void gm_801A42D4(void)
Definition gm_1A3F.c:192
void gm_SetScene(u8 arg0)
Definition gm_1A3F.c:171
void gm_801A4510(void)
UnclePunch: Scene_Main.
Definition gm_1A3F.c:300
u8 gm_801A43A0(u8 arg0)
Definition gm_1A3F.c:255
u8 gm_801A42C4(void)
get current scene
Definition gm_1A3F.c:187
void gm_801A4014(GameMode *)
Definition gm_1A3F.c:94
void * gm_801A4284(GameScene *)
Definition gm_1A3F.c:166
void gm_801A42E8(s8 pending_mode)
Definition gm_1A3F.c:197
void * gm_801A427C(GameScene *)
Definition gm_1A3F.c:161
u8 gm_801A4310(void)
get current mode
Definition gm_1A3F.c:208
bool gm_801A4340(u8 mode)
Definition gm_1A3F.c:223
void gm_801A4330(u8(*)(void))
Definition gm_1A3F.c:218
u8 gm_801A4320(void)
get previous mode
Definition gm_1A3F.c:213
void gm_SetPendingScene(u8 pending_scene)
Definition gm_1A3F.c:177
void gm_801A3F48(GameScene *)
Definition gm_1A3F.c:29
void gm_801A42F8(int pending_mode)
Definition gm_1A3F.c:202
u8 gm_801A42B4(void)
get previous scene
Definition gm_1A3F.c:182
void gm_801A3EF4(void)
Definition gm_1A36.c:158
signed char s8
Definition hsd_3B2B.h:3
unsigned char u8
Definition hsd_3B2B.h:2
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39