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ftCo_DamageFall.h
Go to the documentation of this file.
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#ifndef GALE01_090824
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#define GALE01_090824
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#include <
melee/ft/forward.h
>
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#include <
dolphin/mtx.h
>
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/* 090574 */
void
ftCo_80090574
(Fighter_GObj* gobj);
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/* 090594 */
void
ftCo_80090594
(
Fighter
* fp,
HitElement
element,
int
dmg,
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FtMotionId
msid,
GroundOrAir
ground_or_air,
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float
hitlag_mul);
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/* 090690 */
Vec2
*
ftCo_80090690
(
Fighter
* fp,
Vec2
* shift);
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/* 090718 */
void
ftCo_80090718
(
Fighter
* fp);
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/* 090780 */
void
ftCo_80090780
(Fighter_GObj* gobj);
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/* 090824 */
void
ftCo_DamageFall_Anim
(Fighter_GObj* gobj);
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/* 090828 */
void
ftCo_DamageFall_IASA
(Fighter_GObj* gobj);
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/* 09093C */
void
ftCo_DamageFall_Phys
(Fighter_GObj* gobj);
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/* 09095C */
void
ftCo_DamageFall_Coll
(Fighter_GObj* gobj);
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#endif
ftCo_80090594
void ftCo_80090594(Fighter *fp, HitElement element, int dmg, FtMotionId msid, GroundOrAir ground_or_air, float hitlag_mul)
Definition
ftCo_DamageFall.c:37
ftCo_DamageFall_Anim
void ftCo_DamageFall_Anim(Fighter_GObj *gobj)
Definition
ftCo_DamageFall.c:111
ftCo_DamageFall_Coll
void ftCo_DamageFall_Coll(Fighter_GObj *gobj)
Definition
ftCo_DamageFall.c:140
ftCo_80090574
void ftCo_80090574(Fighter_GObj *gobj)
Definition
ftCo_DamageFall.c:26
ftCo_DamageFall_Phys
void ftCo_DamageFall_Phys(Fighter_GObj *gobj)
Definition
ftCo_DamageFall.c:135
ftCo_80090718
void ftCo_80090718(Fighter *fp)
Definition
ftCo_DamageFall.c:83
ftCo_80090690
Vec2 * ftCo_80090690(Fighter *fp, Vec2 *shift)
Definition
ftCo_DamageFall.c:65
ftCo_80090780
void ftCo_80090780(Fighter_GObj *gobj)
ftCo_DamageFall_IASA
void ftCo_DamageFall_IASA(Fighter_GObj *gobj)
mtx.h
forward.h
FtMotionId
enum_t FtMotionId
Definition
forward.h:18
GroundOrAir
GroundOrAir
Definition
forward.h:443
HitElement
HitElement
Definition
forward.h:54
Fighter
Definition
types.h:1303
Vec2
Definition
mtx.h:10
src
melee
ft
kinds
ftCommon
ftCo_DamageFall.h
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