void ftGw_AttackLw3_ItemManholeOnDamage(HSD_GObj *gobj)
0x8014ACB0 https://decomp.me/scratch/09CUB // Remove Manhole on damage
Definition ftGw_AttackLw3.c:93
bool ftGw_AttackLw3_ItemCheckManholeRemove(HSD_GObj *gobj)
0x8014AD98 https://decomp.me/scratch/IERdX // Check if Mr.
Definition ftGw_AttackLw3.c:127
void ftGw_AttackLw3_Anim(HSD_GObj *gobj)
0x8014AE3C https://decomp.me/scratch/h03Ja // Mr.
Definition ftGw_AttackLw3.c:155
void ftGw_AttackLw3_Phys(HSD_GObj *gobj)
0x8014AF6C https://decomp.me/scratch/Xp4C5 // Mr.
Definition ftGw_AttackLw3.c:187
void ftGw_AttackLw3_ItemManholeSetup(HSD_GObj *gobj)
0x8014AB48 https://decomp.me/scratch/x73Hx // Create Manhole Item
Definition ftGw_AttackLw3.c:38
void ftGw_AttackLw3_IASA(HSD_GObj *gobj)
Mr. Game & Watch's Down Tilt IASA callback.
Definition ftGw_AttackLw3.c:165
void ftGw_AttackLw3_Coll(HSD_GObj *gobj)
0x8014AF8C https://decomp.me/scratch/0stMN // Mr.
Definition ftGw_AttackLw3.c:195
void ftGw_AttackLw3_ItemManholeRemove(HSD_GObj *gobj)
0x8014AC40 https://decomp.me/scratch/JEvaL // Swap item GObj pointers
Definition ftGw_AttackLw3.c:74
void ftGw_AttackLw3_Enter(HSD_GObj *gobj)
0x8014ADB8 https://decomp.me/scratch/rGgyM // Mr.
Definition ftGw_AttackLw3.c:139
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26