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types.h
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1#ifndef MELEE_LB_TYPES_H
2#define MELEE_LB_TYPES_H
3
4#include <Runtime/platform.h>
5
6#include <melee/gr/forward.h>
7#include <melee/lb/forward.h> // IWYU pragma: export
9
10#include <placeholder.h>
11
12#include <dolphin/gx.h>
13#include <dolphin/mtx.h>
14
25
30
31struct HitCapsule {
33 /* +4 */ u32 x4;
34 /* +8 */ u32 unk_count;
35 /* +C */ float damage;
36 /* +10 */ Vec3 b_offset;
37 /* +1C */ float scale;
38 /* +20 */ int kb_angle;
39 /* +24 */ u32 x24;
40 /* +28 */ u32 x28;
41 /* +2C */ u32 x2C;
42 /* +30 */ u32 element;
43 /* +34 */ int x34;
44 /* +38 */ int sfx_severity;
45 /* +3C */ enum_t sfx_kind;
46 /* +40 */ u16 x40_b0 : 1;
47 /* +40 */ u16 x40_b1 : 1;
48 /* +40 */ u16 x40_b2 : 1;
49 /* +40 */ u16 x40_b3 : 1;
50 /* +40 */ u16 x40_b4 : 8;
51 /* +41:4 */ u16 x41_b4 : 1;
52 /* +41:5 */ u16 x41_b5 : 1;
53 /* +41:6 */ u16 x41_b6 : 1;
54 /* +41:7 */ u16 x41_b7 : 1;
55 /* +42:0 */ u8 x42_b0 : 1;
56 /* +42:1 */ u8 x42_b1 : 1;
57 /* +42:2 */ u8 x42_b2 : 1;
58 /* +42:3 */ u8 x42_b3 : 1;
59 /* +42:4 */ u8 x42_b4 : 1;
60 /* +42:5 */ u8 x42_b5 : 1;
61 /* +42:6 */ u8 x42_b6 : 1;
62 /* +42:7 */ u8 x42_b7 : 1;
63 /* +43:0 */ u8 x43_b0 : 1;
64 /* +43:1 */ u8 x43_b1 : 1;
65 /* +43:2 */ u8 x43_b2 : 1;
66 /* +43:3 */ u8 x43_b3 : 1;
67 /* +43:4 */ u8 x43_b4 : 1;
68 /* +43:5 */ u8 x43_b5 : 1;
69 /* +43:6 */ u8 x43_b6 : 1;
70 /* +43:7 */ u8 x43_b7 : 1;
71 /* +44 */ u8 x44; // victims_1 count
72 /* +45 */ u8 x45; // victims_2 count
73 /* +46 */ u8 x46[0x48 - 0x46];
74 /* +48 */ HSD_JObj* jobj;
75 /* +4C */ Vec3 x4C;
76 /* +58 */ Vec3 x58;
78 /* +70 */ float coll_distance;
79 /* +74 */ HitVictim victims_1[12];
80 /* +D4 */ HitVictim victims_2[12];
81 /* +134 */ union {
84 };
85};
87
92 float scale;
93 HSD_JObj* bone; // 0x20
95 u8 x24_b1 : 1; // 0x24 0x40
96 u8 x24_b2 : 1; // 0x24 0x20
97 u8 x24_b3 : 1; // 0x24 0x10
98 u8 x24_b4 : 1; // 0x24 0x08
99 u8 x24_b5 : 1; // 0x24 0x04
100 u8 x24_b6 : 1; // 0x24 0x02
101 u8 x24_b7 : 1; // 0x24 0x01
104 int bone_idx; // 0x40
105};
106
109 HurtHeight height; // 0x44. 0 = low, 1 = mid, 2 = high
110 bool is_grabbable; // 0x48
111};
112
114
127
129 /* +0 */ int x0_bone_id;
130 /* +4 */ Vec3 x4_offset;
131 /* +10 */ float x10_size;
132};
133
135 int bone;
137 float radius;
138 float dmg_mul;
139 float vel_mul;
141};
142
153
154typedef struct _ECBFlagStruct {
155 u8 b0 : 1;
156 u8 b1234 : 4;
157 u8 b5 : 1;
158 u8 b6 : 1;
159 u8 b7 : 1;
161
167
168typedef struct _itECB {
173} itECB;
174
175typedef struct _ftECB {
180} ftECB;
181
182typedef struct ECBSource {
183 /* fp+7F4 */ ECBSourceKind kind;
184 /* fp+7F8 */ union {
185 /* fp+7F8 */ struct {
186 /* fp+7F8 */ HSD_JObj* x108_joint;
187 /* fp+7FC */ HSD_JObj* x10C_joint[6];
188 };
189 /* fp+7F8 */ struct {
190 /* fp+7F8 */ float up;
191 /* fp+7FC */ float down;
192 /* fp+800 */ float front;
193 /* fp+804 */ float back;
194 /* fp+808 */ float angle;
195 };
196 };
197 /* fp+814 */ float x124;
198 /* fp+818 */ float x128;
199 /* fp+81C */ float x12C;
200} ECBSource;
201
202struct CollData {
203 /* fp+6F0 */ HSD_GObj* x0_gobj; // Player GObj
204 /* fp+6F4 */ Vec3 cur_pos;
205 // position on the previous step of collision
206 /* fp+700 */ Vec3 prev_pos;
207 // position before collision routine started
208 /* fp+70C */ Vec3 last_pos;
209 /* fp+718 */ Vec3 x28_vec;
212 /* fp+726 */ s16 facing_dir;
213 /* fp+728 */ int x38;
214 /* fp+72C */ int floor_skip;
215 /* fp+730 */ int ledge_id_right;
216 /* fp+734 */ int ledge_id_left;
217 /* fp+738 */ int joint_id_skip;
218 /* fp+73C */ int joint_id_only;
219 /* fp+740 */ float x50;
220 /* fp+744 */ float ledge_snap_x;
221 /* fp+748 */ float ledge_snap_y;
222 /* fp+74C */ float ledge_snap_height;
223 /* fp+750 */ float lstick_x;
224 /* fp+754 */ ftECB x64_ecb;
225 /* fp+774 */ ftECB desired_ecb;
226 /* fp+794 */ ftECB ecb;
227 // ECB on the previous step of collision
228 /* fp+7B4 */ ftECB prev_ecb;
229 /* fp+7D4 */ ftECB xE4_ecb;
230 /* fp+7F4 */ ECBSource ecb_source;
231 /* fp+820 */ u32 x130_flags;
232 /* fp+824 */ s32 env_flags;
233 /* fp+828 */ s32 prev_env_flags;
234 /* fp+82C */ s32 x13C;
235 /* fp+830 */ Vec3 contact;
236 /* fp+83C */ SurfaceData floor;
239 /* fp+878 */ SurfaceData ceiling;
240};
241
245 size_t size;
246};
247
253
270
283
293
295 /* 0x00 */ f32 pos_x;
296 /* 0x04 */ f32 pos_y;
297 /* 0x08 */ f32 scale_x;
298 /* 0x0C */ f32 scale_y;
299 /* 0x10 */ u8 base_alpha;
300 /* 0x11 */ u8 blur_size;
301 /* 0x12 */ u8 mode;
302 /* 0x13 */ char pad_13[0x18 - 0x13];
305 /* 0x20 */ f32 tint_factor;
306};
307
309 /* 0x0 */ s32 unk_0;
310 /* 0x4 */ s32 unk_4;
311};
313
315 /* 0x0 */ u32 time;
316 /* 0x4 */ s16 file_no;
