|
SSBM Decomp
|
Go to the source code of this file.
Data Structures | |
| struct | ClassicSlotVals |
| struct | ClassicCharLayout |
| struct | ClassicTeamEntry |
| struct | ClassicSplashRow |
| struct | lbl_804D6604_t |
| void fn_801849E0 | ( | HSD_GObj * | gobj | ) |
| void fn_80184A04 | ( | HSD_GObj * | gobj | ) |
| void fn_80184A28 | ( | HSD_GObj * | gobj | ) |
| void fn_80184A4C | ( | HSD_GObj * | gobj | ) |
| void fn_80184A70 | ( | HSD_GObj * | gobj | ) |
| void fn_80184A94 | ( | HSD_GObj * | gobj | ) |
| void fn_80184AB8 | ( | HSD_GObj * | arg0 | ) |
| void fn_8018504C | ( | void | ) |
| s32 fn_801851C0 | ( | void | ) |
| void fn_801852FC | ( | HSD_GObj * | gobj | ) |
| void fn_80185408 | ( | int | x, |
| float | arg8, | ||
| float | arg9, | ||
| float | argA, | ||
| float | argB ) |
| double fn_801855BC | ( | double | x | ) |
| void fn_8018564C | ( | HSD_GObj * | gobj | ) |
| void fn_8018569C | ( | HSD_GObj * | gobj | ) |
| void fn_8018575C | ( | HSD_GObj * | gobj | ) |
| void fn_801857C4 | ( | HSD_GObj * | arg0 | ) |
Creates splash screen sprite objects from pre-rendered character images.
Distributes 10 image tiles across a grid with random offsets.
| void fn_801859C8 | ( | HSD_GObj * | gobj | ) |
| s32 fn_80185A0C | ( | void | ) |
| void fn_80185D64 | ( | void | ) |
| s32 fn_80185E34 | ( | void | ) |
| void fn_80185F5C | ( | s32 | arg0 | ) |
| void fn_80186080 | ( | void | ) |
| void fn_801861B8 | ( | void | ) |
| void fn_80186400 | ( | void | ) |
| void fn_80186634 | ( | void * | arg0 | ) |
| void gm_Scene_IntroEasy_OnFrame | ( | void | ) |
| void gm_Scene_IntroEasy_OnEnter | ( | void * | arg0_ | ) |
| ASSERT_SIZE | ( | ClassicSlotVals | , |
| 0xC | ) |
| ASSERT_SIZE | ( | ClassicCharLayout | , |
| 0x1C | ) |
| ASSERT_SIZE | ( | ClassicTeamEntry | , |
| 0x14 | ) |
| ASSERT_SIZE | ( | ClassicSplashRow | , |
| 0x30 | ) |