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SSBM Decomp
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#include "vi0502.h"#include <melee/ft/forward.h>#include "types.h"#include "vi.h"#include <dolphin/gx.h>#include <melee/cm/camera.h>#include <melee/ef/efasync.h>#include <melee/ef/eflib.h>#include <melee/ft/ftdemo.h>#include <melee/gm/gm_unsplit.h>#include <melee/gr/grlib.h>#include <melee/gr/ground.h>#include <melee/gr/stage.h>#include <melee/it/item.h>#include <melee/lb/lb_00F9.h>#include <melee/lb/lb_013B.h>#include <melee/lb/lbarchive.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbshadow.h>#include <melee/lb/lbspdisplay.h>#include <melee/mp/mpcoll.h>#include <melee/pl/player.h>#include <melee/sc/types.h>#include <sysdolphin/baselib/aobj.h>#include <sysdolphin/baselib/cobj.h>#include <sysdolphin/baselib/fog.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/gobjgxlink.h>#include <sysdolphin/baselib/gobjobject.h>#include <sysdolphin/baselib/gobjproc.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/lobj.h>#include <sysdolphin/baselib/mtx.h>#include <sysdolphin/baselib/wobj.h>Data Structures | |
| struct | Vi0502Data |
Functions | |
| void | un_8031E110 (int arg0, int arg1, int arg2) |
| void | vi0502_8031E124 (CharacterKind player_kind, int player_costume, int kirby_costume) |
| void | vi0502_8031E304 (HSD_GObj *gobj) |
| static void | vi0502_GObj_OnRender (HSD_GObj *gobj, UNUSED int code) |
| void | vi0502_GObj_OnProc (HSD_GObj *gobj) |
| void | vi0502_Scene_OnEnter (void *arg) |
| void | vi0502_Scene_OnFrame (void) |
Variables | |
| Vi0502Data | un_804000D0 |
| static SceneDesc * | un_804D6F90 |
| static HSD_Archive * | un_804D6F94 |
| static HSD_Archive * | un_804D6F98 |
| static HSD_Archive * | un_804D6F9C |
| static GXColor | erase_colors_vi0502 |
| static HSD_GObj * | kirby_gobj |
| ViCharaDesc * | un_804D6FA8 [2] |
| void un_8031E110 | ( | int | arg0, |
| int | arg1, | ||
| int | arg2 ) |
| void vi0502_8031E124 | ( | CharacterKind | player_kind, |
| int | player_costume, | ||
| int | kirby_costume ) |
| void vi0502_8031E304 | ( | HSD_GObj * | gobj | ) |
| void vi0502_GObj_OnProc | ( | HSD_GObj * | gobj | ) |
| void vi0502_Scene_OnEnter | ( | void * | arg | ) |
| void vi0502_Scene_OnFrame | ( | void | ) |
| Vi0502Data un_804000D0 |
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| ViCharaDesc* un_804D6FA8[2] |