SSBM Decomp
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ftGw_AttackLw3.c File Reference
#include <platform.h>
#include "ftGw_AttackLw3.h"
#include "ftGw_Init.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0C88.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Attack1.h"
#include "ftCommon/ftCo_AttackHi3.h"
#include "ftCommon/ftCo_AttackHi4.h"
#include "ftCommon/ftCo_AttackLw3.h"
#include "ftCommon/ftCo_AttackLw4.h"
#include "ftCommon/ftCo_AttackS3.h"
#include "ftCommon/ftCo_AttackS4.h"
#include "ftCommon/ftpickupitem.h"
#include "ftGameWatch/types.h"
#include "it/it_26B1.h"
#include "it/items/it_27CF.h"
#include "lb/lb_00B0.h"
#include <dolphin/mtx/types.h>

Functions

static void ftGw_AttackLw3_ItemManholeExitHitlag (HSD_GObj *)
 
static void ftGw_AttackLw3_ItemManholeEnterHitlag (HSD_GObj *)
 
void ftGw_AttackLw3_ItemManholeSetup (HSD_GObj *gobj)
 
void ftGw_AttackLw3_ItemManholeRemove (HSD_GObj *gobj)
 
void ftGw_AttackLw3_ItemManholeOnDamage (HSD_GObj *gobj)
 
bool ftGw_AttackLw3_ItemCheckManholeRemove (HSD_GObj *gobj)
 
void ftGw_AttackLw3_Enter (HSD_GObj *gobj)
 
void ftGw_AttackLw3_Anim (HSD_GObj *gobj)
 
void ftGw_AttackLw3_IASA (HSD_GObj *gobj)
 Mr. Game & Watch's Down Tilt IASA callback.
 
void ftGw_AttackLw3_Phys (HSD_GObj *gobj)
 
void ftGw_AttackLw3_Coll (HSD_GObj *gobj)
 

Function Documentation

◆ ftGw_AttackLw3_ItemManholeExitHitlag()

static void ftGw_AttackLw3_ItemManholeExitHitlag ( HSD_GObj gobj)
static

◆ ftGw_AttackLw3_ItemManholeEnterHitlag()

static void ftGw_AttackLw3_ItemManholeEnterHitlag ( HSD_GObj gobj)
static

◆ ftGw_AttackLw3_ItemManholeSetup()

void ftGw_AttackLw3_ItemManholeSetup ( HSD_GObj gobj)

◆ ftGw_AttackLw3_ItemManholeRemove()

void ftGw_AttackLw3_ItemManholeRemove ( HSD_GObj gobj)

◆ ftGw_AttackLw3_ItemManholeOnDamage()

void ftGw_AttackLw3_ItemManholeOnDamage ( HSD_GObj gobj)

◆ ftGw_AttackLw3_ItemCheckManholeRemove()

bool ftGw_AttackLw3_ItemCheckManholeRemove ( HSD_GObj gobj)

◆ ftGw_AttackLw3_Enter()

void ftGw_AttackLw3_Enter ( HSD_GObj gobj)

◆ ftGw_AttackLw3_Anim()

void ftGw_AttackLw3_Anim ( HSD_GObj gobj)

◆ ftGw_AttackLw3_IASA()

void ftGw_AttackLw3_IASA ( HSD_GObj gobj)

Mr. Game & Watch's Down Tilt IASA callback.

◆ ftGw_AttackLw3_Phys()

void ftGw_AttackLw3_Phys ( HSD_GObj gobj)

◆ ftGw_AttackLw3_Coll()

void ftGw_AttackLw3_Coll ( HSD_GObj gobj)