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SSBM Decomp
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#include "ftCo_AttackLw3.h"#include <Runtime/platform.h>#include <sysdolphin/baselib/forward.h>#include "forward.h"#include "ftCo_Attack1.h"#include "ftCo_AttackHi3.h"#include "ftCo_AttackHi4.h"#include "ftCo_AttackLw4.h"#include "ftCo_AttackS3.h"#include "ftCo_AttackS4.h"#include "ftCo_Dash.h"#include "ftCo_ItemThrow.h"#include "ftCo_Jump.h"#include "ftCo_Squat.h"#include "ftCo_SquatWait.h"#include "ftCo_Turn.h"#include "ftCo_Walk.h"#include "ftpickupitem.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ft_0892.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftcommon.h>#include <melee/ft/kinds/ftGameWatch/ftgamewatchattacklw3.h>#include <melee/ft/types.h>Enumerations | |
| enum | cmd_var_idx { cmd_unk0_bool } |
Functions | |
| static void | callUnk (Fighter_GObj *gobj) |
| static void | decideFighter (Fighter_GObj *gobj) |
| static void | doEnter (Fighter_GObj *gobj) |
| bool | ftCo_AttackLw3_CheckInput (Fighter_GObj *gobj) |
| void | callUnk (HSD_GObj *gobj) |
| void | decideFighter (HSD_GObj *gobj) |
| static void | wrapper (Fighter_GObj *gobj) |
| void | ftCo_AttackLw3_Anim (HSD_GObj *gobj) |
| static bool | checkPadA (Fighter_GObj *gobj) |
| static bool | checkItemThrowInput (Fighter_GObj *gobj) |
| void | ftCo_AttackLw3_IASA (HSD_GObj *gobj) |
| void | ftCo_AttackLw3_Phys (Fighter_GObj *gobj) |
| void | ftCo_AttackLw3_Coll (Fighter_GObj *gobj) |
| enum cmd_var_idx |
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| bool ftCo_AttackLw3_CheckInput | ( | Fighter_GObj * | gobj | ) |
| void callUnk | ( | HSD_GObj * | gobj | ) |
| void decideFighter | ( | HSD_GObj * | gobj | ) |
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| void ftCo_AttackLw3_Anim | ( | HSD_GObj * | gobj | ) |
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| void ftCo_AttackLw3_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCo_AttackLw3_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_AttackLw3_Coll | ( | Fighter_GObj * | gobj | ) |