void itGameWatchManhole_Logic72_PickedUp(Item_GObj *)
Definition itgamewatchmanhole.c:77
void itGameWatchManhole_Logic72_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchmanhole.c:119
HSD_GObj * it_802C65E4(Item_GObj *gobj, Vec *vec, enum Fighter_Part arg2, float arg3)
Definition itgamewatchmanhole.c:20
ItemStateTable it_803F78D8[]
Definition itgamewatchmanhole.c:17
void it_802C6764(Item_GObj *gobj)
Definition itgamewatchmanhole.c:67
void it_802C6784(Item_GObj *gobj)
Definition itgamewatchmanhole.c:72
void it_802C6718(Item_GObj *gobj)
Definition itgamewatchmanhole.c:55
void itGameWatchManhole_Logic72_Destroyed(Item_GObj *)
Definition itgamewatchmanhole.c:47
Fighter_Part
Definition forward.h:248
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26