SSBM Decomp
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ftCo_Thrown.c File Reference
#include "ftCo_Thrown.h"
#include "ftCommon/ftCo_CaptureCut.h"
#include "ftCommon/ftCo_Throw.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ft/ftcamera.h"
#include "ft/ftcoll.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_Damage.h"
#include "lb/lb_00B0.h"
#include <baselib/gobj.h>
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

static void ftCo_800DE5A4 (Fighter_GObj *)
 
void ftCo_800DE3FC (Fighter_GObj *gobj, FtMotionId msid, float anim_speed)
 
void ftCo_800DE508 (Fighter_GObj *gobj)
 Assigned to Fighter::accessory1_cb.
 
void ftCo_ThrownF_Anim (Fighter_GObj *gobj)
 
void ftCo_ThrownF_IASA (Fighter_GObj *gobj)
 
void ftCo_ThrownF_Phys (Fighter_GObj *gobj)
 
void ftCo_ThrownF_Coll (Fighter_GObj *gobj)
 
void ftCo_ThrownB_Anim (Fighter_GObj *gobj)
 
void ftCo_ThrownB_IASA (Fighter_GObj *gobj)
 
void ftCo_ThrownB_Phys (Fighter_GObj *gobj)
 
void ftCo_ThrownB_Coll (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_Anim (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_IASA (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_Phys (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_Coll (Fighter_GObj *gobj)
 
void ftCo_ThrownHi_Cam (Fighter_GObj *gobj)
 
void ftCo_ThrownLw_Anim (Fighter_GObj *gobj)
 
void ftCo_ThrownLw_IASA (Fighter_GObj *gobj)
 
void ftCo_ThrownLw_Phys (Fighter_GObj *gobj)
 
void ftCo_ThrownLw_Coll (Fighter_GObj *gobj)
 
void fn_800DE798 (Fighter_GObj *gobj)
 
static int calcKnockbackAngle (bool is_upward)
 
static float calcFacingDir (Fighter *fp)
 
void ftCo_800DE7C0 (Fighter_GObj *gobj, Fighter_GObj *victim, bool is_upward)
 
void ftCo_800DE854 (Fighter_GObj *gobj)
 
void ftCo_800DE920 (Fighter_GObj *gobj, f32 anim_timer)
 
void ftCo_800DE974 (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_800DE5A4()

void ftCo_800DE5A4 ( Fighter_GObj *  arg0)
static

◆ ftCo_800DE3FC()

void ftCo_800DE3FC ( Fighter_GObj *  gobj,
FtMotionId  msid,
float  anim_speed 
)

◆ ftCo_800DE508()

void ftCo_800DE508 ( Fighter_GObj *  gobj)

Assigned to Fighter::accessory1_cb.

◆ ftCo_ThrownF_Anim()

void ftCo_ThrownF_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ThrownF_IASA()

void ftCo_ThrownF_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ThrownF_Phys()

void ftCo_ThrownF_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ThrownF_Coll()

void ftCo_ThrownF_Coll ( Fighter_GObj *  gobj)

◆ ftCo_ThrownB_Anim()

void ftCo_ThrownB_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ThrownB_IASA()

void ftCo_ThrownB_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ThrownB_Phys()

void ftCo_ThrownB_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ThrownB_Coll()

void ftCo_ThrownB_Coll ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_Anim()

void ftCo_ThrownHi_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_IASA()

void ftCo_ThrownHi_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_Phys()

void ftCo_ThrownHi_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_Coll()

void ftCo_ThrownHi_Coll ( Fighter_GObj *  gobj)

◆ ftCo_ThrownHi_Cam()

void ftCo_ThrownHi_Cam ( Fighter_GObj *  gobj)

◆ ftCo_ThrownLw_Anim()

void ftCo_ThrownLw_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ThrownLw_IASA()

void ftCo_ThrownLw_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ThrownLw_Phys()

void ftCo_ThrownLw_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ThrownLw_Coll()

void ftCo_ThrownLw_Coll ( Fighter_GObj *  gobj)

◆ fn_800DE798()

void fn_800DE798 ( Fighter_GObj *  gobj)

◆ calcKnockbackAngle()

static int calcKnockbackAngle ( bool  is_upward)
inlinestatic

◆ calcFacingDir()

static float calcFacingDir ( Fighter fp)
inlinestatic

◆ ftCo_800DE7C0()

void ftCo_800DE7C0 ( Fighter_GObj *  gobj,
Fighter_GObj *  victim,
bool  is_upward 
)

◆ ftCo_800DE854()

void ftCo_800DE854 ( Fighter_GObj *  gobj)

◆ ftCo_800DE920()

void ftCo_800DE920 ( Fighter_GObj *  gobj,
f32  anim_timer 
)

◆ ftCo_800DE974()

void ftCo_800DE974 ( Fighter_GObj *  gobj)