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SSBM Decomp
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#include "gm_1832.h"#include "gm_1601.h"#include "gm_unsplit.h"#include "gmscene.h"#include <melee/cm/camera.h>#include <melee/ef/efasync.h>#include <melee/ef/eflib.h>#include <melee/ft/ftdemo.h>#include <melee/gr/ground.h>#include <melee/gr/stage.h>#include <melee/it/item.h>#include <melee/lb/lb_00F9.h>#include <melee/lb/lbarchive.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lblanguage.h>#include <melee/lb/lbspdisplay.h>#include <melee/mn/mnname.h>#include <melee/mp/mpcoll.h>#include <melee/pl/player.h>#include <melee/sc/types.h>#include <sysdolphin/baselib/aobj.h>#include <sysdolphin/baselib/cobj.h>#include <sysdolphin/baselib/dobj.h>#include <sysdolphin/baselib/fog.h>#include <sysdolphin/baselib/gobjgxlink.h>#include <sysdolphin/baselib/gobjobject.h>#include <sysdolphin/baselib/gobjplink.h>#include <sysdolphin/baselib/gobjproc.h>#include <sysdolphin/baselib/mobj.h>#include <sysdolphin/baselib/random.h>#include <sysdolphin/baselib/sislib.h>#include <sysdolphin/baselib/sobjlib.h>#include <sysdolphin/baselib/state.h>#include <sysdolphin/baselib/tobj.h>#include <sysdolphin/baselib/util.h>#include <sysdolphin/baselib/wobj.h>Data Structures | |
| struct | gm_1832_8047368C_t |
| struct | ClassicProcArray |
| struct | ClassicSlotVals |
| struct | ClassicCharLayout |
| struct | ClassicTeamEntry |
| struct | ClassicSplashRow |
| struct | ClassicArchiveNameArray |
| struct | ClassicArchiveNameLocal |
| struct | ClassicModeEnterData |
| Classic Mode intro scene enter data (0x20 bytes). More... | |
Functions | |
| ASSERT_SIZE (struct gm_1832_8047368C_t, 0x24) | |
| ASSERT_SIZE (ClassicSlotVals, 0xC) | |
| ASSERT_SIZE (ClassicCharLayout, 0x1C) | |
| ASSERT_SIZE (ClassicTeamEntry, 0x14) | |
| ASSERT_SIZE (ClassicSplashRow, 0x30) | |
| void | fn_8018325C (HSD_GObj *arg0, int arg1) |
| void | fn_80184138 (HSD_GObj *arg0, int arg1) |
| void | fn_801849E0 (HSD_GObj *gobj) |
| void | fn_80184A04 (HSD_GObj *gobj) |
| void | fn_80184A28 (HSD_GObj *gobj) |
| void | fn_80184A4C (HSD_GObj *gobj) |
| void | fn_80184A70 (HSD_GObj *gobj) |
| void | fn_80184A94 (HSD_GObj *gobj) |
| void | fn_80184AB8 (HSD_GObj *arg0) |
| void | fn_8018504C (void) |
| s32 | fn_801851C0 (void) |
| void | fn_801852FC (HSD_GObj *gobj) |
| static void | gm_1832_sdata2_order (int unused) |
| void | fn_80185408 (int x, float arg8, float arg9, float argA, float argB) |
| double | fn_801855BC (double arg8) |
| void | fn_8018564C (HSD_GObj *gobj) |
| void | fn_8018569C (HSD_GObj *gobj) |
| void | fn_8018575C (HSD_GObj *gobj) |
| void | fn_801857C4 (HSD_GObj *arg0) |
| Creates splash screen sprite objects from pre-rendered character images. | |
| void | fn_801859C8 (HSD_GObj *gobj) |
| static void | fn_80185A0C_Tail (const u8 *count_ptr, u8 **img_idx, s32 *i) |
| s32 | fn_80185A0C (void) |
| void | fn_80185D64 (void) |
| s32 | fn_80185E34 (void) |
| void | fn_80185F5C (s32 arg0) |
| void | fn_80186080 (void) |
| void | fn_801861B8 (void) |
| void | fn_80186400 (void) |
| static void * | gm_80186634_LoadLightList (void) |
