ItemStateTable it_803F78D8[]
Definition itgamewatchmanhole.c:19
void itGameWatchManhole_Logic72_PickedUp(Item_GObj *)
Definition itgamewatchmanhole.c:70
void itGameWatchManhole_Logic72_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchmanhole.c:112
HSD_GObj * it_802C65E4(Item_GObj *gobj, Vec *vec, enum Fighter_Part arg2, float arg3)
Definition itgamewatchmanhole.c:22
void it_802C6764(Item_GObj *gobj)
Definition itgamewatchmanhole.c:60
void it_802C6784(Item_GObj *gobj)
Definition itgamewatchmanhole.c:65
void it_802C6718(Item_GObj *gobj)
Definition itgamewatchmanhole.c:48
void itGameWatchManhole_Logic72_Destroyed(Item_GObj *)
Definition itgamewatchmanhole.c:40
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55