SSBM Decomp
Loading...
Searching...
No Matches
ftCo_AttackS4.c File Reference
#include <platform.h>
#include "ftCommon/forward.h"
#include <dolphin/mtx/forward.h>
#include <baselib/forward.h>
#include "ftCo_AttackS4.h"
#include "ftCo_Attack1.h"
#include "ftCo_AttackHi3.h"
#include "ftCo_AttackHi4.h"
#include "ftCo_AttackLw3.h"
#include "ftCo_AttackLw4.h"
#include "ftCo_AttackS3.h"
#include "ftCo_Guard.h"
#include "ftCo_ItemThrow.h"
#include "ftCo_SpecialS.h"
#include "math.h"
#include "ef/eflib.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ft_0CDD.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/ftattacks4combo.h"
#include "ft/ftcommon.h"
#include "ft/ftdata.h"
#include "ft/ftswing.h"
#include "ft/types.h"
#include "ftGameWatch/ftGw_AttackS4.h"
#include "ftNess/ftNs_AttackS4.h"
#include "ftPeach/ftPe_AttackS4.h"
#include "it/it_26B1.h"
#include <common_structs.h>

Enumerations

enum  cmd_var_idx { cmd_unk0_bool }
 

Functions

static bool checkItemThrow (ftCo_GObj *gobj, float stick_x_sign)
 
static void decideFighter (ftCo_GObj *gobj, float stick_x_sign, float stick_angle)
 
static void doEnter (ftCo_GObj *gobj, float stick_angle)
 
static bool checkLStick (Fighter *fp)
 
bool ftCo_AttackS4_CheckInput (ftCo_GObj *gobj)
 
static bool checkFacingDir (Fighter *fp)
 
bool ftCo_AttackS4_8008C114 (ftCo_GObj *gobj)
 
void decideFighter (HSD_GObj *gobj, float stick_x_sign, float stick_angle)
 
void ftCo_AttackS4_Anim (ftCo_GObj *gobj)
 
void ftCo_AttackS4_IASA (HSD_GObj *gobj)
 
void ftCo_AttackS4_Phys (ftCo_GObj *gobj)
 
void ftCo_AttackS4_Coll (ftCo_GObj *gobj)
 

Enumeration Type Documentation

◆ cmd_var_idx

Enumerator
cmd_unk0_bool 

Function Documentation

◆ checkItemThrow()

static bool checkItemThrow ( ftCo_GObj gobj,
float  stick_x_sign 
)
static

◆ decideFighter() [1/2]

static void decideFighter ( ftCo_GObj gobj,
float  stick_x_sign,
float  stick_angle 
)
static

◆ doEnter()

static void doEnter ( ftCo_GObj gobj,
float  stick_angle 
)
static

◆ checkLStick()

static bool checkLStick ( Fighter fp)
static

◆ ftCo_AttackS4_CheckInput()

bool ftCo_AttackS4_CheckInput ( ftCo_GObj gobj)

◆ checkFacingDir()

static bool checkFacingDir ( Fighter fp)
static

◆ ftCo_AttackS4_8008C114()

bool ftCo_AttackS4_8008C114 ( ftCo_GObj gobj)
Todo:
Can maybe be combined with ftCo_AttackS4_CheckInput

◆ decideFighter() [2/2]

void decideFighter ( HSD_GObj gobj,
float  stick_x_sign,
float  stick_angle 
)

◆ ftCo_AttackS4_Anim()

void ftCo_AttackS4_Anim ( ftCo_GObj gobj)

◆ ftCo_AttackS4_IASA()

void ftCo_AttackS4_IASA ( HSD_GObj gobj)

◆ ftCo_AttackS4_Phys()

void ftCo_AttackS4_Phys ( ftCo_GObj gobj)

◆ ftCo_AttackS4_Coll()

void ftCo_AttackS4_Coll ( ftCo_GObj gobj)