SSBM Decomp
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#include "ftCo_Thrown.h"
#include "ftCommon/ftCo_CaptureCut.h"
#include "ftCommon/ftCo_Throw.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ft/ftcamera.h"
#include "ft/ftcoll.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_Damage.h"
#include "lb/lb_00B0.h"
#include <baselib/gobj.h>
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>
Functions | |
static void | ftCo_800DE5A4 (Fighter_GObj *) |
void | ftCo_800DE3FC (Fighter_GObj *gobj, FtMotionId msid, float anim_speed) |
void | ftCo_800DE508 (Fighter_GObj *gobj) |
Assigned to Fighter::accessory1_cb. | |
void | ftCo_ThrownF_Anim (Fighter_GObj *gobj) |
void | ftCo_ThrownF_IASA (Fighter_GObj *gobj) |
void | ftCo_ThrownF_Phys (Fighter_GObj *gobj) |
void | ftCo_ThrownF_Coll (Fighter_GObj *gobj) |
void | ftCo_ThrownB_Anim (Fighter_GObj *gobj) |
void | ftCo_ThrownB_IASA (Fighter_GObj *gobj) |
void | ftCo_ThrownB_Phys (Fighter_GObj *gobj) |
void | ftCo_ThrownB_Coll (Fighter_GObj *gobj) |
void | ftCo_ThrownHi_Anim (Fighter_GObj *gobj) |
void | ftCo_ThrownHi_IASA (Fighter_GObj *gobj) |
void | ftCo_ThrownHi_Phys (Fighter_GObj *gobj) |
void | ftCo_ThrownHi_Coll (Fighter_GObj *gobj) |
void | ftCo_ThrownHi_Cam (Fighter_GObj *gobj) |
void | ftCo_ThrownLw_Anim (Fighter_GObj *gobj) |
void | ftCo_ThrownLw_IASA (Fighter_GObj *gobj) |
void | ftCo_ThrownLw_Phys (Fighter_GObj *gobj) |
void | ftCo_ThrownLw_Coll (Fighter_GObj *gobj) |
void | fn_800DE798 (Fighter_GObj *gobj) |
static int | calcKnockbackAngle (bool is_upward) |
static float | calcFacingDir (Fighter *fp) |
void | ftCo_800DE7C0 (Fighter_GObj *gobj, Fighter_GObj *victim, bool is_upward) |
void | ftCo_800DE854 (Fighter_GObj *gobj) |
void | ftCo_800DE920 (Fighter_GObj *gobj, f32 anim_timer) |
void | ftCo_800DE974 (Fighter_GObj *gobj) |
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static |
void ftCo_800DE3FC | ( | Fighter_GObj * | gobj, |
FtMotionId | msid, | ||
float | anim_speed | ||
) |
void ftCo_800DE508 | ( | Fighter_GObj * | gobj | ) |
Assigned to Fighter::accessory1_cb.
void ftCo_ThrownF_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownF_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownF_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownF_Coll | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownB_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownB_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownB_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownB_Coll | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownHi_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownHi_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownHi_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownHi_Coll | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownHi_Cam | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownLw_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownLw_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownLw_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrownLw_Coll | ( | Fighter_GObj * | gobj | ) |
void fn_800DE798 | ( | Fighter_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
void ftCo_800DE7C0 | ( | Fighter_GObj * | gobj, |
Fighter_GObj * | victim, | ||
bool | is_upward | ||
) |
void ftCo_800DE854 | ( | Fighter_GObj * | gobj | ) |
void ftCo_800DE920 | ( | Fighter_GObj * | gobj, |
f32 | anim_timer | ||
) |
void ftCo_800DE974 | ( | Fighter_GObj * | gobj | ) |