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gmtitle.c File Reference

Functions

HSD_GObjgmTitle_801A12C4 (void)
static void gmTitle_801A146C (HSD_GObj *gobj)
 Animation callback for background.
static bool isActiveTitle (void)
static void fn_801A1498_inline (void)
 Set up title screen animated background.
static void fn_801A1498 (HSD_GObj *gobj)
static void gmTitle_801A1630 (HSD_GObj *gobj)
static bool isEmblemUnlocked (void)
HSD_GObjgmTitle_801A165C (void)
static void gmTitle_801A1814 (HSD_GObj *gobj, int unused)
void gmTitle_801A185C (void)
static void gmTitle_801A18D4 (HSD_GObj *gobj, int unused)
void gmTitle_801A1944 (void)
void gmTitle_801A19AC (void)
static void gmTitle_801A1A18 (HSD_GObj *gobj)
HSD_GObjgmTitle_801A1A3C (void)
HSD_ArchivegmTitle_801A1AC0 (void)
void gm_Scene_Title_OnFrame (void)
static char * gmTitle_801A1D38 (const char *src, char *dst)
void gm_Scene_Title_OnEnter (void *unused)

Variables

static StaticModelDesc model_desc_0
static StaticModelDesc model_desc_1
static char debug_text_buffer [0x80]
static AnimLoopSettings loop_settings_0 = { 0, 1600.0F, 400.0F }
static AnimLoopSettings loop_settings_1 = { 0, 1330.0F, 130.0F }
static Vec3 jobj_translate = { 0, -3, 0 }
static HSD_CameraDescPerspectivecobj_desc
static LightList ** list_list
static HSD_FogDescfog_desc
static int countdown_timer
static u32 frame_count
static GXBool bg_initialized

Function Documentation

◆ gmTitle_801A12C4()

HSD_GObj * gmTitle_801A12C4 ( void )

◆ gmTitle_801A146C()

void gmTitle_801A146C ( HSD_GObj * gobj)
static

Animation callback for background.

◆ isActiveTitle()

bool isActiveTitle ( void )
inlinestatic

◆ fn_801A1498_inline()

void fn_801A1498_inline ( void )
static

Set up title screen animated background.

◆ fn_801A1498()

void fn_801A1498 ( HSD_GObj * gobj)
static

◆ gmTitle_801A1630()

void gmTitle_801A1630 ( HSD_GObj * gobj)
static

◆ isEmblemUnlocked()

bool isEmblemUnlocked ( void )
static
Todo
similar to gm_801AA688

◆ gmTitle_801A165C()

HSD_GObj * gmTitle_801A165C ( void )

◆ gmTitle_801A1814()

void gmTitle_801A1814 ( HSD_GObj * gobj,
int unused )
static

◆ gmTitle_801A185C()

void gmTitle_801A185C ( void )

◆ gmTitle_801A18D4()

void gmTitle_801A18D4 ( HSD_GObj * gobj,
int unused )
static

◆ gmTitle_801A1944()

void gmTitle_801A1944 ( void )

◆ gmTitle_801A19AC()

void gmTitle_801A19AC ( void )

◆ gmTitle_801A1A18()

void gmTitle_801A1A18 ( HSD_GObj * gobj)
static

◆ gmTitle_801A1A3C()

HSD_GObj * gmTitle_801A1A3C ( void )

◆ gmTitle_801A1AC0()

HSD_Archive * gmTitle_801A1AC0 ( void )

◆ gm_Scene_Title_OnFrame()

void gm_Scene_Title_OnFrame ( void )

◆ gmTitle_801A1D38()

char * gmTitle_801A1D38 ( const char * src,
char * dst )
static

◆ gm_Scene_Title_OnEnter()

void gm_Scene_Title_OnEnter ( void * unused)

Variable Documentation

◆ model_desc_0

StaticModelDesc model_desc_0
static

◆ model_desc_1

StaticModelDesc model_desc_1
static

◆ debug_text_buffer

char debug_text_buffer[0x80]
static

◆ loop_settings_0

AnimLoopSettings loop_settings_0 = { 0, 1600.0F, 400.0F }
static

◆ loop_settings_1

AnimLoopSettings loop_settings_1 = { 0, 1330.0F, 130.0F }
static

◆ jobj_translate

Vec3 jobj_translate = { 0, -3, 0 }
static

◆ cobj_desc

HSD_CameraDescPerspective* cobj_desc
static

◆ list_list

LightList** list_list
static

◆ fog_desc

HSD_FogDesc* fog_desc
static

◆ countdown_timer

int countdown_timer
static

◆ frame_count

u32 frame_count
static

◆ bg_initialized

GXBool bg_initialized
static