317 /* 0x6 */ u16 blocks;
318};
320
322 /* +0 */ int x0;
323 /* +0 */ u8 x4[0x7B - 0x4];
324 /* +7B */ u8 x7B;
325};
326
329 struct {
330 s32 unk : 6;
331 s32 x : 13;
332 s32 yz : 13;
334 struct {
343 s32 x : 12;
344 s32 yz : 12;
346 struct {
347 u32 unk : 6;
348 u32 timer : 26;
350};
352
354 s32 x0_timer; // 0x0
355 s32 x4_pri; // 0x4 this colanims priority, lower = will persist
357 s32 xC_loop; // 0xc
358 s32* x10_ptr2; // 0x10
359 s32 x14; // 0x14
360 s32* x18_alloc; // 0x18
361 s32 x1c; // 0x1c
362 s32 x20; // 0x20
363 s32 x24; // 0x24
364 union {
367 } x28_colanim; // 0x28, id for the color animation in effect
388 u8 x7C_color_enable : 1; // 0x7c, 0x80
389 u8 x7C_flag2 : 1; // 0x7c, 0x40
390 u8 x7C_light_enable : 1; // 0x7c, 0x20
391 u8 x7C_flag4 : 1; // 0x7c, 0x10
392 u8 x7C_flag5 : 1; // 0x7c, 0x08
393 u8 x7C_flag6 : 1; // 0x7c, 0x04
394 u8 x7C_flag7 : 1; // 0x7c, 0x02
395 u8 x7C_flag8 : 1; // 0x7c, 0x01
396};
398
400 /* +0 */ u8 x0;
401 /* +1 */ u8 x1;
402 /* +2 */ s8 x2;
403 /* +3 */ s8 x3;
404 /* +4 */ Vec3 x4;
405 /* +10 */ f32 x10;
406 /* +14 */ f32 x14;
407 /* +18 */ f32 x18;
408 /* +1C */ f32 x1C;
409 /* +20 */ f32 unk_scale;
410 /* +24 */ f32 x24;
411 /* +28 */ int unk_count0;
413 /* +30 */ int unk_angle_int;
414 /* +34 */ struct lb_80011A50_t* next;
415};
416
418 /* +0 */ Vec3 x0;
419 /* +C */ Vec3 xC;
420};
422
424 /* +0 */ float unk_x;
425 /* +4 */ float unk_y;
426 /* +8 */ Vec3 x8;
427};
429
436
438 /* 0x00 */ f32 unk_0;
439 /* 0x04 */ f32 unk_4; /* inferred */
440 /* 0x08 */ Quaternion unk_8;
441 /* 0x18 */ f32 unk_18; /* inferred */
442 /* 0x1C */ Vec3 unk_1C; /* inferred */
443 /* 0x28 */ Vec3 unk_28; /* inferred */
444 /* 0x34 */ f32 unk_34; /* inferred */
445 /* 0x38 */ f32 unk_38; /* inferred */
446};
448
452
454 /* 0x00 */ HSD_JObj* jobj;
455 /* 0x04 */ Quaternion rotate;
456 /* 0x14 */ Vec3 translate;
457 /* 0x20 */ Vec3 scale;
458 /* 0x2C */ Vec3 unk_2C;
459 /* 0x38 */ Vec3 unk_38;
460 /* 0x44 */ f32 unk_44;
461 /* 0x48 */ f32 unk_48;
462 /* 0x4C */ f32 unk_4C;
463 /* 0x50 */ f32 unk_50;
464 /* 0x54 */ s32 unk_54;
465 /* 0x58 */ Quaternion unk_58;
466 /* 0x68 */ f32 unk_68;
467 /* 0x6C */ Vec3 unk_6C;
468 /* 0x78 */ Vec3 unk_78;
469 /* 0x84 */ f32 unk_84;
470 /* 0x88 */ f32 unk_88;
471 /* 0x8C */ f32 unk_8C;
472};
473
482
485 /* 0x90 */ struct DynamicsData* next;
486 /* 0x94 */ s32 unk_94;
487}; /* size = 0x98 */
489
491 /* +0 */ struct DynamicsData* data;
492 /* +4 */ unsigned int count;
493 /* +8 */ Vec3 pos;
494};
495
500
502 char pad_0[0x94];
503};
504
506 /* +0 */ struct DynamicsData entries[0x140];
507};
509
511 /* +0 */ struct lb_80011A50_t entries[8];
512};
514
521
524 u32 value : 26;
525};
528 u32 value : 26;
529};
532 u32 value : 26;
533};
536};
538 union CmdUnion* ptr;
539};
541 union CmdUnion* ptr;
542};
544 u32 id : 6;
547};
548struct unk0 {
550 u32 unk1 : 8;
551 u32 unk2 : 18;
552};
553struct unk1 {
555 u32 unk0 : 2;
556 u32 unk1 : 4;
557 u32 unk2 : 1;
558};
562};
563struct unk3 {
564 s32 unk0 : 7;
565 s32 unk1 : 25;
566};
567struct unk4 {
569 u16 unk1 : 8;
570};
571struct unk5 {
572 s32 unk0 : 14;
573 s32 unk1 : 18;
574};
575struct unk6 {
576 u8 opcode : 6;
577 u8 unk1 : 1;
578};
583struct unk8 {
584 int unk0;
585};
586struct part_anim {
590 u32 unk3 : 12;
591};
592struct unk9 {
594 u32 unk1 : 13;
595 u32 unk2 : 13;
596};
597struct unk10 {
600 u32 unk2 : 12;
601 u32 unk3 : 13;
602};
603struct unk11 {
605 u32 unk1 : 26;
606};
607struct unk12 {
610 u32 unk2 : 10;
611 u32 unk3 : 14;
612};
613struct unk13 {
616 u32 unk2 : 18;
617};
618struct unk14 {
621};
622struct unk15 {
624 u32 unk1 : 26;
625};
626struct unk16 {
629 s32 unk4 : 25;
630};
631struct unk17 {
633 s32 unk1 : 26;
634};
635struct unk18 {
638};
639struct unk19 {
641 u32 unk1 : 26;
642};
643struct unk20 {
645 u32 unk1 : 26;
646};
647struct unk21 {
651};
654 u32 idx : 3;
655 u32 value : 23;
656};
659 u32 idx : 3;
660 u32 value : 23;
661};
670 u32 idx : 2;
671 u32 value : 24;
672};
681};
684 u32 state : 26;
685};
688 s32 idx : 7;
689 s32 value : 19;
690};
707struct unk27 {
709 u32 value : 26;
710};
713 u32 value : 26;
714};
717 u32 value : 26;
718};
721 u32 b : 1;
722 s32 idx : 7;
724 s32 frame : 11;
725};
726struct unk31 {
728 u32 unk0 : 10;
729 u32 unk1 : 16;
730};
731struct unk32 {
733 u32 unk0 : 13;
734 u32 unk1 : 13;
735};
736struct unk33 {
738 u32 unk0 : 13;
739 u32 unk1 : 13;
740};
750 u32 gfxID : 16;
752};
756};
760};
764};
775 u32 size : 16;
777};
781};
868};
872};
902struct wind_fx_0 {
906};
907struct wind_fx_1 {
908 s16 timer : 16;
909 s16 x : 16;
910};
911struct wind_fx_2 {
912 s16 y : 16;
913 s16 mag : 16;
914};
915struct wind_fx_3 {
916 s16 angle : 16;
917 s16 decay : 16;
918};
919
921 f32 timer; // 0x00
923 union {
924 u32* ptr[1];
927 union CmdUnion {
