void ftGw_Init_OnDamage(HSD_GObj *gobj)
Definition ftGw_Init.c:558
void ftGw_Init_OnDeath(HSD_GObj *gobj)
Definition ftGw_Init.c:493
Fighter_DemoStrings ftGw_Init_DemoMotionFilenames
Definition ftGw_Init.c:479
void ftGw_Init_UnkMotionStates4(HSD_GObj *gobj)
0x8014A77C https://decomp.me/scratch/SX2FV // Set Oil Panic Color Overlay
Definition ftGw_Init.c:614
void ftGw_Init_OnItemPickup(HSD_GObj *gobj, bool flag)
Definition ftGw_Init.c:587
void ftGw_Init_8014A7F4(HSD_GObj *gobj, ItemModStruct *item_mod)
0x8014A7F4 https://decomp.me/scratch/PFWrJ // Apply color to Mr.
Definition ftGw_Init.c:633
char ftGw_Init_AnimDatFilename[]
Definition ftGw_Init.c:477
void ftGw_Init_8014A538(HSD_GObj *gobj)
Definition ftGw_Init.c:571
void ftGw_Init_OnItemVisible(HSD_GObj *gobj)
0x8014A6E0 https://decomp.me/scratch/ibIxi // Make held item visible (restores picked up item's hand ...
Definition ftGw_Init.c:600
void ftGw_Init_OnItemInvisible(HSD_GObj *gobj)
Definition ftGw_Init.c:592
char ftGw_Init_DatFilename[]
Definition ftGw_Init.c:473
char ftGw_Init_DataName[]
Definition ftGw_Init.c:474
void ftGw_Init_8014A814(HSD_GObj *gobj, ItemModStruct *item_mod)
0x8014A814 https://decomp.me/scratch/BRo1r // Apply alt color to Mr.
Definition ftGw_Init.c:644
MotionState ftGw_Init_MotionStateTable[ftGw_MS_SelfCount]
Definition ftGw_Init.c:30
void ftGw_Init_OnLoad(HSD_GObj *gobj)
Definition ftGw_Init.c:525
void ftGw_Init_OnAbsorb(HSD_GObj *gobj)
0x8014A828 https://decomp.me/scratch/muS2N // Mr.
Definition ftGw_Init.c:654
void ftGw_Init_OnItemDrop(HSD_GObj *gobj, bool dropItemFlag)
0x8014A728 https://decomp.me/scratch/LR8f5 // OnDropItem callback
Definition ftGw_Init.c:607
void ftGameWatch_CopySpecialAttrs(HSD_GObj *gobj)
Fighter_CostumeStrings ftGw_Init_CostumeStrings[]
Definition ftGw_Init.c:486
@ ftGw_MS_SelfCount
Definition forward.h:114
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26