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ftgamewatchattacklw3.h
Go to the documentation of this file.
1
3#ifndef GALE01_14AB48
4#define GALE01_14AB48
5
6#include <Runtime/platform.h>
7
9
10/* 14AB48 */ void ftGw_AttackLw3_ItemManholeSetup(HSD_GObj* gobj);
11/* 14AC40 */ void ftGw_AttackLw3_ItemManholeRemove(HSD_GObj* gobj);
12/* 14ACB0 */ void ftGw_AttackLw3_ItemManholeOnDamage(HSD_GObj* gobj);
13/* 14AD98 */ bool ftGw_AttackLw3_ItemCheckManholeRemove(HSD_GObj* gobj);
14/* 14ADB8 */ void ftGw_AttackLw3_Enter(HSD_GObj* gobj);
15/* 14AE3C */ void ftGw_AttackLw3_Anim(HSD_GObj* gobj);
16/* 14AE78 */ void ftGw_AttackLw3_IASA(HSD_GObj* gobj);
17/* 14AF6C */ void ftGw_AttackLw3_Phys(HSD_GObj* gobj);
18/* 14AF8C */ void ftGw_AttackLw3_Coll(HSD_GObj* gobj);
19
20#endif
void ftGw_AttackLw3_ItemManholeOnDamage(HSD_GObj *gobj)
0x8014ACB0 Remove Manhole on damage
Definition ftgamewatchattacklw3.c:94
bool ftGw_AttackLw3_ItemCheckManholeRemove(HSD_GObj *gobj)
0x8014AD98 Check if Mr.
Definition ftgamewatchattacklw3.c:128
void ftGw_AttackLw3_Anim(HSD_GObj *gobj)
0x8014AE3C Mr.
Definition ftgamewatchattacklw3.c:156
void ftGw_AttackLw3_Phys(HSD_GObj *gobj)
0x8014AF6C Mr.
Definition ftgamewatchattacklw3.c:188
void ftGw_AttackLw3_ItemManholeSetup(HSD_GObj *gobj)
0x8014AB48 Create Manhole Item
Definition ftgamewatchattacklw3.c:39
void ftGw_AttackLw3_IASA(HSD_GObj *gobj)
Mr. Game & Watch's Down Tilt IASA callback.
Definition ftgamewatchattacklw3.c:166
void ftGw_AttackLw3_Coll(HSD_GObj *gobj)
0x8014AF8C Mr.
Definition ftgamewatchattacklw3.c:196
void ftGw_AttackLw3_ItemManholeRemove(HSD_GObj *gobj)
0x8014AC40 Swap item GObj pointers
Definition ftgamewatchattacklw3.c:75
void ftGw_AttackLw3_Enter(HSD_GObj *gobj)
0x8014ADB8 Mr.
Definition ftgamewatchattacklw3.c:140
Definition gobj.h:16