SSBM Decomp
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#include <platform.h>
#include "ftGw_AttackLw3.h"
#include "ftGw_Init.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0C88.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Attack1.h"
#include "ftCommon/ftCo_AttackHi3.h"
#include "ftCommon/ftCo_AttackHi4.h"
#include "ftCommon/ftCo_AttackLw3.h"
#include "ftCommon/ftCo_AttackLw4.h"
#include "ftCommon/ftCo_AttackS3.h"
#include "ftCommon/ftCo_AttackS4.h"
#include "ftCommon/ftpickupitem.h"
#include "ftGameWatch/types.h"
#include "it/it_26B1.h"
#include "it/items/it_27CF.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx/types.h>
Functions | |
static void | ftGw_AttackLw3_ItemManholeExitHitlag (HSD_GObj *) |
static void | ftGw_AttackLw3_ItemManholeEnterHitlag (HSD_GObj *) |
void | ftGw_AttackLw3_ItemManholeSetup (HSD_GObj *gobj) |
void | ftGw_AttackLw3_ItemManholeRemove (HSD_GObj *gobj) |
void | ftGw_AttackLw3_ItemManholeOnDamage (HSD_GObj *gobj) |
bool | ftGw_AttackLw3_ItemCheckManholeRemove (HSD_GObj *gobj) |
void | ftGw_AttackLw3_Enter (HSD_GObj *gobj) |
void | ftGw_AttackLw3_Anim (HSD_GObj *gobj) |
void | ftGw_AttackLw3_IASA (HSD_GObj *gobj) |
Mr. Game & Watch's Down Tilt IASA callback. | |
void | ftGw_AttackLw3_Phys (HSD_GObj *gobj) |
void | ftGw_AttackLw3_Coll (HSD_GObj *gobj) |
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void ftGw_AttackLw3_ItemManholeSetup | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackLw3_ItemManholeRemove | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackLw3_ItemManholeOnDamage | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackLw3_Enter | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackLw3_Anim | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackLw3_IASA | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch's Down Tilt IASA callback.
void ftGw_AttackLw3_Phys | ( | HSD_GObj * | gobj | ) |
void ftGw_AttackLw3_Coll | ( | HSD_GObj * | gobj | ) |