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SSBM Decomp
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#include "ft/ft_0D4D.h"#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ft_0892.h"#include "ft/ftcolanim.h"#include "ft/ftcoll.h"#include "ft/ftcommon.h"#include "ft/ftwalkcommon.h"#include "lb/lbvector.h"#include <melee/ef/efsync.h>#include <melee/ft/chara/ftCommon/ftCo_AirCatch.h>#include <melee/ft/chara/ftCommon/ftCo_AppealS.h>#include <melee/ft/chara/ftCommon/ftCo_Attack100.h>#include <melee/ft/chara/ftCommon/ftCo_AttackAir.h>#include <melee/ft/chara/ftCommon/ftCo_EscapeAir.h>#include <melee/ft/chara/ftCommon/ftCo_Fall.h>#include <melee/ft/chara/ftCommon/ftCo_Guard.h>#include <melee/ft/chara/ftCommon/ftCo_JumpAerial.h>#include <melee/ft/chara/ftCommon/ftCo_SpecialAir.h>#include <melee/ft/chara/ftCommon/ftCo_Squat.h>#include <melee/ft/chara/ftCommon/ftCo_Turn.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0D31.h>#include <melee/ft/ftcamera.h>#include <melee/ft/ftlib.h>#include <melee/ft/ftmaterial.h>#include <melee/gr/stage.h>#include <melee/it/items/it_2E5A.h>#include <melee/mp/mpcoll.h>#include <melee/pl/player.h>#include <melee/pl/plbonuslib.h>Functions | |
| void | fn_800D4DD4 (Fighter_GObj *gobj) |
| void | ftCo_DeadUpFall_Cam (Fighter_GObj *gobj) |
| void | ftCo_800D4E50 (Fighter *fp, Vec3 *arg1, int arg2, float arg8) |
| static void | ftCo_800D4F24_inline (Fighter_GObj *gobj) |
| void | ftCo_800D4F24 (Fighter_GObj *gobj, int index) |
| void | ftCo_800D4FF4 (Fighter_GObj *gobj) |
| void | ftCo_Rebirth_Anim (Fighter_GObj *gobj) |
| void | ftCo_Rebirth_IASA (Fighter_GObj *gobj) |
| void | ftCo_Rebirth_Phys (Fighter_GObj *gobj) |
| void | ftCo_Rebirth_Coll (HSD_GObj *gobj) |
| void | fn_800D54A4 (Fighter_GObj *gobj) |
| void | fn_800D55B4 (Fighter_GObj *gobj) |
| void | ftCo_800D5600 (Fighter_GObj *gobj) |
| void | ftCo_RebirthWait_Anim (Fighter_GObj *gobj) |
| void | ftCo_RebirthWait_IASA (Fighter_GObj *gobj) |
| void | ftCo_RebirthWait_Phys (Fighter_GObj *gobj) |
| void | ftCo_RebirthWait_Coll (Fighter_GObj *gobj) |
| void | fn_800D5A30 (Fighter_GObj *gobj) |
| void | ftCo_Rebirth_Cam (Fighter_GObj *gobj) |
| void fn_800D4DD4 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DeadUpFall_Cam | ( | Fighter_GObj * | gobj | ) |
| void ftCo_800D4E50 | ( | Fighter * | fp, |
| Vec3 * | arg1, | ||
| int | arg2, | ||
| float | arg8 | ||
| ) |
|
inlinestatic |
| void ftCo_800D4F24 | ( | Fighter_GObj * | gobj, |
| int | index | ||
| ) |
| void ftCo_800D4FF4 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Rebirth_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Rebirth_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Rebirth_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Rebirth_Coll | ( | HSD_GObj * | gobj | ) |
| void fn_800D54A4 | ( | Fighter_GObj * | gobj | ) |
| void fn_800D55B4 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_800D5600 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_RebirthWait_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_RebirthWait_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_RebirthWait_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_RebirthWait_Coll | ( | Fighter_GObj * | gobj | ) |
| void fn_800D5A30 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Rebirth_Cam | ( | Fighter_GObj * | gobj | ) |