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SSBM Decomp
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#include "vi0502.h"#include "cm/camera.h"#include "ef/efasync.h"#include "ef/eflib.h"#include "ft/forward.h"#include "ft/ftdemo.h"#include "gm/gm_unsplit.h"#include "gr/grlib.h"#include "gr/ground.h"#include "gr/stage.h"#include "it/item.h"#include "lb/lb_00F9.h"#include "lb/lbarchive.h"#include "lb/lbaudio_ax.h"#include "lb/lbshadow.h"#include "mp/mpcoll.h"#include "pl/player.h"#include "sc/types.h"#include "vi/types.h"#include "vi/vi.h"#include <dolphin/gx.h>#include <baselib/aobj.h>#include <baselib/cobj.h>#include <baselib/displayfunc.h>#include <baselib/fog.h>#include <baselib/gobj.h>#include <baselib/gobjgxlink.h>#include <baselib/gobjobject.h>#include <baselib/gobjproc.h>#include <baselib/jobj.h>#include <baselib/lobj.h>#include <baselib/mtx.h>#include <baselib/wobj.h>Functions | |
| void | un_8031E110 (int arg0, int arg1, int arg2) |
| void | vi0502_8031E124 (CharacterKind player_kind, int player_costume, int kirby_costume) |
| void | vi0502_8031E304 (HSD_GObj *gobj) |
| static void | vi0502_8031E328 (HSD_GObj *gobj, int unused) |
| void | vi0502_RunFrame (HSD_GObj *gobj) |
| void | un_8031E444_OnEnter (void *arg) |
Variables | |
| Vec3 | initial_pos = { 0, -3.0f, 0 } |
| static SceneDesc * | un_804D6F90 |
| static HSD_Archive * | un_804D6F94 |
| static HSD_Archive * | un_804D6F98 |
| static HSD_Archive * | un_804D6F9C |
| static GXColor | erase_colors_vi0502 |
| static HSD_GObj * | kirby_gobj |
| static ViCharaDesc * | un_804D6FA8 |
| void un_8031E110 | ( | int | arg0, |
| int | arg1, | ||
| int | arg2 | ||
| ) |
| void vi0502_8031E124 | ( | CharacterKind | player_kind, |
| int | player_costume, | ||
| int | kirby_costume | ||
| ) |
| void vi0502_8031E304 | ( | HSD_GObj * | gobj | ) |
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| void vi0502_RunFrame | ( | HSD_GObj * | gobj | ) |
| void un_8031E444_OnEnter | ( | void * | arg | ) |
| Vec3 initial_pos = { 0, -3.0f, 0 } |
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