SSBM Decomp
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gmcameramode.c File Reference
#include "gmcameramode.h"
#include <melee/lb/forward.h>
#include "gm_1A3F.h"
#include "gm_1B03.h"
#include "gm_unsplit.h"
#include "gmcamera.h"
#include "gmmain_lib.h"
#include "gmvsmelee.h"
#include "types.h"
#include <dolphin/os.h>
#include <melee/lb/lbaudio_ax.h>
#include <melee/lb/lbcardnew.h>
#include <melee/lb/lbdvd.h>
#include <melee/lb/lbsnap.h>
#include <melee/lb/types.h>
#include <melee/mn/types.h>

Functions

static void gm_801B24B4 (GameModeState *)
static void gm_801B2510 (GameModeState *)
static void gm_801B254C (GameModeState *)
static void gm_801B25D4 (GameModeState *)
static void gm_801B26AC (GameModeState *)
static void gm_801B2704 (GameModeState *)
static void gm_PrepCameraModeVSScene (GameModeState *)
static void gm_801B2AF8 (GameModeState *)
void gm_801B23F0 (void)
void gm_Mode_Camera_OnInit (void)

Variables

static s64 gm_804D68C8
GameModeState gm_Mode_Camera_States []
 Scene table for GM_CAMERA_MODE.

Function Documentation

◆ gm_801B24B4()

void gm_801B24B4 ( GameModeState * arg0)
static

◆ gm_801B2510()

void gm_801B2510 ( GameModeState * state)
static

◆ gm_801B254C()

void gm_801B254C ( GameModeState * state)
static

◆ gm_801B25D4()

void gm_801B25D4 ( GameModeState * state)
static

◆ gm_801B26AC()

void gm_801B26AC ( GameModeState * state)
static

◆ gm_801B2704()

void gm_801B2704 ( GameModeState * arg0)
static

◆ gm_PrepCameraModeVSScene()

void gm_PrepCameraModeVSScene ( GameModeState * state)
static

◆ gm_801B2AF8()

void gm_801B2AF8 ( GameModeState * arg0)
static

◆ gm_801B23F0()

void gm_801B23F0 ( void )

◆ gm_Mode_Camera_OnInit()

void gm_Mode_Camera_OnInit ( void )

Variable Documentation

◆ gm_804D68C8

s64 gm_804D68C8
static

◆ gm_Mode_Camera_States

GameModeState gm_Mode_Camera_States[]

Scene table for GM_CAMERA_MODE.

The only game-mode scenes that install a StartMeleeRules::check_for_pauser_override callback (gm_CameraModeVSGetPauser).