0(void);
75/* 1BEFC0 */ void gm_801BEFC0(int);
76/* 1BEFD0 */ int gm_801BEFD0(void);
77/* 1BEFE0 */ void gm_801BEFE0(s8);
78/* 1BEFF0 */ int gm_801BEFF0(void);
79/* 1BF000 */ void gm_801BF000(s8);
80/* 1BF010 */ int gm_801BF010(void);
81/* 1BF020 */ void gm_801BF020(s8);
82/* 1BF030 */ int gm_801BF030(void);
83/* 1BF040 */ void gm_801BF040(s8);
84/* 1BF050 */ int gm_801BF050(void);
85/* 1BF060 */ void gm_801BF060(GameScene*);
86/* 1BF128 */ void gm_801BF128(void);
88/* 1BF4DC */ void gm_801BF4DC(GameScene*);
89/* 1BF634 */ void gm_801BF634(s32, s8);
90/* 1BF648 */ int gm_801BF648(s32);
91/* 1BF65C */ void gm_801BF65C(s32, s8);
92/* 1BF670 */ u8 gm_801BF670(s32);
93/* 1BF684 */ void gm_801BF684(s16);
94/* 1BF694 */ u8 gm_801BF694(void);
95/* 1BF6A8 */ void gm_801BF6A8(s8);
96/* 1BF6B8 */ u8 gm_801BF6B8(void);
97/* 1BF6C8 */ void gm_801BF6C8(s8);
98/* 1BF6D8 */ int gm_801BF6D8(void);
99/* 1BF6E8 */ void gm_801BF6E8(s8);
100/* 1BF6F8 */ int gm_801BF6F8(void);
101/* 1BF708 */ void gm_801BF708(s8);
102/* 1BF718 */ u8 gm_801BF718(void);
103/* 1BF728 */ void gm_801BF728(GameScene*);
104/* 1BF834 */ void gm_801BF834(GameScene*);
105/* 1BF85C */ void gm_801BF85C(GameScene*);
106/* 1BF898 */ void gm_801BF898(GameScene*);
107/* 1BF8B8 */ void gm_801BF8B8(GameScene*);
108/* 1BF8D8 */ void gm_801BF8D8(GameScene*);
109/* 1BF8F8 */ void gm_801BF8F8(GameScene*);
110/* 1BF920 */ void gm_801BF920(GameScene*);
111/* 3DDBE0 */ extern GameScene gm_CameraModeScenes[5];
112/* 3DF94C */ extern gm_803DF94C_t* gm_803DF94C[];
113
114#endif
signed short int s16
Definition types.h:6
GameScene gm_CameraModeScenes[]
Scene table for GM_CAMERA_MODE.
Definition gm_1B14.c:288
void gm_801BF3F8(void)
Definition gm_1BA8.c:3403
void gm_801BA8FC(void)
Definition gm_1BA8.c:88
int gm_801BC488(void)
Definition gm_1BA8.c:1620
gm_803DF94C_t * gm_803DF94C[]
Definition gm_1BA8.c:1206
void gm_801BF65C(s32, s8)
Definition gm_1BA8.c:3489
void gm_801BF708(s8)
Definition gm_1BA8.c:3539
UNK_RET gm_801BAB40(PlayerInitData *, int)
Definition gm_1BA8.c:183
void gm_801BDAD4(HSD_GObj *)
Definition gm_1BA8.c:2447
void gm_801BD658(HSD_GObj *)
Definition gm_1BA8.c:2285
void gm_801BEA10(int)
Definition gm_1BA8.c:2976
void gm_801BC670(HSD_GObj *)
Definition gm_1BA8.c:1698
void gm_801BDE94(HSD_GObj *)
Definition gm_1BA8.c:2580
void gm_801BC9E8(HSD_GObj *)
Definition gm_1BA8.c:1823
void gm_801BEDA8(GameScene *)
Definition gm_1BA8.c:3116
void gm_801BF834(GameScene *)
Definition gm_1BA8.c:3573
void gm_801BE638(HSD_GObj *)
Definition gm_1BA8.c:2836
void gm_801BCC9C(HSD_GObj *)
Definition gm_1BA8.c:1931
void gm_801BE618(HSD_GObj *)
Definition gm_1BA8.c:2831
void gm_801BBA60_OnInit(void)
Definition gm_1BA8.c:781
void gm_801BEB74(u8)
Definition gm_1BA8.c:3013
void gm_801BED14(GameScene *)
Definition gm_1BA8.c:3099
s32 gm_801BBB64(void)
Definition gm_1BA8.c:829
u8 gm_801BF670(s32)
Definition gm_1BA8.c:3494
void gm_801BF8F8(GameScene *)
Definition gm_1BA8.c:3603
void gm_801BF898(GameScene *)
Definition gm_1BA8.c:3588
u8 gm_801BEBA8(u8)
Definition gm_1BA8.c:3028
void gm_801BCF20(HSD_GObj *)
Definition gm_1BA8.c:2022
void gm_801BDC08(HSD_GObj *)
Definition gm_1BA8.c:2490
void gm_801BE39C(HSD_GObj *)
Definition gm_1BA8.c:2748
void gm_801BD44C(HSD_GObj *)
Definition gm_1BA8.c:2208
void gm_801BEB68(int)
Definition gm_1BA8.c:3008
void gm_801BECD0(GameScene *)
Definition gm_1BA8.c:3090
void gm_801BF8B8(GameScene *)
Definition gm_1BA8.c:3593
void gm_801BF85C(GameScene *)
Definition gm_1BA8.c:3579
void gm_801BDD44(HSD_GObj *)
Definition gm_1BA8.c:2535
void gm_801BF634(s32, s8)
Definition gm_1BA8.c:3479
void gm_801BEFE0(s8)
Definition gm_1BA8.c:3230
