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ftCo_DamageFall.h
Go to the documentation of this file.
1#ifndef GALE01_090824
2#define GALE01_090824
3
4#include <melee/ft/forward.h>
5
6#include <dolphin/mtx.h>
7
8/* 090574 */ void ftCo_80090574(Fighter_GObj* gobj);
9/* 090594 */ void ftCo_80090594(Fighter* fp, HitElement element, int dmg,
10 FtMotionId msid, GroundOrAir ground_or_air,
11 float hitlag_mul);
12/* 090690 */ Vec2* ftCo_80090690(Fighter* fp, Vec2* shift);
13/* 090718 */ void ftCo_80090718(Fighter* fp);
14/* 090780 */ void ftCo_80090780(Fighter_GObj* gobj);
15/* 090824 */ void ftCo_DamageFall_Anim(Fighter_GObj* gobj);
16/* 090828 */ void ftCo_DamageFall_IASA(Fighter_GObj* gobj);
17/* 09093C */ void ftCo_DamageFall_Phys(Fighter_GObj* gobj);
18/* 09095C */ void ftCo_DamageFall_Coll(Fighter_GObj* gobj);
19
20#endif
void ftCo_80090594(Fighter *fp, HitElement element, int dmg, FtMotionId msid, GroundOrAir ground_or_air, float hitlag_mul)
Definition ftCo_DamageFall.c:37
void ftCo_DamageFall_Anim(Fighter_GObj *gobj)
Definition ftCo_DamageFall.c:111
void ftCo_DamageFall_Coll(Fighter_GObj *gobj)
Definition ftCo_DamageFall.c:140
void ftCo_80090574(Fighter_GObj *gobj)
Definition ftCo_DamageFall.c:26
void ftCo_DamageFall_Phys(Fighter_GObj *gobj)
Definition ftCo_DamageFall.c:135
void ftCo_80090718(Fighter *fp)
Definition ftCo_DamageFall.c:83
Vec2 * ftCo_80090690(Fighter *fp, Vec2 *shift)
Definition ftCo_DamageFall.c:65
void ftCo_80090780(Fighter_GObj *gobj)
void ftCo_DamageFall_IASA(Fighter_GObj *gobj)
enum_t FtMotionId
Definition forward.h:18
GroundOrAir
Definition forward.h:443
HitElement
Definition forward.h:54
Definition types.h:1303
Definition mtx.h:10