SSBM Decomp
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#include "ft/forward.h"
#include <baselib/forward.h>
#include "vi0502.h"
#include "baselib/gobj.h"
#include "baselib/mtx.h"
#include "cm/camera.h"
#include "ef/efasync.h"
#include "ef/eflib.h"
#include "ft/ftdemo.h"
#include "gm/gm_1601.h"
#include "gm/gm_1A36.h"
#include "gr/grlib.h"
#include "gr/ground.h"
#include "gr/stage.h"
#include "it/item.h"
#include "lb/lb_00F9.h"
#include "lb/lbarchive.h"
#include "lb/lbaudio_ax.h"
#include "lb/lbshadow.h"
#include "mp/mpcoll.h"
#include "pl/player.h"
#include "vi/vi.h"
#include <dolphin/gx/types.h>
#include <baselib/aobj.h>
#include <baselib/cobj.h>
#include <baselib/displayfunc.h>
#include <baselib/fog.h>
#include <baselib/gobjgxlink.h>
#include <baselib/gobjobject.h>
#include <baselib/gobjproc.h>
#include <baselib/wobj.h>
Functions | |
void | vi0502_8031E124 (CharacterKind player_kind, s8 player_costume, s8 kirby_costume) |
void | vi0502_8031E304 (HSD_GObj *gobj) |
void | vi0502_8031E328 (HSD_GObj *gobj) |
void | vi0502_RunFrame (HSD_GObj *gobj) |
Variables | |
const GXColor | erase_colors_vi0502 = { 0, 0, 0, 0 } |
Vec3 | initial_pos = { 0, 0, 0 } |
static HSD_Archive * | un_804D6F94 |
static HSD_GObj * | kirby_gobj |
void vi0502_8031E124 | ( | CharacterKind | player_kind, |
s8 | player_costume, | ||
s8 | kirby_costume | ||
) |
void vi0502_8031E304 | ( | HSD_GObj * | gobj | ) |
void vi0502_8031E328 | ( | HSD_GObj * | gobj | ) |
void vi0502_RunFrame | ( | HSD_GObj * | gobj | ) |
const GXColor erase_colors_vi0502 = { 0, 0, 0, 0 } |
Vec3 initial_pos = { 0, 0, 0 } |
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