SSBM Decomp
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ftCo_AttackLw3.c File Reference
#include "ftCo_AttackLw3.h"
#include "ftCo_Attack1.h"
#include "ftCo_AttackHi3.h"
#include "ftCo_AttackHi4.h"
#include "ftCo_AttackLw4.h"
#include "ftCo_AttackS3.h"
#include "ftCo_AttackS4.h"
#include "ftCo_ItemThrow.h"
#include "ftpickupitem.h"
#include <platform.h>
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0881.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_Dash.h"
#include "ftCommon/ftCo_Jump.h"
#include "ftCommon/ftCo_Squat.h"
#include "ftCommon/ftCo_SquatWait.h"
#include "ftCommon/ftCo_Turn.h"
#include "ftCommon/ftCo_Walk.h"
#include "ftCommon/types.h"
#include "ftGameWatch/ftGw_AttackLw3.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Enumerations

enum  cmd_var_idx { cmd_unk0_bool }

Functions

static void callUnk (Fighter_GObj *gobj)
static void decideFighter (Fighter_GObj *gobj)
static void doEnter (Fighter_GObj *gobj)
bool ftCo_AttackLw3_CheckInput (Fighter_GObj *gobj)
void callUnk (HSD_GObj *gobj)
void decideFighter (HSD_GObj *gobj)
static void wrapper (Fighter_GObj *gobj)
void ftCo_AttackLw3_Anim (HSD_GObj *gobj)
static bool checkPadA (Fighter_GObj *gobj)
static bool checkItemThrowInput (Fighter_GObj *gobj)
void ftCo_AttackLw3_IASA (HSD_GObj *gobj)
void ftCo_AttackLw3_Phys (Fighter_GObj *gobj)
void ftCo_AttackLw3_Coll (Fighter_GObj *gobj)

Enumeration Type Documentation

◆ cmd_var_idx

Enumerator
cmd_unk0_bool 

Function Documentation

◆ callUnk() [1/2]

void callUnk ( Fighter_GObj * gobj)
static

◆ decideFighter() [1/2]

void decideFighter ( Fighter_GObj * gobj)
static

◆ doEnter()

void doEnter ( Fighter_GObj * gobj)
static

◆ ftCo_AttackLw3_CheckInput()

bool ftCo_AttackLw3_CheckInput ( Fighter_GObj * gobj)

◆ callUnk() [2/2]

void callUnk ( HSD_GObj * gobj)

◆ decideFighter() [2/2]

void decideFighter ( HSD_GObj * gobj)

◆ wrapper()

void wrapper ( Fighter_GObj * gobj)
static
Todo
This is fake.

◆ ftCo_AttackLw3_Anim()

void ftCo_AttackLw3_Anim ( HSD_GObj * gobj)

◆ checkPadA()

bool checkPadA ( Fighter_GObj * gobj)
static

◆ checkItemThrowInput()

bool checkItemThrowInput ( Fighter_GObj * gobj)
static

◆ ftCo_AttackLw3_IASA()

void ftCo_AttackLw3_IASA ( HSD_GObj * gobj)

◆ ftCo_AttackLw3_Phys()

void ftCo_AttackLw3_Phys ( Fighter_GObj * gobj)

◆ ftCo_AttackLw3_Coll()

void ftCo_AttackLw3_Coll ( Fighter_GObj * gobj)