|
SSBM Decomp
|
#include "itsamusgrapple.h"#include "itlinkhookshot.h"#include "ft/chara/ftSamus/types.h"#include "ft/fighter.h"#include "ft/ftcoll.h"#include "ft/inlines.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/itCharItems.h"#include "it/item.h"#include <baselib/gobj.h>#include <baselib/gobjplink.h>| void itSamusGrapple_Logic53_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802B7B84 | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion7_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusgrapple_UnkMotion8_Phys | ( | Item_GObj * | gobj | ) |
| void itSamusGrapple_Logic53_PickedUp | ( | Item_GObj * | gobj | ) |
| void it_802BA9B8 | ( | Item_GObj * | gobj | ) |
| void it_802BAA08 | ( | Item_GObj * | gobj | ) |
| void it_802BAA58 | ( | Item_GObj * | gobj | ) |
| void it_802BAA94 | ( | Item_GObj * | gobj | ) |
| void it_802BAAE4 | ( | Item_GObj * | gobj, |
| Vec3 * | vel, | ||
| f32 | unused | ||
| ) |
| void it_802BAB40 | ( | Item_GObj * | gobj | ) |
| void it_802BAB7C | ( | Item_GObj * | gobj | ) |
| void it_802BABB8 | ( | Item_GObj * | gobj | ) |
Set grapple beam state and store duration.
| void it_802BAC3C | ( | Fighter_GObj * | gobj | ) |
| void it_802BAC80 | ( | Fighter_GObj * | gobj | ) |