935 struct unk0 unk0;
936 struct unk1 unk1;
938 struct unk3 unk3;
939 struct unk4 unk4;
940 struct unk5 unk5;
941 struct unk6 unk6;
942 struct set_airborne_state
944 struct unk8 unk8;
946 struct unk9 unk9;
947 struct unk10 unk10;
948 struct unk11 unk11;
949 struct unk12 unk12;
950 struct unk13 unk13;
951 struct unk14 unk14;
952 struct unk15 unk15;
953 struct unk16 unk16;
954 struct unk17 unk17;
955 struct unk18 unk18;
956 struct unk19 unk19;
957 struct unk20 unk20;
958 struct unk21 unk21;
961 struct set_hitbox_x42_b57
968 struct set_throw_hitbox_0
970 struct set_throw_hitbox_1
972 struct set_throw_hitbox_2
974 struct unk27 unk27;
978 struct unk31 unk31;
979 struct unk32 unk32;
980 struct unk33 unk33;
1011 }* u;
1012 };
1014 union CmdUnion*
1015 event_return[3]; // 0x10 - Array Size is purely made-up for now
1017 u32 unk_x18; // 0x18
1018};
1019
1031
1032typedef struct {
1035
1036#endif
struct Vec Vec3
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5
StKind
Definition forward.h:144
HurtHeight
Definition forward.h:89
ECBSourceKind
Definition forward.h:114
HurtCapsuleState
Definition forward.h:42
HitCapsuleState
Definition forward.h:79
#define UNK_T
Definition placeholder.h:23
#define ASSERT_SIZE(expr, size)
Definition platform.h:161
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:28
struct S8Vec2 * S8Vec2Ptr
Definition types.h:128
int x0_bone_id
Definition types.h:129
float x10_size
Definition types.h:131
Vec3 x4_offset
Definition types.h:130
Definition types.h:496
DynamicsDesc dyn_desc
Definition types.h:498
enum_t bone_id
Definition types.h:497
Definition types.h:294
u8 mode
Definition types.h:301
u8 blur_size
Definition types.h:300
HSD_ImageDesc * efb_copy
Definition types.h:304
f32 pos_y
Definition types.h:296
char pad_13[0x18 - 0x13]
Definition types.h:302
f32 scale_x
Definition types.h:297
u8 base_alpha
Definition types.h:299
HSD_GObjEvent callback
Definition types.h:303
f32 scale_y
Definition types.h:298
f32 pos_x
Definition types.h:295
f32 tint_factor
Definition types.h:305
Definition types.h:202
SurfaceData right_facing_wall
Definition types.h:238
ftECB x64_ecb
Definition types.h:224
float ledge_snap_height
Definition types.h:222
Vec3 last_pos
Definition types.h:208
ECBSource ecb_source
Definition types.h:230
SurfaceData left_facing_wall
Definition types.h:237
Vec3 cur_pos
Definition types.h:204
ftECB prev_ecb
Definition types.h:228
int x38
Definition types.h:213
HSD_GObj * x0_gobj
Definition types.h:203
ftECB xE4_ecb
Definition types.h:229
int joint_id_skip
Definition types.h:217
ftECB desired_ecb
Definition types.h:225
Vec3 prev_pos
Definition types.h:206
ftECB ecb
Definition types.h:226
u32 x130_flags
Definition types.h:231
SurfaceData ceiling
Definition types.h:239
s32 prev_env_flags
Definition types.h:233
Vec3 x28_vec
Definition types.h:209
s16 facing_dir
Definition types.h:212
s32 env_flags
Definition types.h:232
int ledge_id_left
Definition types.h:216
int ledge_id_right
Definition types.h:215
float lstick_x
Definition types.h:223
Vec3 contact
Definition types.h:235
float ledge_snap_y
Definition types.h:221
ECBFlagStruct x35_flags
Definition types.h:211
SurfaceData floor
Definition types.h:236
s32 x13C
Definition types.h:234
float x50
Definition types.h:219
int floor_skip
Definition types.h:214
ECBFlagStruct x34_flags
Definition types.h:210
int joint_id_only
Definition types.h:218
float ledge_snap_x
Definition types.h:220
Definition types.h:321
int x0
Definition types.h:322
u8 x4[0x7B - 0x4]
Definition types.h:323
u8 x7B
Definition types.h:324
Definition types.h:353
f32 x6C_lightblend_blue
Definition types.h:384
union ColorOverlay_x8_t * x8_ptr1
Definition types.h:356
s32 x24
Definition types.h:363
s32 * x10_ptr2
Definition types.h:358
f32 x60_light_alpha
Definition types.h:381
u8 x7C_flag7
Definition types.h:394
f32 x48_colorblend_blue
Definition types.h:375
f32 x5C_light_blue
Definition types.h:380
u8 x7C_flag8
Definition types.h:395
s32 x0_timer
Definition types.h:354
f32 x58_light_green
Definition types.h:379
GXColor x2C_hex
Definition types.h:368
s32 x20
Definition types.h:362
f32 x78_light_rot_yz
Definition types.h:387
f32 x70_lightblend_alpha
Definition types.h:385
f32 x68_lightblend_green
Definition types.h:383
f32 x38_color_blue
Definition types.h:371
f32 x74_light_rot_x
Definition types.h:386
u8 x7C_flag5
Definition types.h:392
f32 x54_light_red
Definition types.h:378
GXColor x50_light_color
Definition types.h:377
u8 x7C_flag2
Definition types.h:389
u8 x7C_color_enable
Definition types.h:388
u8 x7C_light_enable
Definition types.h:390
f32 x34_color_green
Definition types.h:370
f32 x64_lightblend_red
Definition types.h:382
f32 x4C_colorblend_alpha
Definition types.h:376
s32 * x18_alloc
Definition types.h:360
