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SSBM Decomp
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#include "vi/vi1201v2.h"#include "vi.h"#include "cm/camera.h"#include "ft/ftdemo.h"#include "gm/gm_1601.h"#include "gm/gm_unsplit.h"#include "gr/ground.h"#include "gr/stage.h"#include "it/item.h"#include "lb/lb_00F9.h"#include "lb/lbaudio_ax.h"#include "lb/lbshadow.h"#include "mn/mnmain.h"#include "mp/mpcoll.h"#include "pl/player.h"#include "sc/types.h"#include "vi/forward.h"#include <baselib/aobj.h>#include <baselib/cobj.h>#include <baselib/fog.h>#include <baselib/gobj.h>#include <baselib/gobjgxlink.h>#include <baselib/gobjobject.h>#include <baselib/gobjplink.h>#include <baselib/gobjproc.h>#include <baselib/jobj.h>Functions | |
| void | un_803204B0 (int arg0, int arg1) |
| void | un_803204C0 (HSD_GObj *gobj) |
| void | un_803204E4 (HSD_GObj *gobj) |
| void | un_80320508 (CharacterKind char_kind, int costume) |
| void | un_803205F4 (void) |
| void | un_8032074C (HSD_GObj *gobj) |
| void | un_803207C4 (void) |
| void | un_803208F0 (HSD_GObj *gobj) |
| void | un_80320984 (HSD_GObj *gobj) |
| void | fn_80320A1C (HSD_GObj *gobj) |
| void | un_803210EC_OnFrame (void) |
Variables | |
| Vec3 | un_804002F8 = { 0.0f, 0.0f, 0.0f } |
| Vec3 | un_80400304 = { 0.0f, 0.0f, 0.0f } |
| static SceneDesc * | un_804D7010 |
| static HSD_Archive * | un_804D7018 |
| static HSD_Archive * | un_804D701C |
| static HSD_JObj * | un_804D7024 |
| static un_804D7004_t | un_804D7038 |
| void un_803204B0 | ( | int | arg0, |
| int | arg1 | ||
| ) |
| void un_803204C0 | ( | HSD_GObj * | gobj | ) |
| void un_803204E4 | ( | HSD_GObj * | gobj | ) |
| void un_80320508 | ( | CharacterKind | char_kind, |
| int | costume | ||
| ) |
| void un_803205F4 | ( | void | ) |
| void un_8032074C | ( | HSD_GObj * | gobj | ) |
| void un_803207C4 | ( | void | ) |
| void un_803208F0 | ( | HSD_GObj * | gobj | ) |
| void un_80320984 | ( | HSD_GObj * | gobj | ) |
| void fn_80320A1C | ( | HSD_GObj * | gobj | ) |
| void un_803210EC_OnFrame | ( | void | ) |
| Vec3 un_804002F8 = { 0.0f, 0.0f, 0.0f } |
| Vec3 un_80400304 = { 0.0f, 0.0f, 0.0f } |
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