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SSBM Decomp
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#include "ftCo_AttackLw3.h"#include "ftCo_Attack1.h"#include "ftCo_AttackHi3.h"#include "ftCo_AttackHi4.h"#include "ftCo_AttackLw4.h"#include "ftCo_AttackS3.h"#include "ftCo_AttackS4.h"#include "ftCo_ItemThrow.h"#include "ftpickupitem.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ft_0881.h"#include "ft/ft_0892.h"#include "ft/ftanim.h"#include "ft/ftcommon.h"#include "ft/types.h"#include "ftCommon/forward.h"#include "ftCommon/ftCo_Dash.h"#include "ftCommon/ftCo_Jump.h"#include "ftCommon/ftCo_Squat.h"#include "ftCommon/ftCo_SquatWait.h"#include "ftCommon/ftCo_Turn.h"#include "ftCommon/ftCo_Walk.h"#include "ftCommon/types.h"#include "ftGameWatch/ftGw_AttackLw3.h"#include <baselib/forward.h>#include <common_structs.h>#include <dolphin/mtx.h>Enumerations | |
| enum | cmd_var_idx { cmd_unk0_bool } |
Functions | |
| static void | callUnk (Fighter_GObj *gobj) |
| static void | decideFighter (Fighter_GObj *gobj) |
| static void | doEnter (Fighter_GObj *gobj) |
| bool | ftCo_AttackLw3_CheckInput (Fighter_GObj *gobj) |
| void | callUnk (HSD_GObj *gobj) |
| void | decideFighter (HSD_GObj *gobj) |
| static void | wrapper (Fighter_GObj *gobj) |
| void | ftCo_AttackLw3_Anim (HSD_GObj *gobj) |
| static bool | checkPadA (Fighter_GObj *gobj) |
| static bool | checkItemThrowInput (Fighter_GObj *gobj) |
| void | ftCo_AttackLw3_IASA (HSD_GObj *gobj) |
| void | ftCo_AttackLw3_Phys (Fighter_GObj *gobj) |
| void | ftCo_AttackLw3_Coll (Fighter_GObj *gobj) |
| enum cmd_var_idx |
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| bool ftCo_AttackLw3_CheckInput | ( | Fighter_GObj * | gobj | ) |
| void callUnk | ( | HSD_GObj * | gobj | ) |
| void decideFighter | ( | HSD_GObj * | gobj | ) |
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| void ftCo_AttackLw3_Anim | ( | HSD_GObj * | gobj | ) |
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| void ftCo_AttackLw3_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCo_AttackLw3_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_AttackLw3_Coll | ( | Fighter_GObj * | gobj | ) |