SSBM Decomp
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ftgamewatchattacklw3.h
Go to the documentation of this file.
1
3#ifndef GALE01_14AB48
4#define GALE01_14AB48
5
6#include <Runtime/platform.h>
7
9
14/* 14ADB8 */ void ftGw_AttackLw3_Enter(HSD_GObj* gobj);
15/* 14AE3C */ void ftGw_AttackLw3_Anim(HSD_GObj* gobj);
16/* 14AE78 */ void ftGw_AttackLw3_IASA(HSD_GObj* gobj);
17/* 14AF6C */ void ftGw_AttackLw3_Phys(HSD_GObj* gobj);
18/* 14AF8C */ void ftGw_AttackLw3_Coll(HSD_GObj* gobj);
19
20#endif
void ftGw_AttackLw3_ItemManholeOnDamage(HSD_GObj *gobj)
0x8014ACB0 https://decomp.me/scratch/09CUB // Remove Manhole on damage
Definition ftgamewatchattacklw3.c:94
bool ftGw_AttackLw3_ItemCheckManholeRemove(HSD_GObj *gobj)
0x8014AD98 https://decomp.me/scratch/IERdX // Check if Mr.
Definition ftgamewatchattacklw3.c:128
void ftGw_AttackLw3_Anim(HSD_GObj *gobj)
0x8014AE3C https://decomp.me/scratch/h03Ja // Mr.
Definition ftgamewatchattacklw3.c:156
void ftGw_AttackLw3_Phys(HSD_GObj *gobj)
0x8014AF6C https://decomp.me/scratch/Xp4C5 // Mr.
Definition ftgamewatchattacklw3.c:188
void ftGw_AttackLw3_ItemManholeSetup(HSD_GObj *gobj)
0x8014AB48 https://decomp.me/scratch/x73Hx // Create Manhole Item
Definition ftgamewatchattacklw3.c:39
void ftGw_AttackLw3_IASA(HSD_GObj *gobj)
Mr. Game & Watch's Down Tilt IASA callback.
Definition ftgamewatchattacklw3.c:166
void ftGw_AttackLw3_Coll(HSD_GObj *gobj)
0x8014AF8C https://decomp.me/scratch/0stMN // Mr.
Definition ftgamewatchattacklw3.c:196
void ftGw_AttackLw3_ItemManholeRemove(HSD_GObj *gobj)
0x8014AC40 https://decomp.me/scratch/JEvaL // Swap item GObj pointers
Definition ftgamewatchattacklw3.c:75
void ftGw_AttackLw3_Enter(HSD_GObj *gobj)
0x8014ADB8 https://decomp.me/scratch/rGgyM // Mr.
Definition ftgamewatchattacklw3.c:140
HSD_GObj * gobj
Definition gm_19EF.c:73
Definition gobj.h:28