|
SSBM Decomp
|
#include "ftgamewatchattacklw3.h"#include <Runtime/platform.h>#include <melee/ft/forward.h>#include "ftgamewatch.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftcommon.h>#include <melee/ft/kinds/ftCommon/ftCo_Attack1.h>#include <melee/ft/kinds/ftCommon/ftCo_AttackHi3.h>#include <melee/ft/kinds/ftCommon/ftCo_AttackHi4.h>#include <melee/ft/kinds/ftCommon/ftCo_AttackLw3.h>#include <melee/ft/kinds/ftCommon/ftCo_AttackLw4.h>#include <melee/ft/kinds/ftCommon/ftCo_AttackS3.h>#include <melee/ft/kinds/ftCommon/ftCo_AttackS4.h>#include <melee/ft/kinds/ftCommon/ftCo_Dash.h>#include <melee/ft/kinds/ftCommon/ftCo_Jump.h>#include <melee/ft/kinds/ftCommon/ftCo_Squat.h>#include <melee/ft/kinds/ftCommon/ftCo_SquatWait.h>#include <melee/ft/kinds/ftCommon/ftCo_Turn.h>#include <melee/ft/kinds/ftCommon/ftCo_Walk.h>#include <melee/ft/kinds/ftCommon/ftpickupitem.h>#include <melee/ft/types.h>#include <melee/it/it_26B1.h>#include <melee/it/kinds/itgamewatchmanhole.h>#include <melee/lb/lb_00B0.h>Functions | |
| static void | ftGw_AttackLw3_ItemManholeExitHitlag (HSD_GObj *gobj) |
| 0x8014AD68 - Remove hitlag from Manhole item | |
| static void | ftGw_AttackLw3_ItemManholeEnterHitlag (HSD_GObj *gobj) |
| 0x8014AD38 Apply hitlag to Manhole item | |
| void | ftGw_AttackLw3_ItemManholeSetup (HSD_GObj *gobj) |
| 0x8014AB48 Create Manhole Item | |
| void | ftGw_AttackLw3_ItemManholeRemove (HSD_GObj *gobj) |
| 0x8014AC40 Swap item GObj pointers | |
| void | ftGw_AttackLw3_ItemManholeOnDamage (HSD_GObj *gobj) |
| 0x8014ACB0 Remove Manhole on damage | |
| bool | ftGw_AttackLw3_ItemCheckManholeRemove (HSD_GObj *gobj) |
| 0x8014AD98 Check if Mr. | |
| void | ftGw_AttackLw3_Enter (HSD_GObj *gobj) |
| 0x8014ADB8 Mr. | |
| void | ftGw_AttackLw3_Anim (HSD_GObj *gobj) |
| 0x8014AE3C Mr. | |
| void | ftGw_AttackLw3_IASA (HSD_GObj *gobj) |
| Mr. Game & Watch's Down Tilt IASA callback. | |
| void | ftGw_AttackLw3_Phys (HSD_GObj *gobj) |
| 0x8014AF6C Mr. | |
| void | ftGw_AttackLw3_Coll (HSD_GObj *gobj) |
| 0x8014AF8C Mr. | |
|
static |
0x8014AD68 - Remove hitlag from Manhole item
|
static |
0x8014AD38 Apply hitlag to Manhole item
| void ftGw_AttackLw3_ItemManholeRemove | ( | HSD_GObj * | gobj | ) |
0x8014AC40 Swap item GObj pointers
| void ftGw_AttackLw3_ItemManholeOnDamage | ( | HSD_GObj * | gobj | ) |
0x8014ACB0 Remove Manhole on damage
0x8014AD98 Check if Mr.
Game & Watch is performing Down Tilt - remove if returns true
| void ftGw_AttackLw3_Enter | ( | HSD_GObj * | gobj | ) |
0x8014ADB8 Mr.
Game & Watch's Down Tilt Motion State Handler
| void ftGw_AttackLw3_Anim | ( | HSD_GObj * | gobj | ) |
0x8014AE3C Mr.
Game & Watch's Down Tilt Animation callback
| void ftGw_AttackLw3_IASA | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch's Down Tilt IASA callback.
| void ftGw_AttackLw3_Phys | ( | HSD_GObj * | gobj | ) |
0x8014AF6C Mr.
Game & Watch's Down Tilt Physics callback
| void ftGw_AttackLw3_Coll | ( | HSD_GObj * | gobj | ) |
0x8014AF8C Mr.
Game & Watch's Down Tilt Collision callback