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gm_1832.h File Reference

Go to the source code of this file.

Data Structures

struct  ClassicSlotVals
struct  ClassicCharLayout
struct  ClassicTeamEntry
struct  ClassicSplashRow
struct  lbl_804D6604_t

Functions

void fn_801849E0 (HSD_GObj *)
void fn_80184A04 (HSD_GObj *)
void fn_80184A28 (HSD_GObj *)
void fn_80184A4C (HSD_GObj *)
void fn_80184A70 (HSD_GObj *)
void fn_80184A94 (HSD_GObj *)
void fn_80184AB8 (HSD_GObj *)
void fn_8018504C (void)
s32 fn_801851C0 (void)
void fn_801852FC (HSD_GObj *)
void fn_80185408 (int, float, float, float, float)
double fn_801855BC (double)
void fn_8018564C (HSD_GObj *)
void fn_8018569C (HSD_GObj *)
void fn_8018575C (HSD_GObj *)
void fn_801857C4 (HSD_GObj *)
 Creates splash screen sprite objects from pre-rendered character images.
void fn_801859C8 (HSD_GObj *)
s32 fn_80185A0C (void)
void fn_80185D64 (void)
s32 fn_80185E34 (void)
void fn_80185F5C (s32)
void fn_80186080 (void)
void fn_801861B8 (void)
void fn_80186400 (void)
void fn_80186634 (void *)
void gm_Scene_IntroEasy_OnFrame (void)
void gm_Scene_IntroEasy_OnEnter (void *)
 ASSERT_SIZE (ClassicSlotVals, 0xC)
 ASSERT_SIZE (ClassicCharLayout, 0x1C)
 ASSERT_SIZE (ClassicTeamEntry, 0x14)
 ASSERT_SIZE (ClassicSplashRow, 0x30)

Function Documentation

◆ fn_801849E0()

void fn_801849E0 ( HSD_GObj * gobj)

◆ fn_80184A04()

void fn_80184A04 ( HSD_GObj * gobj)

◆ fn_80184A28()

void fn_80184A28 ( HSD_GObj * gobj)

◆ fn_80184A4C()

void fn_80184A4C ( HSD_GObj * gobj)

◆ fn_80184A70()

void fn_80184A70 ( HSD_GObj * gobj)

◆ fn_80184A94()

void fn_80184A94 ( HSD_GObj * gobj)

◆ fn_80184AB8()

void fn_80184AB8 ( HSD_GObj * arg0)

◆ fn_8018504C()

void fn_8018504C ( void )

◆ fn_801851C0()

s32 fn_801851C0 ( void )

◆ fn_801852FC()

void fn_801852FC ( HSD_GObj * gobj)

◆ fn_80185408()

void fn_80185408 ( int x,
float arg8,
float arg9,
float argA,
float argB )

◆ fn_801855BC()

double fn_801855BC ( double x)

◆ fn_8018564C()

void fn_8018564C ( HSD_GObj * gobj)

◆ fn_8018569C()

void fn_8018569C ( HSD_GObj * gobj)

◆ fn_8018575C()

void fn_8018575C ( HSD_GObj * gobj)

◆ fn_801857C4()

void fn_801857C4 ( HSD_GObj * arg0)

Creates splash screen sprite objects from pre-rendered character images.

Distributes 10 image tiles across a grid with random offsets.

◆ fn_801859C8()

void fn_801859C8 ( HSD_GObj * gobj)

◆ fn_80185A0C()

s32 fn_80185A0C ( void )

◆ fn_80185D64()

void fn_80185D64 ( void )

◆ fn_80185E34()

s32 fn_80185E34 ( void )

◆ fn_80185F5C()

void fn_80185F5C ( s32 arg0)

◆ fn_80186080()

void fn_80186080 ( void )

◆ fn_801861B8()

void fn_801861B8 ( void )

◆ fn_80186400()

void fn_80186400 ( void )

◆ fn_80186634()

void fn_80186634 ( void * arg0)

◆ gm_Scene_IntroEasy_OnFrame()

void gm_Scene_IntroEasy_OnFrame ( void )

◆ gm_Scene_IntroEasy_OnEnter()

void gm_Scene_IntroEasy_OnEnter ( void * arg0_)

◆ ASSERT_SIZE() [1/4]

ASSERT_SIZE ( ClassicSlotVals ,
0xC  )

◆ ASSERT_SIZE() [2/4]

ASSERT_SIZE ( ClassicCharLayout ,
0x1C  )

◆ ASSERT_SIZE() [3/4]

ASSERT_SIZE ( ClassicTeamEntry ,
0x14  )

◆ ASSERT_SIZE() [4/4]

ASSERT_SIZE ( ClassicSplashRow ,
0x30  )