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SSBM Decomp
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#include <melee/ft/forward.h>#include <melee/pl/forward.h>#include "gm_1601.h"#include "gm_16F1.h"#include "gm_unsplit.h"#include "gmevent.h"#include "gmmain_lib.h"#include "gmtitlemode.h"#include "types.h"#include <melee/db/db.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbdvd.h>#include <melee/lb/lbmthp.h>#include <melee/lb/types.h>#include <melee/mn/types.h>#include <melee/vi/vi0102.h>#include <melee/vi/vi0401.h>#include <melee/vi/vi0501.h>#include <melee/vi/vi0502.h>#include <melee/vi/vi1101.h>#include <melee/vi/vi1201v1.h>#include <melee/vi/vi1201v2.h>#include <sysdolphin/baselib/random.h>Data Structures | |
| struct | gm_random_history |
Variables | |
| static StartMeleeData | vs_enter_data |
| static MatchExitInfo | vs_exit_data |
| static UNK_T | regend_congrats_enter_data |
| static UNK_T | regend_congrats_exit_data |
| static UNK_T | title_exit_data [2] |
| static struct gm_8049E548_t | gm_8049E548 |
| GameModeState | gm_Mode_Opening_States [] |
| GameModeState | gm_Mode_DebugCutscene_States [] |
| const f32 | gm_804DAC88 = 1.0F |
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| void gm_SetupTitleDemo | ( | void | ) |
| void gm_PreloadTitleDemo | ( | void | ) |
| int gm_801BF6D8 | ( | void | ) |
| int gm_801BF6F8 | ( | void | ) |
| void gm_801BF708 | ( | s8 | arg0 | ) |
| u8 gm_801BF718 | ( | void | ) |
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| GameModeState gm_Mode_Opening_States[] |
| GameModeState gm_Mode_DebugCutscene_States[] |