void gm_801BBFE4_OnUnload(void)
Definition gm_1BA8.c:974
void gm_801BB758(GameScene *)
Definition gm_1BA8.c:672
u8 gm_801BEBF8(u8 arg0)
Definition gm_1BA8.c:3045
void gm_801BF040(s8)
Definition gm_1BA8.c:3260
void gm_801BF060(GameScene *)
Definition gm_1BA8.c:3270
int gm_801BEFF0(void)
Definition gm_1BA8.c:3235
void gm_801BEFA4(int ckind)
Definition gm_1BA8.c:3170
void gm_801BEC80(GameScene *)
Definition gm_1BA8.c:3078
void gm_801BF6A8(s8)
Definition gm_1BA8.c:3509
int gm_801BF6F8(void)
Definition gm_1BA8.c:3534
void gm_801BF728(GameScene *)
Definition gm_1BA8.c:3549
u8 gm_801BF718(void)
Definition gm_1BA8.c:3544
void gm_801BCAF0(HSD_GObj *)
Definition gm_1BA8.c:1860
s32 gm_801BC00C(void)
Definition gm_1BA8.c:1015
void gm_801BE37C(HSD_GObj *)
Definition gm_1BA8.c:2743
void gm_801BD7FC(HSD_GObj *)
Definition gm_1BA8.c:2346
void gm_801BD164(HSD_GObj *)
Definition gm_1BA8.c:2106
void gm_801BAA60(GameScene *)
Definition gm_1BA8.c:128
void gm_801BF6E8(s8)
Definition gm_1BA8.c:3529
void gm_801BECA8(GameScene *)
Definition gm_1BA8.c:3084
CharacterKind gm_801BEFB0(void)
Definition gm_1BA8.c:3195
void gm_801BEFC0(int)
Definition gm_1BA8.c:3200
void gm_801BAAD0(GameScene *)
Definition gm_1BA8.c:141
int gm_801BF050(void)
Definition gm_1BA8.c:3265
bool gm_801BEB8C(u8)
Definition gm_1BA8.c:3023
void gm_801BF020(s8)
Definition gm_1BA8.c:3250
s32 gm_801BAC9C(GameScene *, s32)
Definition gm_1BA8.c:218
void gm_801BF920(GameScene *)
Definition gm_1BA8.c:3609
int gm_801BF648(s32)
Definition gm_1BA8.c:3484
u8 gm_801BEBC0(u8)
Definition gm_1BA8.c:3033
void fn_801BBFE8(void)
Definition gm_1BA8.c:976
void gm_801BEAF0(int)
gm_801BEA88
Definition gm_1BA8.c:2998
void gm_801BD028(HSD_GObj *)
Definition gm_1BA8.c:2061
void gm_801BEE58(GameScene *)
Definition gm_1BA8.c:3134
u8 gm_801BF694(void)
Definition gm_1BA8.c:3504
int gm_801BF6D8(void)
Definition gm_1BA8.c:3524
UNK_RET gm_801BC4F4(HSD_GObj *)
Definition gm_1BA8.c:1635
void gm_801BAD70(GameScene *)
Definition gm_1BA8.c:341
int gm_801BEFD0(void)
Definition gm_1BA8.c:3225
void gm_801BD30C(HSD_GObj *)
Definition gm_1BA8.c:2163
void gm_801BA938(struct EventData *, int lo, int hi, bool)
Definition gm_1BA8.c:94
void gm_801BEA88(int, int)
Definition gm_1BA8.c:2987
void gm_801BBEA8_OnLoad(void)
Definition gm_1BA8.c:930
void gm_801BF6C8(s8)
Definition gm_1BA8.c:3519
void gm_801BCF40(HSD_GObj *)
Definition gm_1BA8.c:2027
void gm_801BED3C(GameScene *)
Definition gm_1BA8.c:3105
void gm_801BF8D8(GameScene *)
Definition gm_1BA8.c:3598
int gm_801BF030(void)
Definition gm_1BA8.c:3255
void gm_801BF128(void)
Definition gm_1BA8.c:3307
void gm_801BF000(s8)
Definition gm_1BA8.c:3240
u8 gm_801BF6B8(void)
Definition gm_1BA8.c:3514
void gm_801BEB2C(int)
Definition gm_1BA8.c:3003
void gm_801BF4DC(GameScene *)
Definition gm_1BA8.c:3436
void gm_801BC754(HSD_GObj *)
Definition gm_1BA8.c:1725
int gm_801BF010(void)
Definition gm_1BA8.c:3245
void gm_801BEF84(GameScene *)
Definition gm_1BA8.c:3165
void gm_801BF684(s16)
Definition gm_1BA8.c:3499
void gm_801BEA4C(int)
Definition gm_1BA8.c:2982
u8 gm_801BEB80(void)
Definition gm_1BA8.c:3018
void * gm_801BEC54(void)
Definition gm_1BA8.c:3068
void gm_801BD93C(HSD_GObj *)
Definition gm_1BA8.c:2391
void gm_801BD46C(HSD_GObj *)
Definition gm_1BA8.c:2213
void gm_801BEE9C(GameScene *)
Definition gm_1BA8.c:3140
void gm_801BDAF4(HSD_GObj *)
Definition gm_1BA8.c:2452
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
CharacterKind
Definition forward.h:124
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
Definition debugconsole_main.c:69
Definition types.h:60
Definition gobj.h:24
Definition types.h:95
Definition types.h:615