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vi0502.c File Reference

Data Structures

struct  Vi0502Data

Functions

void un_8031E110 (int arg0, int arg1, int arg2)
void vi0502_8031E124 (CharacterKind player_kind, int player_costume, int kirby_costume)
void vi0502_8031E304 (HSD_GObj *gobj)
static void vi0502_GObj_OnRender (HSD_GObj *gobj, UNUSED int code)
void vi0502_GObj_OnProc (HSD_GObj *gobj)
void vi0502_Scene_OnEnter (void *arg)
void vi0502_Scene_OnFrame (void)

Variables

Vi0502Data un_804000D0
static SceneDescun_804D6F90
static HSD_Archiveun_804D6F94
static HSD_Archiveun_804D6F98
static HSD_Archiveun_804D6F9C
static GXColor erase_colors_vi0502
static HSD_GObjkirby_gobj
ViCharaDescun_804D6FA8 [2]

Function Documentation

◆ un_8031E110()

void un_8031E110 ( int arg0,
int arg1,
int arg2 )

◆ vi0502_8031E124()

void vi0502_8031E124 ( CharacterKind player_kind,
int player_costume,
int kirby_costume )

◆ vi0502_8031E304()

void vi0502_8031E304 ( HSD_GObj * gobj)

◆ vi0502_GObj_OnRender()

void vi0502_GObj_OnRender ( HSD_GObj * gobj,
UNUSED int code )
static

◆ vi0502_GObj_OnProc()

void vi0502_GObj_OnProc ( HSD_GObj * gobj)

◆ vi0502_Scene_OnEnter()

void vi0502_Scene_OnEnter ( void * arg)

◆ vi0502_Scene_OnFrame()

void vi0502_Scene_OnFrame ( void )

Variable Documentation

◆ un_804000D0

Vi0502Data un_804000D0
Initial value:
= {
{ 0, -3.0f, 0 },
"Vi0502.dat",
"visual0502Scene",
"IrAls.dat",
}

◆ un_804D6F90

SceneDesc* un_804D6F90
static

◆ un_804D6F94

HSD_Archive* un_804D6F94
static

◆ un_804D6F98

HSD_Archive* un_804D6F98
static

◆ un_804D6F9C

HSD_Archive* un_804D6F9C
static

◆ erase_colors_vi0502

GXColor erase_colors_vi0502
static

◆ kirby_gobj

HSD_GObj* kirby_gobj
static

◆ un_804D6FA8

ViCharaDesc* un_804D6FA8[2]