union ColorOverlay::@034177113314317245207173224152155276071134376105 x28_colanim
s32 x4_pri
Definition types.h:355
s32 x14
Definition types.h:359
enum_t i
Definition types.h:365
s32 xC_loop
Definition types.h:357
f32 x3C_color_alpha
Definition types.h:372
struct ColorOverlay_UnkInner * ptr
Definition types.h:366
u8 x7C_flag6
Definition types.h:393
f32 x30_color_red
Definition types.h:369
u8 x7C_flag4
Definition types.h:391
s32 x1c
Definition types.h:361
f32 x44_colorblend_green
Definition types.h:374
f32 x40_colorblend_red
Definition types.h:373
Definition types.h:920
struct set_hitbox_x42_b57 set_hitbox_x42_b57
ftAction_80071708
Definition types.h:961
u32 loop_count_dup
Definition types.h:1016
struct stage_sfx_1 stage_sfx_1
Definition types.h:1000
struct smash_charge_1 smash_charge_1
Definition types.h:1006
struct unk33 unk33
it_8027990C
Definition types.h:980
struct unk31 unk31
ftAction_80073008
Definition types.h:978
struct unk_fx_0 unk_fx_0
Definition types.h:1004
struct Command_00 Command_00
Definition types.h:928
u32 loop_count
Definition types.h:1013
struct part_anim part_anim
Definition types.h:945
struct unk4 unk4
Definition types.h:939
struct wind_fx_0 wind_fx_0
Definition types.h:1007
u32 * ptr[1]
Definition types.h:924
struct unk6 unk6
Definition types.h:941
struct spawn_hitbox_5 create_hitbox_5
Definition types.h:991
struct set_hitbox_damage set_hitbox_damage
ftAction_8007162C
Definition types.h:959
struct pseudo_random_sfx_1 pseudo_random_sfx_1
Definition types.h:998
struct pseudo_random_sfx_0 pseudo_random_sfx_0
Definition types.h:997
struct stage_sfx_3 stage_sfx_3
Definition types.h:1002
struct footstep_fx_0 footstep_fx_0
Definition types.h:1003
struct it_create_hitbox_0 it_create_hitbox_0
Definition types.h:992
struct wind_fx_2 wind_fx_2
Definition types.h:1009
struct wind_fx_3 wind_fx_3
Definition types.h:1010
struct unk20 unk20
ftAction_80072CB0
Definition types.h:957
struct set_hurt_state set_hurt_state
ftAction_80071A9C
Definition types.h:964
struct spawn_hitbox_0 create_hitbox_0
ftAction_8007121C
Definition types.h:986
struct unk18 unk18
ftAction_80072BF4
Definition types.h:955
struct set_throw_hitbox_0 set_throw_hitbox_0
ftAction_80071E04
Definition types.h:968
struct set_fighter_vis set_fighter_vis
ftAction_80071FA0
Definition types.h:976
struct unk13 unk13
Definition types.h:950
struct spawn_gfx_1 spawn_gfx_1
Definition types.h:982
struct unk1 unk1
Definition types.h:936
struct unk19 unk19
ftAction_80072C6C
Definition types.h:956
f32 timer
Definition types.h:921
struct stage_sfx_2 stage_sfx_2
Definition types.h:1001
struct it_create_hitbox_4 it_create_hitbox_4
Definition types.h:993
struct set_jab_rapid set_jab_rapid
ftAction_80071B28
Definition types.h:966
struct set_hitbox_scale set_hitbox_scale
ftAction_8007169C
Definition types.h:960
struct set_throw_hitbox_1 set_throw_hitbox_1
ftAction_80071E04
Definition types.h:970
struct spawn_gfx_3 spawn_gfx_3
Definition types.h:984
struct unk15 unk15
ftAction_80072B14
Definition types.h:952
struct Command_07 Command_07
Definition types.h:933
struct spawn_hitbox_3 create_hitbox_3
Definition types.h:989
struct unk17 unk17
ftAction_80072B94
Definition types.h:954
struct unk3 unk3
Definition types.h:938
struct spawn_hitbox_4 create_hitbox_4
Definition types.h:990
struct set_cmd_var set_cmd_var
ftAction_80071708
Definition types.h:963
struct unk10 unk10
Definition types.h:947
struct sound_effect_1 sound_effect_1
Definition types.h:995
struct stage_sfx_0 stage_sfx_0
Definition types.h:999
struct spawn_gfx_0 spawn_gfx_0
ftAction_80071028
Definition types.h:981
struct unk0 unk0
Definition types.h:935
struct unk8 unk8
Definition types.h:944
struct unk21 unk21
ftAction_800730B8
Definition types.h:958
struct set_dobj_flags set_dobj_flags
ftAction_80071D40
Definition types.h:967
struct spawn_hitbox_1 create_hitbox_1
Definition types.h:987
struct spawn_gfx_4 spawn_gfx_4
Definition types.h:985
union CmdUnion * event_return[3]
Definition types.h:1014
struct set_throw_flags set_throw_flags
Definition types.h:937
f32 frame_count
Definition types.h:922
struct unk11 unk11
Definition types.h:948
struct Command_05 Command_05
Definition types.h:932
struct unk5 unk5
Definition types.h:940
struct wind_fx_1 wind_fx_1
Definition types.h:1008
struct unk14 unk14
Definition types.h:951
struct set_throw_hitbox_2 set_throw_hitbox_2
ftAction_80071E04
Definition types.h:972
struct unk27 unk27
ftAction_80071F34
Definition types.h:974
struct smash_charge_0 smash_charge_0
Definition types.h:1005
struct unk12 unk12
Definition types.h:949
struct unk32 unk32
ftAction_80073008
Definition types.h:979
struct Command_04 Command_04
Definition types.h:931
struct unk9 unk9
Definition types.h:946
struct set_jab_combo set_jab_combo
ftAction_80071AE8
Definition types.h:965
