|
SSBM Decomp
|
#include "vi0502.h"#include "baselib/gobj.h"#include "baselib/mtx.h"#include "cm/camera.h"#include "ef/efasync.h"#include "ef/eflib.h"#include "ft/forward.h"#include "ft/ftdemo.h"#include "gm/gm_1A36.h"#include "gm/gm_unsplit.h"#include "gr/grlib.h"#include "gr/ground.h"#include "gr/stage.h"#include "it/item.h"#include "lb/lb_00F9.h"#include "lb/lbarchive.h"#include "lb/lbaudio_ax.h"#include "lb/lbshadow.h"#include "mp/mpcoll.h"#include "pl/player.h"#include "vi/vi.h"#include <baselib/forward.h>#include <dolphin/gx.h>#include <baselib/aobj.h>#include <baselib/cobj.h>#include <baselib/displayfunc.h>#include <baselib/fog.h>#include <baselib/gobjgxlink.h>#include <baselib/gobjobject.h>#include <baselib/gobjproc.h>#include <baselib/wobj.h>Functions | |
| void | vi0502_8031E124 (CharacterKind player_kind, s8 player_costume, s8 kirby_costume) |
| void | vi0502_8031E304 (HSD_GObj *gobj) |
| void | vi0502_8031E328 (HSD_GObj *gobj) |
| void | vi0502_RunFrame (HSD_GObj *gobj) |
Variables | |
| const GXColor | erase_colors_vi0502 = { 0, 0, 0, 0 } |
| Vec3 | initial_pos = { 0, 0, 0 } |
| static HSD_Archive * | un_804D6F94 |
| static HSD_GObj * | kirby_gobj |
| void vi0502_8031E124 | ( | CharacterKind | player_kind, |
| s8 | player_costume, | ||
| s8 | kirby_costume | ||
| ) |
| void vi0502_8031E304 | ( | HSD_GObj * | gobj | ) |
| void vi0502_8031E328 | ( | HSD_GObj * | gobj | ) |
| void vi0502_RunFrame | ( | HSD_GObj * | gobj | ) |
| const GXColor erase_colors_vi0502 = { 0, 0, 0, 0 } |
| Vec3 initial_pos = { 0, 0, 0 } |
|
static |
|
static |