SSBM Decomp
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#include "ftCo_AttackLw3.h"
#include "ftCo_Attack1.h"
#include "ftCo_AttackHi3.h"
#include "ftCo_AttackHi4.h"
#include "ftCo_AttackLw4.h"
#include "ftCo_AttackS3.h"
#include "ftCo_AttackS4.h"
#include "ftCo_ItemThrow.h"
#include "ftpickupitem.h"
#include <platform.h>
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0881.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_Dash.h"
#include "ftCommon/ftCo_Jump.h"
#include "ftCommon/ftCo_Squat.h"
#include "ftCommon/ftCo_SquatWait.h"
#include "ftCommon/ftCo_Turn.h"
#include "ftCommon/ftCo_Walk.h"
#include "ftCommon/types.h"
#include "ftGameWatch/ftGw_AttackLw3.h"
#include <baselib/forward.h>
#include <common_structs.h>
#include <dolphin/mtx.h>
Enumerations | |
enum | cmd_var_idx { cmd_unk0_bool } |
Functions | |
static void | callUnk (Fighter_GObj *gobj) |
static void | decideFighter (Fighter_GObj *gobj) |
static void | doEnter (Fighter_GObj *gobj) |
bool | ftCo_AttackLw3_CheckInput (Fighter_GObj *gobj) |
void | callUnk (HSD_GObj *gobj) |
void | decideFighter (HSD_GObj *gobj) |
static void | wrapper (Fighter_GObj *gobj) |
void | ftCo_AttackLw3_Anim (HSD_GObj *gobj) |
static bool | checkPadA (Fighter_GObj *gobj) |
static bool | checkItemThrowInput (Fighter_GObj *gobj) |
void | ftCo_AttackLw3_IASA (HSD_GObj *gobj) |
void | ftCo_AttackLw3_Phys (Fighter_GObj *gobj) |
void | ftCo_AttackLw3_Coll (Fighter_GObj *gobj) |
enum cmd_var_idx |
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bool ftCo_AttackLw3_CheckInput | ( | Fighter_GObj * | gobj | ) |
void callUnk | ( | HSD_GObj * | gobj | ) |
void decideFighter | ( | HSD_GObj * | gobj | ) |
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void ftCo_AttackLw3_Anim | ( | HSD_GObj * | gobj | ) |
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void ftCo_AttackLw3_IASA | ( | HSD_GObj * | gobj | ) |
void ftCo_AttackLw3_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_AttackLw3_Coll | ( | Fighter_GObj * | gobj | ) |