struct Command_09 Command_09
Definition types.h:934
struct sound_effect_0 sound_effect_0
Definition types.h:994
struct unk16 unk16
ftAction_80072B3C
Definition types.h:953
struct set_airborne_state set_airborne_state
ftAction_80071998
Definition types.h:942
struct set_tex_anim set_tex_anim
ftAction_800726F4
Definition types.h:977
struct spawn_hitbox_2 create_hitbox_2
Definition types.h:988
u32 unk_x18
Definition types.h:1017
struct Command_02 Command_02
Definition types.h:929
struct Command_03 Command_03
Definition types.h:930
union CommandInfo::@123100020350317036170175064072102056264155347266::CmdUnion * u
struct spawn_gfx_2 spawn_gfx_2
Definition types.h:983
struct sound_effect_2 sound_effect_2
Definition types.h:996
struct set_article_vis set_article_vis
ftAction_80071F78
Definition types.h:975
Definition types.h:522
u32 value
Definition types.h:524
u32 code
Definition types.h:523
Definition types.h:526
u32 value
Definition types.h:528
u32 code
Definition types.h:527
Definition types.h:530
u32 value
Definition types.h:532
u32 code
Definition types.h:531
Definition types.h:534
u32 x
Definition types.h:535
Definition types.h:537
union CmdUnion * ptr
Definition types.h:538
Definition types.h:540
union CmdUnion * ptr
Definition types.h:541
Definition types.h:543
u32 param_2
Definition types.h:546
u32 param_1
Definition types.h:545
u32 id
Definition types.h:544
Definition types.h:483
struct DynamicsData * next
Definition types.h:485
s32 unk_94
Definition types.h:486
union PolymorphicDesc desc
Definition types.h:484
Definition types.h:490
Vec3 pos
Definition types.h:493
struct DynamicsData * data
Definition types.h:491
unsigned int count
Definition types.h:492
Definition types.h:154
u8 b7
Definition types.h:159
u8 b6
Definition types.h:158
u8 b5
Definition types.h:157
u8 b0
Definition types.h:155
u8 b1234
Definition types.h:156
Definition types.h:182
float angle
Definition types.h:194
HSD_JObj * x108_joint
Definition types.h:186
float up
Definition types.h:190
float x128
Definition types.h:198
float front
Definition types.h:192
float down
Definition types.h:191
float x12C
Definition types.h:199
HSD_JObj * x10C_joint[6]
Definition types.h:187
float back
Definition types.h:193
ECBSourceKind kind
Definition types.h:183
float x124
Definition types.h:197
Definition types.h:107
HurtCapsule capsule
Definition types.h:108
HurtHeight height
Definition types.h:109
bool is_grabbable
Definition types.h:110
Definition types.h:430
void * unk
Definition types.h:431
u8 unk5
Definition types.h:433
u8 unk4
Definition types.h:432
Definition GXStruct.h:29
Definition types.h:242
size_t size
Definition types.h:245
struct HSD_AllocEntry * next
Definition types.h:243
u32 * addr
Definition types.h:244
Definition gobj.h:13
Definition tobj.h:203
Definition jobj.h:104
Definition shadow.h:14
Definition types.h:31
float coll_distance
Definition types.h:78
u8 x42_b7
Definition types.h:62
u16 x41_b5
Definition types.h:52
u16 x40_b1
Definition types.h:47
int sfx_severity
Definition types.h:44
u8 x42_b5
Definition types.h:60
u8 x44
Definition types.h:71
u8 x43_b3
Definition types.h:66
u8 x42_b4
Definition types.h:59
HitVictim victims_1[12]
Definition types.h:79
u8 x45
Definition types.h:72
u16 x40_b2
Definition types.h:48
u8 x42_b6
Definition types.h:61
u32 unk_count
Definition types.h:34
u8 x42_b0
Definition types.h:55
u16 x40_b0
Definition types.h:46
u8 x43_b0
Definition types.h:63
float damage
Definition types.h:35
u16 x40_b4
Definition types.h:50
u32 x24
Definition types.h:39
u32 x28
Definition types.h:40
u32 x4
Definition types.h:33
enum_t sfx_kind
Definition types.h:45
u16 x41_b4
Definition types.h:51
u8 x42_b2
Definition types.h:57
Vec3 x4C
Definition types.h:75
int kb_angle
Definition types.h:38
u8 x43_b2
Definition types.h:65
u32 element
Definition types.h:42
u32 x2C
Definition types.h:41
int x34
Definition types.h:43
u8 hit_grabbed_victim_only
Definition types.h:83
u16 x41_b6
Definition types.h:53
u8 x42_b3
Definition types.h:58
u8 x43_b7
Definition types.h:70
Vec3 x58
Definition types.h:76
Vec3 hurt_coll_pos
Definition types.h:77
Vec3 b_offset
Definition types.h:36
u16 x41_b7
Definition types.h:54
u8 x43_b6
Definition types.h:69
u8 x43_b1
Definition types.h:64
u16 x40_b3
Definition types.h:49
HitCapsuleState state
Definition types.h:32
u8 x46[0x48 - 0x46]
Definition types.h:73
HSD_GObj * owner
Definition types.h:82
float scale
Definition types.h:37
u8 x43_b5
Definition types.h:68
u8 x42_b1
Definition types.h:56
u8 x43_b4
Definition types.h:67
HSD_JObj * jobj
Definition types.h:74
HitVictim victims_2[12]
Definition types.h:80
Definition types.h:15
Vec3 offset
Definition types.h:22
Vec3 pos
Definition types.h:21
u8 skip_update_pos
Follows attach bone position if toggled OFF.
