SSBM Decomp
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ftCo_KinokoSmallEnd.c File Reference
#include "ftCo_KinokoSmallEnd.h"
#include "platform.h"
#include "stdbool.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0D27.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

static void fn_800D2530 (Fighter_GObj *gobj)
 
bool Fighter_PoisonMushroomEnd (Fighter_GObj *gobj)
 
void ftCo_800D23F4 (Fighter_GObj *gobj)
 
static void ftCo_800D2490_inline (Fighter_GObj *gobj, int id, int arg1)
 
void ftCo_800D2490 (Fighter_GObj *gobj, int arg1)
 
void ftCo_KinokoSmallEnd_Anim (Fighter_GObj *gobj)
 
void ftCo_KinokoSmallEnd_Coll (Fighter_GObj *gobj)
 
void ftCo_800D2600 (Fighter_GObj *gobj, int arg1)
 
void fn_800D26A0 (Fighter_GObj *gobj)
 
void ftCo_KinokoSmallEndAir_Anim (Fighter_GObj *gobj)
 
void ftCo_KinokoSmallEndAir_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ fn_800D2530()

void fn_800D2530 ( Fighter_GObj *  gobj)
static

◆ Fighter_PoisonMushroomEnd()

bool Fighter_PoisonMushroomEnd ( Fighter_GObj *  gobj)

◆ ftCo_800D23F4()

void ftCo_800D23F4 ( Fighter_GObj *  gobj)

◆ ftCo_800D2490_inline()

static void ftCo_800D2490_inline ( Fighter_GObj *  gobj,
int  id,
int  arg1 
)
inlinestatic

◆ ftCo_800D2490()

void ftCo_800D2490 ( Fighter_GObj *  gobj,
int  arg1 
)

◆ ftCo_KinokoSmallEnd_Anim()

void ftCo_KinokoSmallEnd_Anim ( Fighter_GObj *  gobj)

◆ ftCo_KinokoSmallEnd_Coll()

void ftCo_KinokoSmallEnd_Coll ( Fighter_GObj *  gobj)

◆ ftCo_800D2600()

void ftCo_800D2600 ( Fighter_GObj *  gobj,
int  arg1 
)

◆ fn_800D26A0()

void fn_800D26A0 ( Fighter_GObj *  gobj)

◆ ftCo_KinokoSmallEndAir_Anim()

void ftCo_KinokoSmallEndAir_Anim ( Fighter_GObj *  gobj)

◆ ftCo_KinokoSmallEndAir_Coll()

void ftCo_KinokoSmallEndAir_Coll ( Fighter_GObj *  gobj)