| SSBM Decomp
    | 
#include "ftGw_AttackLw3.h"#include "ftGw_Init.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ftCommon/ftCo_Attack100.h"#include "ft/ftanim.h"#include "ft/ftcommon.h"#include "ft/types.h"#include "ftCommon/ftCo_Attack1.h"#include "ftCommon/ftCo_AttackHi3.h"#include "ftCommon/ftCo_AttackHi4.h"#include "ftCommon/ftCo_AttackLw3.h"#include "ftCommon/ftCo_AttackLw4.h"#include "ftCommon/ftCo_AttackS3.h"#include "ftCommon/ftCo_AttackS4.h"#include "ftCommon/ftCo_Dash.h"#include "ftCommon/ftCo_Jump.h"#include "ftCommon/ftCo_Squat.h"#include "ftCommon/ftCo_SquatWait.h"#include "ftCommon/ftCo_Turn.h"#include "ftCommon/ftCo_Walk.h"#include "ftCommon/ftpickupitem.h"#include "ftGameWatch/types.h"#include "it/it_26B1.h"#include "it/items/it_27CF.h"#include "lb/lb_00B0.h"#include <dolphin/mtx.h>| Functions | |
| static void | ftGw_AttackLw3_ItemManholeExitHitlag (HSD_GObj *) | 
| static void | ftGw_AttackLw3_ItemManholeEnterHitlag (HSD_GObj *) | 
| void | ftGw_AttackLw3_ItemManholeSetup (HSD_GObj *gobj) | 
| void | ftGw_AttackLw3_ItemManholeRemove (HSD_GObj *gobj) | 
| void | ftGw_AttackLw3_ItemManholeOnDamage (HSD_GObj *gobj) | 
| bool | ftGw_AttackLw3_ItemCheckManholeRemove (HSD_GObj *gobj) | 
| void | ftGw_AttackLw3_Enter (HSD_GObj *gobj) | 
| void | ftGw_AttackLw3_Anim (HSD_GObj *gobj) | 
| void | ftGw_AttackLw3_IASA (HSD_GObj *gobj) | 
| Mr. Game & Watch's Down Tilt IASA callback. | |
| void | ftGw_AttackLw3_Phys (HSD_GObj *gobj) | 
| void | ftGw_AttackLw3_Coll (HSD_GObj *gobj) | 
| 
 | static | 
| 
 | static | 
| void ftGw_AttackLw3_ItemManholeSetup | ( | HSD_GObj * | gobj | ) | 
| void ftGw_AttackLw3_ItemManholeRemove | ( | HSD_GObj * | gobj | ) | 
| void ftGw_AttackLw3_ItemManholeOnDamage | ( | HSD_GObj * | gobj | ) | 
| void ftGw_AttackLw3_Enter | ( | HSD_GObj * | gobj | ) | 
| void ftGw_AttackLw3_Anim | ( | HSD_GObj * | gobj | ) | 
| void ftGw_AttackLw3_IASA | ( | HSD_GObj * | gobj | ) | 
Mr. Game & Watch's Down Tilt IASA callback.
| void ftGw_AttackLw3_Phys | ( | HSD_GObj * | gobj | ) | 
| void ftGw_AttackLw3_Coll | ( | HSD_GObj * | gobj | ) |