SSBM Decomp
Loading...
Searching...
No Matches
ftGw_AttackLw3.c File Reference
#include "ftGw_AttackLw3.h"
#include "ftGw_Init.h"
#include <platform.h>
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Attack1.h"
#include "ftCommon/ftCo_AttackHi3.h"
#include "ftCommon/ftCo_AttackHi4.h"
#include "ftCommon/ftCo_AttackLw3.h"
#include "ftCommon/ftCo_AttackLw4.h"
#include "ftCommon/ftCo_AttackS3.h"
#include "ftCommon/ftCo_AttackS4.h"
#include "ftCommon/ftCo_Dash.h"
#include "ftCommon/ftCo_Jump.h"
#include "ftCommon/ftCo_Squat.h"
#include "ftCommon/ftCo_SquatWait.h"
#include "ftCommon/ftCo_Turn.h"
#include "ftCommon/ftCo_Walk.h"
#include "ftCommon/ftpickupitem.h"
#include "ftGameWatch/types.h"
#include "it/it_26B1.h"
#include "it/items/itgamewatchmanhole.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx.h>

Functions

static void ftGw_AttackLw3_ItemManholeExitHitlag (HSD_GObj *gobj)
 0x8014AD68 - Remove hitlag from Manhole item
 
static void ftGw_AttackLw3_ItemManholeEnterHitlag (HSD_GObj *gobj)
 0x8014AD38 https://decomp.me/scratch/Kw1d3 // Apply hitlag to Manhole item
 
void ftGw_AttackLw3_ItemManholeSetup (HSD_GObj *gobj)
 0x8014AB48 https://decomp.me/scratch/x73Hx // Create Manhole Item
 
void ftGw_AttackLw3_ItemManholeRemove (HSD_GObj *gobj)
 0x8014AC40 https://decomp.me/scratch/JEvaL // Swap item GObj pointers
 
void ftGw_AttackLw3_ItemManholeOnDamage (HSD_GObj *gobj)
 0x8014ACB0 https://decomp.me/scratch/09CUB // Remove Manhole on damage
 
bool ftGw_AttackLw3_ItemCheckManholeRemove (HSD_GObj *gobj)
 0x8014AD98 https://decomp.me/scratch/IERdX // Check if Mr.
 
void ftGw_AttackLw3_Enter (HSD_GObj *gobj)
 0x8014ADB8 https://decomp.me/scratch/rGgyM // Mr.
 
void ftGw_AttackLw3_Anim (HSD_GObj *gobj)
 0x8014AE3C https://decomp.me/scratch/h03Ja // Mr.
 
void ftGw_AttackLw3_IASA (HSD_GObj *gobj)
 Mr. Game & Watch's Down Tilt IASA callback.
 
void ftGw_AttackLw3_Phys (HSD_GObj *gobj)
 0x8014AF6C https://decomp.me/scratch/Xp4C5 // Mr.
 
void ftGw_AttackLw3_Coll (HSD_GObj *gobj)
 0x8014AF8C https://decomp.me/scratch/0stMN // Mr.
 

Function Documentation

◆ ftGw_AttackLw3_ItemManholeExitHitlag()

static void ftGw_AttackLw3_ItemManholeExitHitlag ( HSD_GObj gobj)
static

0x8014AD68 - Remove hitlag from Manhole item

◆ ftGw_AttackLw3_ItemManholeEnterHitlag()

static void ftGw_AttackLw3_ItemManholeEnterHitlag ( HSD_GObj gobj)
static

0x8014AD38 https://decomp.me/scratch/Kw1d3 // Apply hitlag to Manhole item

◆ ftGw_AttackLw3_ItemManholeSetup()

void ftGw_AttackLw3_ItemManholeSetup ( HSD_GObj gobj)

0x8014AB48 https://decomp.me/scratch/x73Hx // Create Manhole Item

◆ ftGw_AttackLw3_ItemManholeRemove()

void ftGw_AttackLw3_ItemManholeRemove ( HSD_GObj gobj)

0x8014AC40 https://decomp.me/scratch/JEvaL // Swap item GObj pointers

◆ ftGw_AttackLw3_ItemManholeOnDamage()

void ftGw_AttackLw3_ItemManholeOnDamage ( HSD_GObj gobj)

0x8014ACB0 https://decomp.me/scratch/09CUB // Remove Manhole on damage

◆ ftGw_AttackLw3_ItemCheckManholeRemove()

bool ftGw_AttackLw3_ItemCheckManholeRemove ( HSD_GObj gobj)

0x8014AD98 https://decomp.me/scratch/IERdX // Check if Mr.

Game & Watch is performing Down Tilt - remove if returns true

◆ ftGw_AttackLw3_Enter()

void ftGw_AttackLw3_Enter ( HSD_GObj gobj)

0x8014ADB8 https://decomp.me/scratch/rGgyM // Mr.

Game & Watch's Down Tilt Motion State Handler

◆ ftGw_AttackLw3_Anim()

void ftGw_AttackLw3_Anim ( HSD_GObj gobj)

0x8014AE3C https://decomp.me/scratch/h03Ja // Mr.

Game & Watch's Down Tilt Animation callback

◆ ftGw_AttackLw3_IASA()

void ftGw_AttackLw3_IASA ( HSD_GObj gobj)

Mr. Game & Watch's Down Tilt IASA callback.

◆ ftGw_AttackLw3_Phys()

void ftGw_AttackLw3_Phys ( HSD_GObj gobj)

0x8014AF6C https://decomp.me/scratch/Xp4C5 // Mr.

Game & Watch's Down Tilt Physics callback

◆ ftGw_AttackLw3_Coll()

void ftGw_AttackLw3_Coll ( HSD_GObj gobj)

0x8014AF8C https://decomp.me/scratch/0stMN // Mr.

Game & Watch's Down Tilt Collision callback