Definition types.h:19
float size
Definition types.h:23
HSD_JObj * bone
Definition types.h:16
Definition types.h:26
UNK_T victim
Definition types.h:27
u32 x4
Definition types.h:28
Definition types.h:88
Vec3 b_offset
Definition types.h:91
Vec3 b_pos
Definition types.h:103
u8 x24_b6
Definition types.h:100
Vec3 a_offset
Definition types.h:90
int bone_idx
Definition types.h:104
u8 x24_b4
Definition types.h:98
u8 x24_b1
Definition types.h:95
float scale
Definition types.h:92
HurtCapsuleState state
Definition types.h:89
HSD_JObj * bone
Definition types.h:93
Vec3 a_pos
Definition types.h:102
u8 x24_b5
Definition types.h:99
u8 x24_b3
Definition types.h:97
u8 skip_update_pos
Definition types.h:94
u8 x24_b7
Definition types.h:101
u8 x24_b2
Definition types.h:96
Definition types.h:1020
u8 x0_b2
Definition types.h:1023
HSD_Shadow * shadow
Definition types.h:1029
u8 x0_b4
Definition types.h:1025
u8 x0_b6
Definition types.h:1027
u8 x0_b0
Definition types.h:1021
u8 x0_b3
Definition types.h:1024
u8 x0_b1
Definition types.h:1022
u8 x0_b5
Definition types.h:1026
u8 x0_b7
Definition types.h:1028
Definition types.h:248
int char_id
Definition types.h:249
u8 color
Definition types.h:250
u8 x5
Definition types.h:251
Definition types.h:284
PreloadedGameModeState scene
Definition types.h:286
bool preloaded
Definition types.h:290
UNK_T x974
Definition types.h:291
PreloadEntry entries[80]
Definition types.h:288
PreloadedGameModeState new_scene
Definition types.h:287
s32 persistent_heaps
Definition types.h:285
s32 persistent_heap
Definition types.h:289
Definition types.h:254
s8 load_state
Definition types.h:258
s32 effect_index
Definition types.h:268
HSD_AllocEntry * archive
Definition types.h:267
u8 field9_0xb
Definition types.h:264
s16 load_score
Definition types.h:262
size_t size
Definition types.h:265
u8 unknown004
Definition types.h:259
s16 entry_num
Definition types.h:261
u8 field5_0x5
Definition types.h:260
s8 state
Definition types.h:255
HSD_AllocEntry * raw_data
Definition types.h:266
s8 type
Definition types.h:256
s8 heap
Definition types.h:257
u8 field8_0xa
Definition types.h:263
Definition types.h:273
u8 x1
Definition types.h:275
PreloadCacheSceneEntry entries[8]
Definition types.h:279
u8 x2
Definition types.h:276
StKind stkind
Definition types.h:278
u8 mode_kind
GameModeKind
Definition types.h:274
u8 x3
Definition types.h:277
Definition types.h:271
struct PreloadedGameModeState::GameCache game_cache
bool is_heap_persistent[2]
Definition types.h:272
s32 mode_scene_changes
Definition types.h:281
Definition mtx.h:46
Definition types.h:115
u8 x20_behavior
Definition types.h:125
u32 x0_bone_id
Definition types.h:116
Vec3 x8_offset
Definition types.h:118
float x14_size
Definition types.h:119
float x1C_speed_mul
Definition types.h:121
float x18_damage_mul
Definition types.h:120
s32 x4_max_damage
Definition types.h:117
Definition types.h:1032
s8 y
Definition types.h:1033
s8 x
Definition types.h:1033
Definition types.h:134
Vec3 pos
Definition types.h:136
u8 flags
Definition types.h:140
int bone
Definition types.h:135
float dmg_mul
Definition types.h:138
float vel_mul
Definition types.h:139
float radius
Definition types.h:137
Definition types.h:162
Vec3 normal
Definition types.h:165
u32 flags
Definition types.h:164
int index
Definition types.h:163
Definition mtx.h:10
Definition types.h:878
u32 x3_b0_7
Definition types.h:884
u32 opcode
Definition types.h:879
u32 use_alt_bone
Definition types.h:881
u32 boneId
Definition types.h:880
u32 x1_b7
Definition types.h:882
u32 x2_b0_7
Definition types.h:883
Definition types.h:175
Vec2 top
Definition types.h:176
Vec2 right
Definition types.h:178
Vec2 left
Definition types.h:179
Vec2 bottom
Definition types.h:177
Definition types.h:168
f32 top
Definition types.h:169
f32 bottom
Definition types.h:170
f32 right
Definition types.h:171
f32 left
Definition types.h:172
Definition types.h:812
u32 hit_group
Definition types.h:815
u32 damage
Definition types.h:817
u32 id
Definition types.h:814
u32 opcode
Definition types.h:813
u32 bone
Definition types.h:816
Definition types.h:819
u32 x40_b0
Definition types.h:822
u32 x40_b3
Definition types.h:826
u32 sfx_severity
Definition types.h:824
u32 sfx_kind
Definition types.h:825
u32 base_knockback
Definition types.h:820
u32 x40_b2
Definition types.h:827
u32 element
Definition types.h:821
s32 shield_damage
Definition types.h:823
Definition types.h:314
u16 blocks
Definition types.h:317
u32 time
Definition types.h:315
s16 file_no
Definition types.h:316
Definition types.h:515
Vec3 x8
Definition types.h:518
float x0
Definition types.h:516
Vec3 x14
Definition types.h:519
float x4
Definition types.h:517
Definition types.h:143
s32 buffer_size
Bytes per row (32/64-byte aligned).
Definition types.h:149
u32 width
Texture format (3=IA4, 4=IA8, 6=RGBA8).
Definition types.h:146
u32 height
Texture width in pixels.
Definition types.h:147
void * buffer
Definition types.h:144
s32 format
Base address of texture buffer.
Definition types.h:145
void * callback1
Write callback function.
Definition types.h:151
void * callback0
Total buffer size from GXGetTexBufferSize.
Definition types.h:150
u32 row_stride
Texture height in pixels.
Definition types.h:148
Definition types.h:453
Vec3 unk_78
Definition types.h:468
f32 unk_50
Definition types.h:463
Vec3 translate
Definition types.h:456
Vec3 unk_6C
Definition types.h:467
f32 unk_48
Definition types.h:461
f32 unk_8C
Definition types.h:471
Vec3 scale
Definition types.h:457
f32 unk_68
Definition types.h:466
Vec3 unk_2C
Definition types.h:458
s32 unk_54
Definition types.h:464
f32 unk_4C
Definition types.h:462
HSD_JObj * jobj
Definition types.h:454
f32 unk_88
Definition types.h:470
Quaternion rotate
Definition types.h:455
f32 unk_44
Definition types.h:460
Vec3 unk_38
Definition types.h:459
f32 unk_84
Definition types.h:469
Quaternion unk_58
Definition types.h:465
Definition types.h:437
Quaternion unk_8
Definition types.h:440
f32 unk_38
Definition types.h:445
f32 unk_4
Definition types.h:439
Vec3 unk_1C
Definition types.h:442
f32 unk_18
Definition types.h:441
f32 unk_34
Definition types.h:444
f32 unk_0
Definition types.h:438
Vec3 unk_28
Definition types.h:443
Definition types.h:449
struct lb_00F9_UnkDesc1Inner array[2]
Definition types.h:450
Definition types.h:501
char pad_0[0x94]
Definition types.h:502
Definition types.h:399
struct lb_80011A50_t * next
Definition types.h:414
u8 x1
Definition types.h:401
s8 x3
Definition types.h:403
f32 x24
Definition types.h:410
f32 x10
Definition types.h:405
f32 x18
Definition types.h:407
int unk_angle_int
Definition types.h:413
int unk_count0
Definition types.h:411
u8 x0
Definition types.h:400
f32 unk_scale
Definition types.h:409
f32 x1C
Definition types.h:408
s8 x2
Definition types.h:402
f32 x14
Definition types.h:406
f32 unk_angle_float
Definition types.h:412
Vec3 x4
Definition types.h:404
Definition types.h:417
Vec3 xC
Definition types.h:419
Vec3 x0
Definition types.h:418
Definition types.h:423
float unk_y
Definition types.h:425
float unk_x
Definition types.h:424
Vec3 x8
Definition types.h:426
Definition types.h:308
s32 unk_0
Definition types.h:309
s32 unk_4
Definition types.h:310
Definition types.h:505
struct DynamicsData entries[0x140]
Definition types.h:506
Definition types.h:510
struct lb_80011A50_t entries[8]
Definition types.h:511
Definition types.h:586
s32 unk1
Definition types.h:588
u32 unk3
Definition types.h:590
s32 unk2
Definition types.h:589
s32 opcode
Definition types.h:587
Definition types.h:850
u32 behavior
Definition types.h:854
u32 panning
Definition types.h:853
u32 random_range
Definition types.h:855
u32 opcode
Definition types.h:851
u32 volume
Definition types.h:852
Definition types.h:857
u32 sfx_id
Definition types.h:858
ftAction_80071998
Definition types.h:579
u32 state
Bits 6~31.
