void ftCo_80090594(Fighter *fp, HitElement element, int dmg, FtMotionId msid, GroundOrAir ground_or_air, float hitlag_mul)
Definition ftCo_DamageFall.c:42
void ftCo_DamageFall_Anim(Fighter_GObj *gobj)
Definition ftCo_DamageFall.c:116
void ftCo_DamageFall_Coll(Fighter_GObj *gobj)
Definition ftCo_DamageFall.c:145
void ftCo_80090574(Fighter_GObj *gobj)
Definition ftCo_DamageFall.c:31
void ftCo_DamageFall_Phys(Fighter_GObj *gobj)
Definition ftCo_DamageFall.c:140
void ftCo_80090718(Fighter *fp)
Definition ftCo_DamageFall.c:88
Vec2 * ftCo_80090690(Fighter *fp, Vec2 *shift)
Definition ftCo_DamageFall.c:70
void ftCo_80090780(Fighter_GObj *gobj)
void ftCo_DamageFall_IASA(Fighter_GObj *gobj)
enum_t FtMotionId
Definition forward.h:14
GroundOrAir
Definition forward.h:439
HitElement
Definition forward.h:40