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ftCo_Thrown.c File Reference
#include "ftCo_Thrown.h"
#include <melee/ft/forward.h>
#include "forward.h"
#include "ftCo_Attack100.h"
#include "ftCo_CaptureCut.h"
#include "ftCo_Damage.h"
#include <melee/ft/fighter.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftcoll.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/ftparts.h>
#include <melee/ft/inlines.h>
#include <melee/ft/types.h>
#include <melee/lb/lb_00B0.h>
#include <melee/pl/plbonuslib.h>

Functions

static void ftCo_800DE5A4 (Fighter_GObj *)
void ftCo_800DE3FC (Fighter_GObj *gobj, FtMotionId msid, float anim_speed)
void ftCo_800DE508 (Fighter_GObj *gobj)
 Assigned to Fighter::accessory1_cb.
void ftCo_ThrownF_Anim (Fighter_GObj *gobj)
void ftCo_ThrownF_IASA (Fighter_GObj *gobj)
void ftCo_ThrownF_Phys (Fighter_GObj *gobj)
void ftCo_ThrownF_Coll (Fighter_GObj *gobj)
void ftCo_ThrownB_Anim (Fighter_GObj *gobj)
void ftCo_ThrownB_IASA (Fighter_GObj *gobj)
void ftCo_ThrownB_Phys (Fighter_GObj *gobj)
void ftCo_ThrownB_Coll (Fighter_GObj *gobj)
void ftCo_ThrownHi_Anim (Fighter_GObj *gobj)
void ftCo_ThrownHi_IASA (Fighter_GObj *gobj)
void ftCo_ThrownHi_Phys (Fighter_GObj *gobj)
void ftCo_ThrownHi_Coll (Fighter_GObj *gobj)
void ftCo_ThrownHi_Cam (Fighter_GObj *gobj)
void ftCo_ThrownLw_Anim (Fighter_GObj *gobj)
void ftCo_ThrownLw_IASA (Fighter_GObj *gobj)
void ftCo_ThrownLw_Phys (Fighter_GObj *gobj)
void ftCo_ThrownLw_Coll (Fighter_GObj *gobj)
void fn_800DE798 (Fighter_GObj *gobj)
static int calcKnockbackAngle (bool is_upward)
static float calcFacingDir (Fighter *fp)
void ftCo_800DE7C0 (Fighter_GObj *gobj, Fighter_GObj *victim, bool is_upward)
void ftCo_800DE854 (Fighter_GObj *gobj)
void ftCo_800DE920 (Fighter_GObj *gobj, f32 anim_timer)
void ftCo_800DE974 (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_800DE5A4()

void ftCo_800DE5A4 ( Fighter_GObj * arg0)
static

◆ ftCo_800DE3FC()

void ftCo_800DE3FC ( Fighter_GObj * gobj,
FtMotionId msid,
float anim_speed )

◆ ftCo_800DE508()

void ftCo_800DE508 ( Fighter_GObj * gobj)

Assigned to Fighter::accessory1_cb.

◆ ftCo_ThrownF_Anim()

void ftCo_ThrownF_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrownF_IASA()

void ftCo_ThrownF_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrownF_Phys()

void ftCo_ThrownF_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrownF_Coll()

void ftCo_ThrownF_Coll ( Fighter_GObj * gobj)

◆ ftCo_ThrownB_Anim()

void ftCo_ThrownB_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrownB_IASA()

void ftCo_ThrownB_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrownB_Phys()

void ftCo_ThrownB_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrownB_Coll()

void ftCo_ThrownB_Coll ( Fighter_GObj * gobj)

◆ ftCo_ThrownHi_Anim()

void ftCo_ThrownHi_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrownHi_IASA()

void ftCo_ThrownHi_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrownHi_Phys()

void ftCo_ThrownHi_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrownHi_Coll()

void ftCo_ThrownHi_Coll ( Fighter_GObj * gobj)

◆ ftCo_ThrownHi_Cam()

void ftCo_ThrownHi_Cam ( Fighter_GObj * gobj)

◆ ftCo_ThrownLw_Anim()

void ftCo_ThrownLw_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrownLw_IASA()

void ftCo_ThrownLw_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrownLw_Phys()

void ftCo_ThrownLw_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrownLw_Coll()

void ftCo_ThrownLw_Coll ( Fighter_GObj * gobj)

◆ fn_800DE798()

void fn_800DE798 ( Fighter_GObj * gobj)

◆ calcKnockbackAngle()

int calcKnockbackAngle ( bool is_upward)
inlinestatic

◆ calcFacingDir()

float calcFacingDir ( Fighter * fp)
inlinestatic

◆ ftCo_800DE7C0()

void ftCo_800DE7C0 ( Fighter_GObj * gobj,
Fighter_GObj * victim,
bool is_upward )

◆ ftCo_800DE854()

void ftCo_800DE854 ( Fighter_GObj * gobj)

◆ ftCo_800DE920()

void ftCo_800DE920 ( Fighter_GObj * gobj,
f32 anim_timer )

◆ ftCo_800DE974()

void ftCo_800DE974 ( Fighter_GObj * gobj)