SSBM Decomp
Loading...
Searching...
No Matches
ftKb_FighterVars Struct Reference

#include <types.h>

Data Structures

struct  ftKb_Hat

Data Fields

struct ftKb_FighterVars::ftKb_Hat hat
CostumeTObjList x44
s32 x60
bool x64
s32 x68
s32 x6C
u8 _70 [0x74 - 0x70]
Item_GObjx74
Item_GObjx78
Item_GObjns_flash_gobj
s32 x80
float x84
 Bowser fire breath scale 1.
float x88
 Bowser fire breath scale 2.
Vec3 x8C
Item_GObjx98
 Mewtwo shadow ball item.
int x9C
HSD_GObjxA0
 Mewtwo effect gobj.
UNK_T xA4
int xA8
UNK_T xAC
HSD_GObjxB0
 Fox/Falco blaster item.
int xB4
Item_GObjxB8
 Sheik needle item.
int xBC
Item_GObjxC0
bool xC4
float xC8
bool xCC
Item_GObjxD0
 Peach toad item.
int xD4
int xD8
Item_GObjxDC
 Game & Watch pan item.
int xE0
short xE4
float xE8
float xEC
float xF0
u8 xF4_b0: 1

Field Documentation

◆ hat

struct ftKb_FighterVars::ftKb_Hat ftKb_FighterVars::hat

◆ x44

CostumeTObjList ftKb_FighterVars::x44

◆ x60

s32 ftKb_FighterVars::x60

◆ x64

bool ftKb_FighterVars::x64

◆ x68

s32 ftKb_FighterVars::x68

◆ x6C

s32 ftKb_FighterVars::x6C

◆ _70

u8 ftKb_FighterVars::_70[0x74 - 0x70]

◆ x74

Item_GObj* ftKb_FighterVars::x74

◆ x78

Item_GObj* ftKb_FighterVars::x78

◆ ns_flash_gobj

Item_GObj* ftKb_FighterVars::ns_flash_gobj

◆ x80

s32 ftKb_FighterVars::x80

◆ x84

float ftKb_FighterVars::x84

Bowser fire breath scale 1.

◆ x88

float ftKb_FighterVars::x88

Bowser fire breath scale 2.

◆ x8C

Vec3 ftKb_FighterVars::x8C

◆ x98

Item_GObj* ftKb_FighterVars::x98

Mewtwo shadow ball item.

◆ x9C

int ftKb_FighterVars::x9C

◆ xA0

HSD_GObj* ftKb_FighterVars::xA0

Mewtwo effect gobj.

◆ xA4

UNK_T ftKb_FighterVars::xA4

◆ xA8

int ftKb_FighterVars::xA8

◆ xAC

UNK_T ftKb_FighterVars::xAC

◆ xB0

HSD_GObj* ftKb_FighterVars::xB0

Fox/Falco blaster item.

◆ xB4

int ftKb_FighterVars::xB4

◆ xB8

Item_GObj* ftKb_FighterVars::xB8

Sheik needle item.

◆ xBC

int ftKb_FighterVars::xBC

◆ xC0

Item_GObj* ftKb_FighterVars::xC0

◆ xC4

bool ftKb_FighterVars::xC4

◆ xC8

float ftKb_FighterVars::xC8

◆ xCC

bool ftKb_FighterVars::xCC

◆ xD0

Item_GObj* ftKb_FighterVars::xD0

Peach toad item.

◆ xD4

int ftKb_FighterVars::xD4

◆ xD8

int ftKb_FighterVars::xD8

◆ xDC

Item_GObj* ftKb_FighterVars::xDC

Game & Watch pan item.

◆ xE0

int ftKb_FighterVars::xE0

◆ xE4

short ftKb_FighterVars::xE4

◆ xE8

float ftKb_FighterVars::xE8

◆ xEC

float ftKb_FighterVars::xEC

◆ xF0

float ftKb_FighterVars::xF0

◆ xF4_b0

u8 ftKb_FighterVars::xF4_b0

The documentation for this struct was generated from the following file:
  • src/melee/ft/chara/ftKirby/types.h