| static void | gm_80186634_SetupLight (void) |
| static void | gm_80186634_SetupCamera (void) |
| static void | gm_80186634_SetupModel (void) |
| static void | gm_80186634_SetupFog (void) |
| void | fn_80186634 (void *arg0) |
| void | gm_Scene_IntroEasy_OnFrame (void) |
| void | gm_Scene_IntroEasy_OnEnter (void *arg0_) |
| ASSERT_SIZE | ( | struct gm_1832_8047368C_t | , |
| 0x24 | ) |
| ASSERT_SIZE | ( | ClassicSlotVals | , |
| 0xC | ) |
| ASSERT_SIZE | ( | ClassicCharLayout | , |
| 0x1C | ) |
| ASSERT_SIZE | ( | ClassicTeamEntry | , |
| 0x14 | ) |
| ASSERT_SIZE | ( | ClassicSplashRow | , |
| 0x30 | ) |
| void fn_8018325C | ( | HSD_GObj * | arg0, |
| int | arg1 ) |
| void fn_80184138 | ( | HSD_GObj * | arg0, |
| int | arg1 ) |
| void fn_801849E0 | ( | HSD_GObj * | gobj | ) |
| void fn_80184A04 | ( | HSD_GObj * | gobj | ) |
| void fn_80184A28 | ( | HSD_GObj * | gobj | ) |
| void fn_80184A4C | ( | HSD_GObj * | gobj | ) |
| void fn_80184A70 | ( | HSD_GObj * | gobj | ) |
| void fn_80184A94 | ( | HSD_GObj * | gobj | ) |
| void fn_80184AB8 | ( | HSD_GObj * | arg0 | ) |
| void fn_8018504C | ( | void | ) |
| s32 fn_801851C0 | ( | void | ) |
| void fn_801852FC | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
| void fn_80185408 | ( | int | x, |
| float | arg8, | ||
| float | arg9, | ||
| float | argA, | ||
| float | argB ) |
| double fn_801855BC | ( | double | arg8 | ) |
| void fn_8018564C | ( | HSD_GObj * | gobj | ) |
| void fn_8018569C | ( | HSD_GObj * | gobj | ) |
| void fn_8018575C | ( | HSD_GObj * | gobj | ) |
| void fn_801857C4 | ( | HSD_GObj * | arg0 | ) |
Creates splash screen sprite objects from pre-rendered character images.
Distributes 10 image tiles across a grid with random offsets.
| void fn_801859C8 | ( | HSD_GObj * | gobj | ) |
| s32 fn_80185A0C | ( | void | ) |
| void fn_80185D64 | ( | void | ) |
| s32 fn_80185E34 | ( | void | ) |
| void fn_80185F5C | ( | s32 | arg0 | ) |
| void fn_80186080 | ( | void | ) |
| void fn_801861B8 | ( | void | ) |
| void fn_80186400 | ( | void | ) |
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| void fn_80186634 | ( | void * | arg0 | ) |
| void gm_Scene_IntroEasy_OnFrame | ( | void | ) |
| void gm_Scene_IntroEasy_OnEnter | ( | void * | arg0_ | ) |
| int x0 |
| HSD_JObj* x4[13] |
| u16 x38 |
| u16 x3A |
| ClassicSlotVals x3C[4] |
| u16 x3E |
| struct { ... } lbl_804735A8 |
| HSD_ImageDesc x40[3] |
| HSD_ImageDesc x88[3] |
| u8 xD0[10] |
image descriptor indices for splash effect
| u8 pad_DA[2] |
| HSD_GObj* xDC |
display GObj for splash screen SObjs
| u8 xE0 |
| u8 xE1 |
| u8 xE2 |
| u8 xE3 |
| struct { ... } lbl_804735E8 |
related to 1p splash screen
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| ClassicProcArray const lbl_803B7C28 |
| ClassicProcArray const lbl_803B7C40 |
| ClassicSlotVals x00[2] |
| ClassicSlotVals x18[3] |
| ClassicCharLayout x6C[28] |
| ClassicTeamEntry x37C[25] |
| u8 pad_570[0xC] |
| ClassicSplashRow x57C[3] |
| u8 pad_60C[0x24] |
| ClassicSlotVals x630[3] |
| ClassicSlotVals x654[3] |
| ClassicSlotVals x678[4] |
| ClassicCharLayout x6A8[28] |
| struct { ... } * lbl_804D6604 |
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