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itgamewatchmanhole.h
Go to the documentation of this file.
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#ifndef GALE01_2C65E4
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#define GALE01_2C65E4
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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#include <
melee/it/types.h
>
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/* 2C65E4 */
HSD_GObj
*
it_802C65E4
(
Item_GObj
*
gobj
,
Vec
* vec,
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enum
Fighter_Part
arg2,
float
arg3);
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/* 2C66E8 */
void
itGameWatchManhole_Logic72_Destroyed
(
Item_GObj
*);
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/* 2C6718 */
void
it_802C6718
(
Item_GObj
*
gobj
);
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/* 2C6764 */
void
it_802C6764
(
Item_GObj
*
gobj
);
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/* 2C6784 */
void
it_802C6784
(
Item_GObj
*
gobj
);
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/* 2C67A4 */
void
itGameWatchManhole_Logic72_PickedUp
(
Item_GObj
*);
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/* 2C68D8 */
void
itGameWatchManhole_Logic72_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F78D8 */
extern
ItemStateTable
it_803F78D8
[];
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#endif
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F78D8
ItemStateTable it_803F78D8[]
Definition
itgamewatchmanhole.c:15
itGameWatchManhole_Logic72_PickedUp
void itGameWatchManhole_Logic72_PickedUp(Item_GObj *)
Definition
itgamewatchmanhole.c:66
itGameWatchManhole_Logic72_EvtUnk
void itGameWatchManhole_Logic72_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itgamewatchmanhole.c:108
it_802C65E4
HSD_GObj * it_802C65E4(Item_GObj *gobj, Vec *vec, enum Fighter_Part arg2, float arg3)
Definition
itgamewatchmanhole.c:18
it_802C6764
void it_802C6764(Item_GObj *gobj)
Definition
itgamewatchmanhole.c:56
it_802C6784
void it_802C6784(Item_GObj *gobj)
Definition
itgamewatchmanhole.c:61
it_802C6718
void it_802C6718(Item_GObj *gobj)
Definition
itgamewatchmanhole.c:44
itGameWatchManhole_Logic72_Destroyed
void itGameWatchManhole_Logic72_Destroyed(Item_GObj *)
Definition
itgamewatchmanhole.c:36
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
Vec
Definition
mtx.h:14
src
melee
it
kinds
itgamewatchmanhole.h
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