Definition types.h:581
u32 opcode
Bits 0~5.
Definition types.h:580
ftAction_80071F78
Definition types.h:711
u32 opcode
Definition types.h:712
u32 value
Definition types.h:713
ftAction_80071708
Definition types.h:668
u32 value
Definition types.h:671
u32 opcode
Definition types.h:669
u32 idx
Definition types.h:670
ftAction_80071D40
Definition types.h:686
s32 value
Definition types.h:689
s32 idx
Definition types.h:688
u32 opcode
Definition types.h:687
ftAction_80071FA0
Definition types.h:715
u32 value
Definition types.h:717
u32 opcode
Definition types.h:716
ftAction_8007162C
Definition types.h:652
u32 opcdoe
Definition types.h:653
u32 value
Definition types.h:655
u32 idx
Definition types.h:654
ftAction_8007169C
Definition types.h:657
u32 value
Definition types.h:660
u32 opcode
Definition types.h:658
u32 idx
Definition types.h:659
ftAction_80071708
Definition types.h:662
u32 type
Definition types.h:665
u32 idx
Definition types.h:664
u32 opcode
Definition types.h:663
u32 value
Definition types.h:666
ftAction_80071A9C
Definition types.h:673
u32 bone_idx
Definition types.h:675
u32 state
Definition types.h:676
u32 opcode
Definition types.h:674
ftAction_80071AE8
Definition types.h:678
u32 disabled
Definition types.h:680
u32 opcode
Definition types.h:679
ftAction_80071B28
Definition types.h:682
u32 state
Definition types.h:684
u32 opcode
Definition types.h:683
ftAction_800726F4
Definition types.h:719
u32 opcode
Definition types.h:720
u32 b
Definition types.h:721
s32 idx
Definition types.h:722
s32 idx2
Definition types.h:723
s32 frame
Definition types.h:724
Definition types.h:559
u32 hit_idx
Bits 6~31.
Definition types.h:561
u32 opcode
Bits 0~5.
Definition types.h:560
ftAction_80071E04
Definition types.h:691
u32 damage
Definition types.h:694
u32 idx
Definition types.h:693
u32 opcode
Definition types.h:692
ftAction_80071E04
Definition types.h:696
u32 hit_x28
Definition types.h:699
u32 unk0
Definition types.h:697
u32 hit_x24
Definition types.h:698
ftAction_80071E04
Definition types.h:701
u32 sfx_severity
Definition types.h:704
u32 hit_x2C
Definition types.h:702
u32 sfx_kind
Definition types.h:705
u32 element
Definition types.h:703
Definition types.h:893
u32 opcode
Definition types.h:894
u32 charge_rate
Definition types.h:896
u32 charge_frames
Definition types.h:895
Definition types.h:898
u32 x1_b0_23
Definition types.h:900
u32 color_anim
Definition types.h:899
Definition types.h:837
u32 behavior
Definition types.h:839
u32 unknown
Definition types.h:840
u32 opcode
Definition types.h:838
Definition types.h:842
u32 sfx_id
Definition types.h:843
Definition types.h:845
u32 padding
Definition types.h:846
u32 volume
Definition types.h:847
u32 panning
Definition types.h:848
Definition types.h:741
u32 boneId
Definition types.h:743
u32 useUnkBone
Definition types.h:746
u32 unk1
Definition types.h:747
u32 opcode
Definition types.h:742
u32 useCommonBoneIDs
Definition types.h:744
u32 destroyOnStateChange
Definition types.h:745
Definition types.h:749
u32 gfxID
Definition types.h:750
u32 unkFloat
Definition types.h:751
Definition types.h:753
s16 offsetY
Definition types.h:755
s16 offsetZ
Definition types.h:754
Definition types.h:757
u16 rangeZ
Definition types.h:759
s16 offsetX
Definition types.h:758
Definition types.h:761
u16 rangeX
Definition types.h:763
u16 rangeY
Definition types.h:762
Definition types.h:765
u32 hit_group
Definition types.h:768
u32 damage
Definition types.h:772
u32 id
Definition types.h:767
u32 only_hit_grabbed
Definition types.h:769
u32 use_common_bone_ids
Definition types.h:771
u32 opcode
Definition types.h:766
u32 bone
Definition types.h:770
Definition types.h:774
u32 size
Definition types.h:775
s32 z_offset
Definition types.h:776
Definition types.h:778
s32 y_offset
Definition types.h:779
s32 x_offset
Definition types.h:780
Definition types.h:782
u32 angle
Definition types.h:783
u32 rebound
Definition types.h:790
u32 weight_set_knockback
Definition types.h:785
u32 item_hit_interaction
Definition types.h:786
u32 ignore_thrown_fighters
Definition types.h:787
u32 ignore_fighter_scale
Definition types.h:788
u32 clank
Definition types.h:789
u32 knockback_growth
Definition types.h:784
Definition types.h:792
u32 hit_aerial
Definition types.h:799
u32 hit_grounded
Definition types.h:798
u32 hit_sfx_kind
Definition types.h:797
u32 element
Definition types.h:794
s32 shield_damage
Definition types.h:795
u32 hit_sfx_severity
Definition types.h:796
u32 base_knockback
Definition types.h:793
Definition types.h:801
u32 x0
Definition types.h:802
u32 x1_b0
Definition types.h:803
u32 x1_b6
Definition types.h:809
u32 x1_b4
Definition types.h:807
u32 x1_b7
Definition types.h:810
u32 x1_b2
Definition types.h:805
u32 x1_b3
Definition types.h:806
u32 x1_b5
Definition types.h:808
u32 x1_b1
Definition types.h:804
Definition types.h:829
u8 _0[0xF]
Definition types.h:830
u32 xF_b2
Definition types.h:833
u32 xF_b1
Definition types.h:832
u32 xF_b3
Definition types.h:834
u32 xF_b4
Definition types.h:835
u32 xF_b0
Definition types.h:831
Definition types.h:860
u32 pitch_select
Definition types.h:864
u32 sfx_base
Definition types.h:862
u32 opcode
Definition types.h:861
u32 x2_b0_7
Definition types.h:863
Definition types.h:866
u32 sfx_id
Definition types.h:867
Definition types.h:869
u32 x2_b0_15
Definition types.h:871
u32 x0_b0_15
Definition types.h:870
Definition types.h:873
u32 x3_b0_7
Definition types.h:876
u32 x2_b0_7
Definition types.h:875
u32 x0_b0_15
Definition types.h:874
Definition types.h:548
u32 unk1
Bits 6~13.
