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SSBM Decomp
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#include "if_2F72.h"#include "gm/gm_1601.h"#include "gm/gm_16AE.h"#include "if/ifall.h"#include "if/ifstatus.h"#include "if/types.h"#include "lb/lb_00B0.h"#include "lb/lbarchive.h"#include "lb/lbaudio_ax.h"#include "pl/player.h"#include <baselib/debug.h>#include <baselib/gobj.h>#include <baselib/gobjgxlink.h>#include <baselib/gobjobject.h>#include <baselib/gobjplink.h>#include <baselib/gobjproc.h>#include <baselib/jobj.h>Functions | |
| s32 | fn_802F7288 (HSD_GObj *gobj, Element_803F9628 *entry) |
| void | if_802F73C4 (HSD_GObj *gobj) |
| void | if_802F74D0 (HSD_GObj *gobj) |
| void | fn_802F75D4 (HSD_GObj *gobj) |
| void | fn_802F7670 (HSD_GObj *gobj) |
| void | fn_802F770C (HSD_GObj *gobj, int callback) |
| HSD_GObj * | fn_802F77F8 (HSD_GObj *gobj, u8 slot, s32 arg2) |
| void | fn_802F7994 (HSD_GObj *gobj) |
| void | if_802F7AF8 (s32 slot) |
| void | if_802F7BB4 (s32 player_idx) |
| void | if_802F7C30 (s32 slot) |
| void | if_802F7D08 (s32 slot) |
| void | if_802F7E24 (void) |
| void | if_802F7E7C (void) |
Variables | |
| static char | lbl_803F9780 [] = "ScInfStc_scene_models" |
| static char | lbl_803F9798 [] = "translate" |
| static void * | lbl_804A1340 [13] |
| s32 fn_802F7288 | ( | HSD_GObj * | gobj, |
| Element_803F9628 * | entry | ||
| ) |
| void if_802F73C4 | ( | HSD_GObj * | gobj | ) |
| void if_802F74D0 | ( | HSD_GObj * | gobj | ) |
| void fn_802F75D4 | ( | HSD_GObj * | gobj | ) |
| void fn_802F7670 | ( | HSD_GObj * | gobj | ) |
| void fn_802F770C | ( | HSD_GObj * | gobj, |
| int | callback | ||
| ) |
| void fn_802F7994 | ( | HSD_GObj * | gobj | ) |
| void if_802F7AF8 | ( | s32 | slot | ) |
| void if_802F7BB4 | ( | s32 | player_idx | ) |
| void if_802F7C30 | ( | s32 | slot | ) |
| void if_802F7D08 | ( | s32 | slot | ) |
| void if_802F7E24 | ( | void | ) |
| void if_802F7E7C | ( | void | ) |
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