SSBM Decomp
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ftCo_KinokoSmallStart.c File Reference
#include "ftCo_KinokoSmallStart.h"
#include "platform.h"
#include "stdbool.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0D27.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_KinokoGiantEnd.h"
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

static void fn_800D20EC (Fighter_GObj *gobj)
 
bool Fighter_PoisonMushroomApply (Fighter_GObj *gobj)
 
void ftCo_800D1F6C (Fighter_GObj *gobj)
 
static void ftCo_800D1FFC_inline (Fighter_GObj *gobj, int id)
 
void ftCo_800D1FFC (Fighter_GObj *gobj)
 
void ftCo_KinokoSmallStart_Anim (Fighter_GObj *gobj)
 
void ftCo_KinokoSmallStart_Coll (Fighter_GObj *gobj)
 
void ftCo_800D21BC (Fighter_GObj *gobj)
 
void fn_800D22AC (Fighter_GObj *gobj)
 
void ftCo_KinokoSmallStartAir_Anim (Fighter_GObj *gobj)
 
void ftCo_KinokoSmallStartAir_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ fn_800D20EC()

void fn_800D20EC ( Fighter_GObj *  gobj)
static

◆ Fighter_PoisonMushroomApply()

bool Fighter_PoisonMushroomApply ( Fighter_GObj *  gobj)
Todo:
Float hack

◆ ftCo_800D1F6C()

void ftCo_800D1F6C ( Fighter_GObj *  gobj)

◆ ftCo_800D1FFC_inline()

static void ftCo_800D1FFC_inline ( Fighter_GObj *  gobj,
int  id 
)
inlinestatic

◆ ftCo_800D1FFC()

void ftCo_800D1FFC ( Fighter_GObj *  gobj)

◆ ftCo_KinokoSmallStart_Anim()

void ftCo_KinokoSmallStart_Anim ( Fighter_GObj *  gobj)

◆ ftCo_KinokoSmallStart_Coll()

void ftCo_KinokoSmallStart_Coll ( Fighter_GObj *  gobj)

◆ ftCo_800D21BC()

void ftCo_800D21BC ( Fighter_GObj *  gobj)

◆ fn_800D22AC()

void fn_800D22AC ( Fighter_GObj *  gobj)

◆ ftCo_KinokoSmallStartAir_Anim()

void ftCo_KinokoSmallStartAir_Anim ( Fighter_GObj *  gobj)

◆ ftCo_KinokoSmallStartAir_Coll()

void ftCo_KinokoSmallStartAir_Coll ( Fighter_GObj *  gobj)