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itgamewatchmanhole.h
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1#ifndef GALE01_2C65E4
2#define GALE01_2C65E4
3
4#include <melee/it/forward.h>
5
7#include <melee/it/types.h>
8
9/* 2C65E4 */ HSD_GObj* it_802C65E4(Item_GObj* gobj, Vec* vec,
10 enum Fighter_Part arg2, float arg3);
12/* 2C6718 */ void it_802C6718(Item_GObj* gobj);
13/* 2C6764 */ void it_802C6764(Item_GObj* gobj);
14/* 2C6784 */ void it_802C6784(Item_GObj* gobj);
17/* 3F78D8 */ extern ItemStateTable it_803F78D8[];
18
19#endif
ItemStateTable it_803F78D8[]
Definition itgamewatchmanhole.c:15
void itGameWatchManhole_Logic72_PickedUp(Item_GObj *)
Definition itgamewatchmanhole.c:68
void itGameWatchManhole_Logic72_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchmanhole.c:110
HSD_GObj * it_802C65E4(Item_GObj *gobj, Vec *vec, enum Fighter_Part arg2, float arg3)
Definition itgamewatchmanhole.c:18
void it_802C6764(Item_GObj *gobj)
Definition itgamewatchmanhole.c:58
void it_802C6784(Item_GObj *gobj)
Definition itgamewatchmanhole.c:63
void it_802C6718(Item_GObj *gobj)
Definition itgamewatchmanhole.c:46
void itGameWatchManhole_Logic72_Destroyed(Item_GObj *)
Definition itgamewatchmanhole.c:38
Fighter_Part
Definition forward.h:264
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10
Definition mtx.h:14