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ft_0D4D.h
Go to the documentation of this file.
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#ifndef GALE01_0D4DD4
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#define GALE01_0D4DD4
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#include <
melee/ft/forward.h
>
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/* 0D4DD4 */
void
fn_800D4DD4
(Fighter_GObj* gobj);
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/* 0D4E30 */
void
ftCo_DeadUpFall_Cam
(Fighter_GObj* gobj);
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/* 0D4E50 */
void
ftCo_800D4E50
(
Fighter
*,
Vec3
*,
int
,
float
);
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/* 0D4F24 */
void
ftCo_800D4F24
(Fighter_GObj* gobj,
int
index
);
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/* 0D4FF4 */
void
ftCo_800D4FF4
(Fighter_GObj* gobj);
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/* 0D52F8 */
void
ftCo_Rebirth_Anim
(Fighter_GObj* gobj);
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/* 0D5358 */
void
ftCo_Rebirth_IASA
(Fighter_GObj* gobj);
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/* 0D535C */
void
ftCo_Rebirth_Phys
(Fighter_GObj* gobj);
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/* 0D5470 */
void
ftCo_Rebirth_Coll
(Fighter_GObj* gobj);
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/* 0D54A4 */
void
fn_800D54A4
(Fighter_GObj* gobj);
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/* 0D55B4 */
void
fn_800D55B4
(Fighter_GObj* gobj);
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/* 0D5600 */
void
ftCo_800D5600
(Fighter_GObj* gobj);
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/* 0D56EC */
void
ftCo_RebirthWait_Anim
(Fighter_GObj* gobj);
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/* 0D575C */
void
ftCo_RebirthWait_IASA
(Fighter_GObj* gobj);
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/* 0D58F4 */
void
ftCo_RebirthWait_Phys
(Fighter_GObj* gobj);
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/* 0D5A08 */
void
ftCo_RebirthWait_Coll
(Fighter_GObj* gobj);
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/* 0D5A30 */
void
fn_800D5A30
(Fighter_GObj* gobj);
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/* 0D5A6C */
void
ftCo_Rebirth_Cam
(Fighter_GObj* gobj);
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#endif
index
static u8 index[20][3]
Definition
GXDraw.c:424
ftCo_800D4F24
void ftCo_800D4F24(Fighter_GObj *gobj, int index)
Definition
ft_0D4D.c:85
ftCo_800D4FF4
void ftCo_800D4FF4(Fighter_GObj *gobj)
Definition
ft_0D4D.c:100
ftCo_Rebirth_Anim
void ftCo_Rebirth_Anim(Fighter_GObj *gobj)
Definition
ft_0D4D.c:164
fn_800D5A30
void fn_800D5A30(Fighter_GObj *gobj)
Definition
ft_0D4D.c:369
ftCo_DeadUpFall_Cam
void ftCo_DeadUpFall_Cam(Fighter_GObj *gobj)
Definition
ft_0D4D.c:52
ftCo_RebirthWait_Anim
void ftCo_RebirthWait_Anim(Fighter_GObj *gobj)
Definition
ft_0D4D.c:277
ftCo_800D4E50
void ftCo_800D4E50(Fighter *, Vec3 *, int, float)
Definition
ft_0D4D.c:57
ftCo_800D5600
void ftCo_800D5600(Fighter_GObj *gobj)
Definition
ft_0D4D.c:253
ftCo_RebirthWait_Phys
void ftCo_RebirthWait_Phys(Fighter_GObj *gobj)
Definition
ft_0D4D.c:328
ftCo_Rebirth_Coll
void ftCo_Rebirth_Coll(Fighter_GObj *gobj)
ftCo_Rebirth_IASA
void ftCo_Rebirth_IASA(Fighter_GObj *gobj)
Definition
ft_0D4D.c:174
ftCo_RebirthWait_Coll
void ftCo_RebirthWait_Coll(Fighter_GObj *gobj)
Definition
ft_0D4D.c:364
fn_800D4DD4
void fn_800D4DD4(Fighter_GObj *gobj)
Definition
ft_0D4D.c:34
ftCo_Rebirth_Phys
void ftCo_Rebirth_Phys(Fighter_GObj *gobj)
Definition
ft_0D4D.c:176
fn_800D55B4
void fn_800D55B4(Fighter_GObj *gobj)
Definition
ft_0D4D.c:242
ftCo_Rebirth_Cam
void ftCo_Rebirth_Cam(Fighter_GObj *gobj)
Definition
ft_0D4D.c:374
fn_800D54A4
void fn_800D54A4(Fighter_GObj *gobj)
Definition
ft_0D4D.c:218
ftCo_RebirthWait_IASA
void ftCo_RebirthWait_IASA(Fighter_GObj *gobj)
Definition
ft_0D4D.c:288
Vec3
struct Vec Vec3
forward.h
Fighter
Definition
types.h:1481
src
melee
ft
ft_0D4D.h
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