void ftGw_ItemTorchSetup(HSD_GObj *gobj)
0x8014A848 https://decomp.me/scratch/hi2oZ // Spawn Fire Attack Torch and set up callbacks
Definition ftGw_AttackS4.c:22
void ftGw_AttackS4_ItemTorchEnterHitlag(HSD_GObj *gobj)
0x8014A990 https://decomp.me/scratch/Y9bAE // Apply hitlag to Mr.
Definition ftGw_AttackS4.c:71
void ftGw_AttackS4_IASA(HSD_GObj *gobj)
0x8014AAC4 https://decomp.me/scratch/njlQ8 // Mr.
Definition ftGw_AttackS4.c:133
void ftGw_AttackS4_Coll(HSD_GObj *gobj)
0x8014AB14 https://decomp.me/scratch/OHANe Mr.
Definition ftGw_AttackS4.c:153
void ftGw_AttackS4_Enter(HSD_GObj *gobj)
0x8014AA10 https://decomp.me/scratch/GDWNx // Mr.
Definition ftGw_AttackS4.c:106
void ftGw_AttackS4_ItemTorchSetFlag(HSD_GObj *gobj)
0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.
Definition ftGw_AttackS4.c:48
void ftGw_AttackS4_Anim(HSD_GObj *gobj)
0x8014AA88 https://decomp.me/scratch/41MqW // Mr.
Definition ftGw_AttackS4.c:123
void ftGw_AttackS4_Phys(HSD_GObj *gobj)
0x8014AAF4 https://decomp.me/scratch/hNIyC // Mr.
Definition ftGw_AttackS4.c:145
bool ftGw_AttackS4_ItemCheckTorchRemove(HSD_GObj *gobj)
0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.
Definition ftGw_AttackS4.c:92
void ftGw_AttackS4_ItemTorchOnDamage(HSD_GObj *gobj)
0x8014A938 https://decomp.me/scratch/mIWB3 // Remove Mr.
Definition ftGw_AttackS4.c:57
void ftGw_AttackS4_ItemTorchExitHitlag(HSD_GObj *gobj)
0x8014A9C0 https://decomp.me/scratch/OGia3 // End hitlag for Mr.
Definition ftGw_AttackS4.c:81
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26