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itsamusgrapple.c File Reference
#include "itsamusgrapple.h"
#include "itlinkhookshot.h"
#include "placeholder.h"
#include "baselib/forward.h"
#include "dolphin/types.h"
#include "ef/efsync.h"
#include "ft/chara/ftCommon/ftCo_AirCatch.h"
#include "ft/chara/ftCommon/ftCo_CliffJump.h"
#include "ft/chara/ftCommon/ftCo_DamageFall.h"
#include "ft/chara/ftSamus/types.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ftcliffcommon.h"
#include "ft/ftcoll.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include "lb/lbvector.h"
#include "mp/mpcoll.h"
#include "mp/mplib.h"
#include <baselib/gobj.h>
#include <baselib/gobjobject.h>
#include <baselib/gobjplink.h>
#include <baselib/jobj.h>
#include <baselib/random.h>

Data Structures

struct  itSamusGrapple_HitboxData
 

Functions

static bool samus_grapple_fighter_compare (FtMotionId id)
 
static void samus_grapple_init_link (ItemLink *link, HSD_JObj *jobj, HSD_GObj *gobj, Vec3 *pos)
 
static f32 samus_grapple_calc_grav (f32 vel_y)
 
static void samus_grapple_setup_pos (ItemLink *link, Vec3 *pos, Mtx m)
 
static void samus_grapple_anim (Item_GObj *gobj)
 
static void samus_grapple_state_sync (Fighter *fp)
 
void itSamusGrapple_Logic53_Spawned (Item_GObj *gobj)
 
void it_802B743C (HSD_GObj *gobj, Item *ip, s32 type)
 it_802B7160
 
static void it_802B75FC_inline (ItemLink *link, f32 f)
 
void it_802B7B84 (Item_GObj *gobj)
 it_802B75FC
 
static void fn_802B7E34_inline (Item *ip, Mtx m)
 it_802B7C18
 
static void link_all (HSD_JObj *jobj, ItemLink *link)
 
void fn_802B7E34 (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion0_Phys (Item_GObj *gobj)
 
void fn_802B805C (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion1_Phys (Item_GObj *gobj)
 
void fn_802B8384 (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion2_Phys (Item_GObj *gobj)
 
void fn_802B8524 (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion3_Phys (Item_GObj *gobj)
 
void fn_802B8684 (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion4_Phys (Item_GObj *gobj)
 
void fn_802B8814 (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion5_Phys (Item_GObj *gobj)
 
static bool fn_802B895C_inline (Item *ip, Fighter *fp, Vec3 *pos)
 
void fn_802B895C (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion6_Phys (Item_GObj *gobj)
 
void fn_802B8B54 (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion7_Phys (Item_GObj *gobj)
 
void fn_802B8D38 (Item_GObj *gobj)
 
void itSamusgrapple_UnkMotion8_Phys (Item_GObj *gobj)
 
void it_802B900C (ItemLink *link, Vec3 *pos, itSamusGrappleAttributes *attrs, f32 dist)
 
void it_802B91C4 (ItemLink *link, Vec3 *pos, itSamusGrappleAttributes *attrs, f32 dist)
 
void it_802B9CE8 (ItemLink *link, Vec3 *pos, itSamusGrappleAttributes *attrs, Fighter *fp)
 it_802B9328
 
bool it_802B9FD4 (ItemLink *link, Vec3 *pos, itSamusGrappleAttributes *attrs)
 
bool it_802BA194 (ItemLink *link, Vec3 *pos, itSamusGrappleAttributes *attrs, f32 target_dist)
 
bool it_802BA2D8 (ItemLink *link, Vec3 *pos, itSamusGrappleAttributes *attrs, f32 target_dist)
 
bool it_802BA3BC (ItemLink *tail, ItemLink *head, Vec3 *pos, itSamusGrappleAttributes *attrs, f32 target_dist)
 
