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| static void | ifStatus_PercentOnDeathAnimationThink (UnkX *value, s32, s32) |
| HudIndex * | ifStatus_GetHUDInfo (void) |
| static float | foo (float a, float b) |
| static void | jobj_flagCheckSetMtxDirtySub (HSD_JObj *jobj) |
| void | jobj_translate_x (HSD_JObj *jobj, float dx) |
| void | jobj_translate_y (HSD_JObj *jobj, float dy) |
| void | jobj_unk_x (UnkX *value, s32 i) |
| void | jobj_unk_y (UnkX *value, s32 i) |
| void | jobj_unk (UnkX *value) |
| void * | jobj_get (HSD_JObj *jobj_r30, UnkX *value, s32 i) |
| f32 | offset_rand (void) |
| void | ifStatus_802F4B84 (IfDamageState *state, s32 is_stamina) |
| void | ifStatus_802F4EDC (HSD_GObj *gobj) |
| static IfDamageState * | find_player_by_entity (HSD_GObj *gobj) |
| void | ifStatus_802F5B48 (HSD_GObj *gobj) |
| IfDamageState * | getPlayerByHUDParent (HSD_GObj *parent) |
| void | ifStatus_802F5DE0 (HSD_GObj *player, s32 arg1) |
| static IfDamageState * | getPlayerByNext (HSD_GObj *gobj) |
| void | ifStatus_802F5E50 (HSD_GObj *gobj, s32 arg1) |
| HSD_GObj * | ifStatus_802F5EC0 (IfDamageState *state, s32 player_idx) |
| HSD_GObj * | ifStatus_802F6194 (HSD_GObj *node, s32 n) |
| static HSD_GObj * | ifStatus_CreateMarkGObj (void) |
| void | ifStatus_802F61FC (IfDamageState *state, s32 player_idx) |
| void | ifStatus_802F6508 (s32 arg0) |
| void | ifStatus_802F665C (int arg0) |
| void | ifStatus_802F66A4 (void) |
| void | ifStatus_802F6788 (u8 player_idx) |
| void | ifStatus_802F6804 (void) |
| void | ifStatus_802F6898 (void) |
| | Hide Percentage Digits.
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| void | ifStatus_802F68F0 (void) |
| | Show All Percentage Digits.
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| void | ifStatus_802F6948 (s32 player_idx) |
| static void | ifStatus_TriggerStockLoss (s32 player_idx, void(*callback)(s32)) |
| void | ifStatus_802F69C0 (s32 player_idx, s32 arg1) |
| void | ifStatus_802F6AF8 (s32 player_idx) |
| void | ifStatus_802F6C04 (s32 player_idx) |
| void | ifStatus_802F6D10 (s32 player_idx) |
| void | ifStatus_802F6E1C (int slot) |
| void | ifStatus_802F6E3C (s32 player_num) |