|
SSBM Decomp
|
#include "ifstatus.h"#include <placeholder.h>#include "if_2F72.h"#include "ifall.h"#include "ifcoget.h"#include "ifstock.h"#include "types.h"#include <melee/gm/gm_unsplit.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbarchive.h>#include <melee/mn/mnmain.h>#include <melee/pl/player.h>#include <melee/sc/types.h>#include <sysdolphin/baselib/aobj.h>#include <sysdolphin/baselib/dobj.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/gobjgxlink.h>#include <sysdolphin/baselib/gobjobject.h>#include <sysdolphin/baselib/gobjplink.h>#include <sysdolphin/baselib/gobjproc.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/mobj.h>#include <sysdolphin/baselib/mtx.h>#include <sysdolphin/baselib/random.h>#include <sysdolphin/baselib/tobj.h>Data Structures | |
| struct | FlagsX |
| struct | UnkX |
Macros | |
| #define | ASSERT_NOT_NULL(value, line) |
| "jobj.h" @ lbl_804D57B0 "jobj" @ lbl_804D57B8 | |
Variables | |
| static u8 | ifStatus_804D57A8 [] = { 0xFF, 0xFF, 0xFF, 0xFF } |
| static u8 | ifStatus_804D57AC [] = { 0x50, 0x00, 0x00, 0xFF } |
| static u8 | ifStatus_804D6D60 |
| static s8 | ifStatus_804D6D61 |
| char | num_models_name [] = "DmgNum_scene_models" |
| char | mrk_models_name [] = "DmgMrk_scene_models" |
| HudIndex | ifStatus_HudInfo |
| #define ASSERT_NOT_NULL | ( | value, | |
| line ) |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
| void ifStatus_802F4B84 | ( | IfDamageState * | state, |
| s32 | is_stamina ) |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
| void ifStatus_802F4EDC | ( | HSD_GObj * | gobj | ) |
|
inlinestatic |
| void ifStatus_802F5B48 | ( | HSD_GObj * | gobj | ) |
|
inlinestatic |
|
inlinestatic |
| HSD_GObj * ifStatus_802F5EC0 | ( | IfDamageState * | state, |
| s32 | player_idx ) |
|
inline |
|
inlinestatic |
| HSD_GObj * ifStatus_802F61FC | ( | IfDamageState * | state, |
| s32 | player_idx ) |
| void ifStatus_802F6508 | ( | s32 | arg0 | ) |
| void ifStatus_802F665C | ( | int | arg0 | ) |
| void ifStatus_802F66A4 | ( | void | ) |
| void ifStatus_802F6788 | ( | u8 | player_idx | ) |
| void ifStatus_802F6804 | ( | void | ) |
| void ifStatus_802F6898 | ( | void | ) |
Hide Percentage Digits.
| void ifStatus_802F68F0 | ( | void | ) |
Show All Percentage Digits.
| void ifStatus_802F6948 | ( | s32 | player_idx | ) |
| void ifStatus_802F6AF8 | ( | s32 | player_idx | ) |
| void ifStatus_802F6C04 | ( | s32 | player_idx | ) |
| void ifStatus_802F6D10 | ( | s32 | player_idx | ) |
| void ifStatus_802F6E1C | ( | int | slot | ) |
| void ifStatus_802F6E3C | ( | s32 | player_num | ) |
|
static |
|
static |
|
static |
|
static |
| char num_models_name[] = "DmgNum_scene_models" |
| char mrk_models_name[] = "DmgMrk_scene_models" |
| HudIndex ifStatus_HudInfo |