void it_802BA5DC (ItemLink *tail, ItemLink *head, Vec3 *pos, itSamusGrappleAttributes *attrs)
 
bool it_802BA760 (ItemLink *link, Vec3 *pos, itSamusGrappleAttributes *attrs, Fighter *fp)
 
void itSamusGrapple_Logic53_PickedUp (Item_GObj *gobj)
 
void it_802BA9B8 (Item_GObj *gobj)
 
void it_802BAA08 (Item_GObj *gobj)
 
void it_802BAA58 (Item_GObj *gobj)
 
void it_802BAA94 (Item_GObj *gobj)
 
void it_802BAAE4 (Item_GObj *gobj, Vec3 *vel)
 
void it_802BAB40 (Item_GObj *gobj)
 
void it_802BAB7C (Item_GObj *gobj)
 
void it_802BABB8 (Item_GObj *gobj)
 Set grapple beam state and store duration.
 
void it_802BAC3C (Fighter_GObj *gobj)
 
void it_802BAC80 (Fighter_GObj *gobj)
 
void it_802BACC4 (Fighter_GObj *gobj)
 
void itSamusGrapple_Logic53_EvtUnk (Item_GObj *gobj, Item_GObj *arg1)
 

Variables

Vec3 it_803B8674
 
itSamusGrapple_HitboxData it_803B8660
 

Function Documentation

◆ samus_grapple_fighter_compare()

static bool samus_grapple_fighter_compare ( FtMotionId  id)
inlinestatic

◆ samus_grapple_init_link()

static void samus_grapple_init_link ( ItemLink link,
HSD_JObj jobj,
HSD_GObj gobj,
Vec3 *  pos 
)
inlinestatic

◆ samus_grapple_calc_grav()

static f32 samus_grapple_calc_grav ( f32  vel_y)
inlinestatic

◆ samus_grapple_setup_pos()

static void samus_grapple_setup_pos ( ItemLink link,
Vec3 *  pos,
Mtx  m 
)
inlinestatic

◆ samus_grapple_anim()

static void samus_grapple_anim ( Item_GObj gobj)
inlinestatic

◆ samus_grapple_state_sync()

static void samus_grapple_state_sync ( Fighter fp)
inlinestatic

◆ itSamusGrapple_Logic53_Spawned()

void itSamusGrapple_Logic53_Spawned ( Item_GObj gobj)

◆ it_802B743C()

void it_802B743C ( HSD_GObj gobj,
Item ip,
s32  type 
)

◆ it_802B75FC_inline()

static void it_802B75FC_inline ( ItemLink link,
f32  f 
)
inlinestatic

◆ it_802B7B84()

void it_802B7B84 ( Item_GObj gobj)

◆ fn_802B7E34_inline()

static void fn_802B7E34_inline ( Item ip,
Mtx  m 
)
inlinestatic

◆ link_all()

static void link_all ( HSD_JObj jobj,
ItemLink link 
)
inlinestatic

◆ fn_802B7E34()

void fn_802B7E34 ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion0_Phys()

void itSamusgrapple_UnkMotion0_Phys ( Item_GObj gobj)

◆ fn_802B805C()

void fn_802B805C ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion1_Phys()

void itSamusgrapple_UnkMotion1_Phys ( Item_GObj gobj)

◆ fn_802B8384()

void fn_802B8384 ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion2_Phys()

void itSamusgrapple_UnkMotion2_Phys ( Item_GObj gobj)

◆ fn_802B8524()

void fn_802B8524 ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion3_Phys()

void itSamusgrapple_UnkMotion3_Phys ( Item_GObj gobj)

◆ fn_802B8684()

void fn_802B8684 ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion4_Phys()

void itSamusgrapple_UnkMotion4_Phys ( Item_GObj gobj)

◆ fn_802B8814()

void fn_802B8814 ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion5_Phys()

void itSamusgrapple_UnkMotion5_Phys ( Item_GObj gobj)

