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ftattacks4combo.h
Go to the documentation of this file.
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#ifndef GALE01_0CECE8
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#define GALE01_0CECE8
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#include <
melee/ft/forward.h
>
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/* 0CECE8 */
bool
ftCo_800CECE8
(Fighter_GObj*
gobj
);
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/* 0CED30 */
void
ftCo_800CED30
(Fighter_GObj*
gobj
);
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/* 0CEDE0 */
void
ftCo_AttackS42_Anim
(Fighter_GObj*
gobj
);
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/* 0CEE00 */
void
ftCo_AttackS42_IASA
(Fighter_GObj*
gobj
);
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/* 0CEE30 */
void
ftCo_AttackS42_Phys
(Fighter_GObj*
gobj
);
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/* 0CEE50 */
void
ftCo_AttackS42_Coll
(Fighter_GObj*
gobj
);
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#endif
ftCo_800CED30
void ftCo_800CED30(Fighter_GObj *gobj)
This atrocious-looking code is the only way I could get the compiler to spit out the redundant branch...
Definition
ftattacks4combo.c:21
ftCo_AttackS42_IASA
void ftCo_AttackS42_IASA(Fighter_GObj *gobj)
Definition
ftattacks4combo.c:54
ftCo_AttackS42_Coll
void ftCo_AttackS42_Coll(Fighter_GObj *gobj)
Definition
ftattacks4combo.c:67
ftCo_AttackS42_Phys
void ftCo_AttackS42_Phys(Fighter_GObj *gobj)
Definition
ftattacks4combo.c:62
ftCo_800CECE8
bool ftCo_800CECE8(Fighter_GObj *gobj)
Definition
ftattacks4combo.c:8
ftCo_AttackS42_Anim
void ftCo_AttackS42_Anim(Fighter_GObj *gobj)
Definition
ftattacks4combo.c:49
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
src
melee
ft
ftattacks4combo.h
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