SSBM Decomp
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vi0502.c File Reference
#include "ft/forward.h"
#include <baselib/forward.h>
#include "vi0502.h"
#include "baselib/gobj.h"
#include "baselib/mtx.h"
#include "cm/camera.h"
#include "ef/efasync.h"
#include "ef/eflib.h"
#include "ft/ftdemo.h"
#include "gm/gm_1601.h"
#include "gm/gm_1A36.h"
#include "gr/grlib.h"
#include "gr/ground.h"
#include "gr/stage.h"
#include "it/item.h"
#include "lb/lb_00F9.h"
#include "lb/lbarchive.h"
#include "lb/lbaudio_ax.h"
#include "lb/lbshadow.h"
#include "mp/mpcoll.h"
#include "pl/player.h"
#include "vi/vi.h"
#include <dolphin/gx/types.h>
#include <baselib/aobj.h>
#include <baselib/cobj.h>
#include <baselib/displayfunc.h>
#include <baselib/fog.h>
#include <baselib/gobjgxlink.h>
#include <baselib/gobjobject.h>
#include <baselib/gobjproc.h>
#include <baselib/wobj.h>

Functions

void vi0502_8031E124 (CharacterKind player_kind, s8 player_costume, s8 kirby_costume)
 
void vi0502_8031E304 (HSD_GObj *gobj)
 
void vi0502_8031E328 (HSD_GObj *gobj)
 
void vi0502_RunFrame (HSD_GObj *gobj)
 

Variables

const GXColor erase_colors_vi0502 = { 0, 0, 0, 0 }
 
Vec3 initial_pos = { 0, 0, 0 }
 
static HSD_Archiveun_804D6F94
 
static HSD_GObjkirby_gobj
 

Function Documentation

◆ vi0502_8031E124()

void vi0502_8031E124 ( CharacterKind  player_kind,
s8  player_costume,
s8  kirby_costume 
)

◆ vi0502_8031E304()

void vi0502_8031E304 ( HSD_GObj gobj)

◆ vi0502_8031E328()

void vi0502_8031E328 ( HSD_GObj gobj)

◆ vi0502_RunFrame()

void vi0502_RunFrame ( HSD_GObj gobj)

Variable Documentation

◆ erase_colors_vi0502

const GXColor erase_colors_vi0502 = { 0, 0, 0, 0 }

◆ initial_pos

Vec3 initial_pos = { 0, 0, 0 }

◆ un_804D6F94

HSD_Archive* un_804D6F94
static

◆ kirby_gobj

HSD_GObj* kirby_gobj
static