SSBM Decomp
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ftKb_FighterVars Struct Reference

#include <types.h>

Data Structures

struct  ftKb_Hat
 

Data Fields

struct ftKb_FighterVars::ftKb_Hat hat
 
CostumeTObjList x44
 
s32 x60
 
bool x64
 
s32 x68
 
s32 x6C
 
u8 _70 [0x74 - 0x70]
 
Item_GObjx74
 
Item_GObjx78
 
Item_GObjns_flash_gobj
 
s32 x80
 
float x84
 Bowser fire breath scale 1.
 
float x88
 Bowser fire breath scale 2.
 
float x8C
 
float x90
 
float x94
 
Item_GObjx98
 Mewtwo shadow ball item.
 
int x9C
 
HSD_GObjxA0
 Mewtwo effect gobj.
 
UNK_T xA4
 
int xA8
 
UNK_T xAC
 
u32 xB0
 
int xB4
 
Item_GObjxB8
 Sheik needle item.
 
int xBC
 
Item_GObjxC0
 
bool xC4
 
float xC8
 
bool xCC
 
Item_GObjxD0
 Peach toad item.
 
int xD4
 
int xD8
 
Item_GObjxDC
 Game & Watch pan item.
 
int xE0
 
short xE4
 
float xE8
 
float xEC
 
float xF0
 
u8 xF4_b0: 1
 

Field Documentation

◆ hat

struct ftKb_FighterVars::ftKb_Hat ftKb_FighterVars::hat

◆ x44

CostumeTObjList ftKb_FighterVars::x44

◆ x60

s32 ftKb_FighterVars::x60

◆ x64

bool ftKb_FighterVars::x64

◆ x68

s32 ftKb_FighterVars::x68

◆ x6C

s32 ftKb_FighterVars::x6C

◆ _70

u8 ftKb_FighterVars::_70[0x74 - 0x70]

◆ x74

Item_GObj* ftKb_FighterVars::x74

◆ x78

Item_GObj* ftKb_FighterVars::x78

◆ ns_flash_gobj

Item_GObj* ftKb_FighterVars::ns_flash_gobj

◆ x80

s32 ftKb_FighterVars::x80

◆ x84

float ftKb_FighterVars::x84

Bowser fire breath scale 1.

◆ x88

float ftKb_FighterVars::x88

Bowser fire breath scale 2.

◆ x8C

float ftKb_FighterVars::x8C

◆ x90

float ftKb_FighterVars::x90

◆ x94

float ftKb_FighterVars::x94

◆ x98

Item_GObj* ftKb_FighterVars::x98

Mewtwo shadow ball item.

◆ x9C

int ftKb_FighterVars::x9C

◆ xA0

HSD_GObj* ftKb_FighterVars::xA0

Mewtwo effect gobj.

◆ xA4

UNK_T ftKb_FighterVars::xA4

◆ xA8

int ftKb_FighterVars::xA8

◆ xAC

UNK_T ftKb_FighterVars::xAC

◆ xB0

u32 ftKb_FighterVars::xB0

◆ xB4

int ftKb_FighterVars::xB4

◆ xB8

Item_GObj* ftKb_FighterVars::xB8

Sheik needle item.

◆ xBC

int ftKb_FighterVars::xBC

◆ xC0

Item_GObj* ftKb_FighterVars::xC0

◆ xC4

bool ftKb_FighterVars::xC4

◆ xC8

float ftKb_FighterVars::xC8

◆ xCC

bool ftKb_FighterVars::xCC

◆ xD0

Item_GObj* ftKb_FighterVars::xD0

Peach toad item.

◆ xD4

int ftKb_FighterVars::xD4

◆ xD8

int ftKb_FighterVars::xD8

◆ xDC

Item_GObj* ftKb_FighterVars::xDC

Game & Watch pan item.

◆ xE0

int ftKb_FighterVars::xE0

◆ xE4

short ftKb_FighterVars::xE4

◆ xE8

float ftKb_FighterVars::xE8

◆ xEC

float ftKb_FighterVars::xEC

◆ xF0

float ftKb_FighterVars::xF0

◆ xF4_b0

u8 ftKb_FighterVars::xF4_b0

The documentation for this struct was generated from the following file: