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ftgamewatch.h
Go to the documentation of this file.
1#ifndef GALE01_14A250
2#define GALE01_14A250
3
5#include <melee/it/forward.h>
7
8#include <melee/ft/types.h>
9
10/* 14A250 */ void ftGw_Init_OnDeath(HSD_GObj* gobj);
11/* 14A37C */ void ftGw_Init_OnLoad(HSD_GObj* gobj);
12/* 14A4CC */ void ftGw_Init_OnDamage(HSD_GObj* gobj);
13/* 14A538 */ void ftGw_Init_8014A538(HSD_GObj* gobj);
14/* 14A5B8 */ void ftGw_Init_OnItemPickup(HSD_GObj* gobj, bool flag);
15/* 14A698 */ void ftGw_Init_OnItemInvisible(HSD_GObj* gobj);
16/* 14A6E0 */ void ftGw_Init_OnItemVisible(HSD_GObj* gobj);
17/* 14A728 */ void ftGw_Init_OnItemDrop(HSD_GObj* gobj, bool dropItemFlag);
18/* 14A77C */ void ftGw_Init_UnkMotionStates4(HSD_GObj* gobj);
20/* 14A7F4 */ void ftGw_Init_8014A7F4(HSD_GObj* gobj, ItemModStruct* item_mod);
21/* 14A814 */ void ftGw_Init_8014A814(HSD_GObj* gobj, ItemModStruct* item_mod);
22/* 14A828 */ void ftGw_Init_OnAbsorb(HSD_GObj* gobj);
24/* 3D28E8 */ extern char ftGw_Init_DatFilename[];
25/* 3D28F4 */ extern char ftGw_Init_DataName[];
26/* 3D292C */ extern char ftGw_Init_AnimDatFilename[];
29/* 45A4E0 */ extern UnkCostumeStruct ftGw_CostumeList[4];
30
31#endif
Fighter_DemoStrings ftGw_Init_DemoMotionFilenames
Definition ftgamewatch.c:476
char ftGw_Init_AnimDatFilename[]
Definition ftgamewatch.c:474
char ftGw_Init_DatFilename[]
Definition ftgamewatch.c:470
char ftGw_Init_DataName[]
Definition ftgamewatch.c:471
UnkCostumeStruct ftGw_CostumeList[4]
Definition ftgamewatch.c:25
MotionState ftGw_Init_MotionStateTable[ftGw_MS_SelfCount]
Definition ftgamewatch.c:27
Fighter_CostumeStrings ftGw_Init_CostumeStrings[]
Definition ftgamewatch.c:483
void ftGw_Init_OnDamage(HSD_GObj *gobj)
Definition ftgamewatch.c:555
void ftGw_Init_OnDeath(HSD_GObj *gobj)
Definition ftgamewatch.c:490
void ftGw_Init_UnkMotionStates4(HSD_GObj *gobj)
0x8014A77C https://decomp.me/scratch/SX2FV // Set Oil Panic Color Overlay
Definition ftgamewatch.c:611
void ftGw_Init_OnItemPickup(HSD_GObj *gobj, bool flag)
Definition ftgamewatch.c:584
void ftGw_Init_8014A7F4(HSD_GObj *gobj, ItemModStruct *item_mod)
0x8014A7F4 https://decomp.me/scratch/PFWrJ // Apply color to Mr.
Definition ftgamewatch.c:630
void ftGw_Init_8014A538(HSD_GObj *gobj)
Definition ftgamewatch.c:568
void ftGw_Init_OnItemVisible(HSD_GObj *gobj)
0x8014A6E0 https://decomp.me/scratch/ibIxi // Make held item visible (restores picked up item's hand ...
Definition ftgamewatch.c:597
void ftGw_Init_OnItemInvisible(HSD_GObj *gobj)
Definition ftgamewatch.c:589
void ftGw_Init_8014A814(HSD_GObj *gobj, ItemModStruct *item_mod)
0x8014A814 https://decomp.me/scratch/BRo1r // Apply alt color to Mr.
Definition ftgamewatch.c:641
void ftGw_Init_OnLoad(HSD_GObj *gobj)
Definition ftgamewatch.c:522
void ftGw_Init_OnAbsorb(HSD_GObj *gobj)
0x8014A828 https://decomp.me/scratch/muS2N // Mr.
Definition ftgamewatch.c:651
void ftGw_Init_OnItemDrop(HSD_GObj *gobj, bool dropItemFlag)
0x8014A728 https://decomp.me/scratch/LR8f5 // OnDropItem callback
Definition ftgamewatch.c:604
void ftGameWatch_CopySpecialAttrs(HSD_GObj *gobj)
HSD_GObj * gobj
Definition gm_19EF.c:73
@ ftGw_MS_SelfCount
Definition forward.h:114
Definition types.h:895
Definition types.h:901
Definition gobj.h:28
Definition types.h:209
Definition types.h:854
Definition types.h:840