SSBM Decomp
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ft_0DF0.c File Reference
#include "ft_0DF0.h"
#include "placeholder.h"
#include "platform.h"
#include "stdbool.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ftcolanim.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include <baselib/gobj.h>
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

void ftCo_800DEE84 (Fighter_GObj *gobj, int arg1, char *arg2, u32 arg3, float arg4, float arg5)
 
void ftCo_800DEEA8 (Fighter_GObj *gobj)
 
f32 ftCo_800DEEB8 (Fighter *fp, f32 arg1)
 
Vec2 * ftCo_800DEEE8 (Fighter *fp, Vec2 *shift)
 
void ftCo_800DEF38 (Fighter_GObj *gobj)
 
void ftCo_800DF0D0 (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_800DEE84()

void ftCo_800DEE84 ( Fighter_GObj *  gobj,
int  arg1,
char *  arg2,
u32  arg3,
float  arg4,
float  arg5 
)

◆ ftCo_800DEEA8()

void ftCo_800DEEA8 ( Fighter_GObj *  gobj)

◆ ftCo_800DEEB8()

f32 ftCo_800DEEB8 ( Fighter fp,
f32  arg1 
)

◆ ftCo_800DEEE8()

Vec2 * ftCo_800DEEE8 ( Fighter fp,
Vec2 *  shift 
)

◆ ftCo_800DEF38()

void ftCo_800DEF38 ( Fighter_GObj *  gobj)

◆ ftCo_800DF0D0()

void ftCo_800DF0D0 ( Fighter_GObj *  gobj)