◆ fn_802B895C_inline()

static bool fn_802B895C_inline ( Item ip,
Fighter fp,
Vec3 *  pos 
)
inlinestatic

◆ fn_802B895C()

void fn_802B895C ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion6_Phys()

void itSamusgrapple_UnkMotion6_Phys ( Item_GObj gobj)

◆ fn_802B8B54()

void fn_802B8B54 ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion7_Phys()

void itSamusgrapple_UnkMotion7_Phys ( Item_GObj gobj)

◆ fn_802B8D38()

void fn_802B8D38 ( Item_GObj gobj)

◆ itSamusgrapple_UnkMotion8_Phys()

void itSamusgrapple_UnkMotion8_Phys ( Item_GObj gobj)

◆ it_802B900C()

void it_802B900C ( ItemLink link,
Vec3 *  pos,
itSamusGrappleAttributes attrs,
f32  dist 
)

◆ it_802B91C4()

void it_802B91C4 ( ItemLink link,
Vec3 *  pos,
itSamusGrappleAttributes attrs,
f32  dist 
)

◆ it_802B9CE8()

void it_802B9CE8 ( ItemLink link,
Vec3 *  pos,
itSamusGrappleAttributes attrs,
Fighter fp 
)

◆ it_802B9FD4()

bool it_802B9FD4 ( ItemLink link,
Vec3 *  pos,
itSamusGrappleAttributes attrs 
)

◆ it_802BA194()

bool it_802BA194 ( ItemLink link,
Vec3 *  pos,
itSamusGrappleAttributes attrs,
f32  target_dist 
)

◆ it_802BA2D8()

bool it_802BA2D8 ( ItemLink link,
Vec3 *  pos,
itSamusGrappleAttributes attrs,
f32  target_dist 
)

◆ it_802BA3BC()

bool it_802BA3BC ( ItemLink tail,
ItemLink head,
Vec3 *  pos,
itSamusGrappleAttributes attrs,
f32  target_dist 
)

◆ it_802BA5DC()

void it_802BA5DC ( ItemLink tail,
ItemLink head,
Vec3 *  pos,
itSamusGrappleAttributes attrs 
)

◆ it_802BA760()

bool it_802BA760 ( ItemLink link,
Vec3 *  pos,
itSamusGrappleAttributes attrs,
Fighter fp 
)

◆ itSamusGrapple_Logic53_PickedUp()

void itSamusGrapple_Logic53_PickedUp ( Item_GObj gobj)

◆ it_802BA9B8()

void it_802BA9B8 ( Item_GObj gobj)

◆ it_802BAA08()

void it_802BAA08 ( Item_GObj gobj)

◆ it_802BAA58()

void it_802BAA58 ( Item_GObj gobj)

◆ it_802BAA94()

void it_802BAA94 ( Item_GObj gobj)

◆ it_802BAAE4()

void it_802BAAE4 ( Item_GObj gobj,
Vec3 *  vel 
)

◆ it_802BAB40()

void it_802BAB40 ( Item_GObj gobj)

◆ it_802BAB7C()

void it_802BAB7C ( Item_GObj gobj)

◆ it_802BABB8()

void it_802BABB8 ( Item_GObj gobj)

Set grapple beam state and store duration.

◆ it_802BAC3C()

void it_802BAC3C ( Fighter_GObj *  gobj)

◆ it_802BAC80()

void it_802BAC80 ( Fighter_GObj *  gobj)

◆ it_802BACC4()

void it_802BACC4 ( Fighter_GObj *  gobj)

◆ itSamusGrapple_Logic53_EvtUnk()

void itSamusGrapple_Logic53_EvtUnk ( Item_GObj gobj,
Item_GObj arg1 
)

Variable Documentation

◆ it_803B8674

Vec3 it_803B8674
extern

◆ it_803B8660

itSamusGrapple_HitboxData it_803B8660
extern