Definition types.h:550
u32 opcode
Bits 0~5.
Definition types.h:549
u32 unk2
Bits 14~31.
Definition types.h:551
Definition types.h:597
u32 unk2
Definition types.h:600
u32 unk1
Definition types.h:599
u32 unk3
Definition types.h:601
s32 unk0
Definition types.h:598
Definition types.h:603
s32 unk0
Definition types.h:604
u32 unk1
Definition types.h:605
Definition types.h:607
u32 unk2
Definition types.h:610
u32 unk0
Definition types.h:608
u32 unk3
Definition types.h:611
u32 unk1
Definition types.h:609
Definition types.h:613
u32 unk0
Definition types.h:614
u32 unk1
Definition types.h:615
u32 unk2
Definition types.h:616
Definition types.h:618
u32 unk1
Definition types.h:620
u32 unk0
Definition types.h:619
ftAction_80072B14
Definition types.h:622
u32 unk1
Definition types.h:624
u32 unk0
Definition types.h:623
ftAction_80072B3C
Definition types.h:626
s32 unk4
Definition types.h:629
s32 unk3
Definition types.h:628
u32 unk0
Definition types.h:627
ftAction_80072B94
Definition types.h:631
u32 unk0
Definition types.h:632
s32 unk1
Definition types.h:633
ftAction_80072BF4
Definition types.h:635
u32 unk0
Definition types.h:636
s32 damage_amount
Definition types.h:637
ftAction_80072C6C
Definition types.h:639
u32 unk1
Definition types.h:641
u32 unk0
Definition types.h:640
u32 unk2
Bit 12.
Definition types.h:557
u32 unk0
Bits 6~7.
Definition types.h:555
u32 unk1
Bits 8~11.
Definition types.h:556
u32 opcode
Bits 0~5.
Definition types.h:554
ftAction_80072CB0
Definition types.h:643
u32 unk1
Definition types.h:645
u32 unk0
Definition types.h:644
ftAction_800730B8
Definition types.h:647
u32 unk1
Definition types.h:649
u32 unk2
Definition types.h:650
u32 unk0
Definition types.h:648
ftAction_80071F34
Definition types.h:707
u32 value
Definition types.h:709
u32 opcode
Definition types.h:708
ftAction_80073008
Definition types.h:726
u32 unk1
Definition types.h:729
u32 opcode
Definition types.h:727
u32 unk0
Definition types.h:728
ftAction_80073008
Definition types.h:731
u32 opcode
Definition types.h:732
u32 unk1
Definition types.h:734
u32 unk0
Definition types.h:733
it_8027990C
Definition types.h:736
u32 opcode
Definition types.h:737
u32 unk1
Definition types.h:739
u32 unk0
Definition types.h:738
Definition types.h:563
s32 unk0
Bits 0~6.
Definition types.h:564
s32 unk1
Bits 7~31.
Definition types.h:565
Definition types.h:567
u16 opcode
Bits 0~5.
Definition types.h:568
u16 unk1
Bits 6~13.
Definition types.h:569
Definition types.h:571
s32 unk1
Bits 14~31.
Definition types.h:573
s32 unk0
Bits 0~13.
Definition types.h:572
Definition types.h:575
u8 opcode
Bits 0~5.
Definition types.h:576
u8 unk1
Bit 6.
Definition types.h:577
Definition types.h:583
int unk0
Definition types.h:584
Definition types.h:592
s32 unk0
Definition types.h:593
u32 unk1
Definition types.h:594
u32 unk2
Definition types.h:595
Definition types.h:886
u32 x0_b6_7
Definition types.h:888
u32 x3_b0_7
Definition types.h:891
u32 x1_b0_7
Definition types.h:889
u32 opcode
Definition types.h:887
u32 x2_b0_7
Definition types.h:890
Definition lbcardgame.c:294
Definition types.h:902
u32 opcode
Definition types.h:903
u32 x0_b6_17
Definition types.h:904
u32 bone
Definition types.h:905
Definition types.h:907
s16 timer
Definition types.h:908
s16 x
Definition types.h:909
Definition types.h:911
s16 y
Definition types.h:912
s16 mag
Definition types.h:913
Definition types.h:915
s16 decay
Definition types.h:917
s16 angle
Definition types.h:916
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:108
Definition types.h:327
u32 light_enable
Definition types.h:341
GXColor light_color
Definition types.h:328
u32 x0_0
Definition types.h:335
u32 x0_7
Definition types.h:342
s32 unk
Definition types.h:330
u32 timer
Definition types.h:348
u32 x0_2
Definition types.h:337
u32 x0_1
Definition types.h:336
struct ColorOverlay_x8_t::@170352256353017313367071334362320077346104000366 light_rot1
struct ColorOverlay_x8_t::@247203302112341011054013027072140061163133103133 light_rot2
s32 x
Definition types.h:331
u32 x0_4
Definition types.h:339
s32 yz
Definition types.h:332
u32 x0_5
Definition types.h:340
u32 x0_3
Definition types.h:338
Definition types.h:474
struct HurtCapsule hurt
Definition types.h:479
struct lb_00F9_UnkDesc1 lb_unk1
Definition types.h:477
u8 _[0x90]
Definition types.h:475
struct AbsorbDesc absorb
Definition types.h:478
struct lb_00F9_UnkDesc0 lb_unk0
Definition types.h:476