SSBM Decomp
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forward.h
Go to the documentation of this file.
1#ifndef MELEE_LB_FORWARD_H
2#define MELEE_LB_FORWARD_H
3
4#include <platform.h>
5
6typedef struct AbsorbDesc AbsorbDesc;
7typedef struct CollData CollData;
8typedef struct DynamicsDesc DynamicsDesc;
9typedef struct HitCapsule HitCapsule;
10typedef struct HitResult HitResult;
11typedef struct HitVictim HitVictim;
12typedef struct HSD_AllocEntry HSD_AllocEntry;
13typedef struct HurtCapsule HurtCapsule;
15typedef struct PreloadCache PreloadCache;
18typedef struct PreloadEntry PreloadEntry;
19typedef struct ReflectDesc ReflectDesc;
20typedef struct ShieldDesc ShieldDesc;
21
27
58
67
69 s8, s8);
71 s8, s8, s8, s8);
73 s32*, s32*, s32*, s32*);
74
75#endif
void(* RefractCallbackTypeA)(struct lbRefract_CallbackData *, s32, u32, s8, s8)
Definition forward.h:68
HitElement
Definition forward.h:28
@ HitElement_Leadead
Formerly presumed empty, this hitbox element is used by ReDead grab attacks.
Definition forward.h:56
@ HitElement_Ground
Definition forward.h:43
@ HitElement_Electric
Definition forward.h:31
@ HitElement_Disable
Definition forward.h:46
@ HitElement_Fire
Definition forward.h:30
@ HitElement_Nap
Sleep for 103 frames.
Definition forward.h:37
@ HitElement_Coin
Definition forward.h:33
@ HitElement_Sleep
Sleep for 412 frames.
Definition forward.h:40
@ HitElement_Cape
Definition forward.h:44
@ HitElement_Normal
Definition forward.h:29
@ HitElement_Lipstick
Definition forward.h:52
@ HitElement_Inert
Definition forward.h:45
@ HitElement_Slash
Definition forward.h:32
@ HitElement_Catch
Definition forward.h:42
@ HitElement_Ice
Definition forward.h:34
@ HitElement_Scball
Screw Attack.
Definition forward.h:50
@ HitElement_Dark
Definition forward.h:47
void(* RefractCallbackTypeB)(struct lbRefract_CallbackData *, s32, u32, s8, s8, s8, s8)
Definition forward.h:70
HurtCapsuleState
Definition forward.h:22
@ Intangible
Definition forward.h:25
@ HurtCapsule_Enabled
Definition forward.h:23
@ HurtCapsule_Disabled
Definition forward.h:24
HitCapsuleState
Definition forward.h:59
@ HitCapsule_Enabled
Definition forward.h:61
@ HitCapsule_Max
Definition forward.h:64
@ HitCapsule_Unk3
Definition forward.h:63
@ HitCapsule_Disabled
Definition forward.h:60
@ HitCapsule_Unk2
Definition forward.h:62
void(* RefractCallbackTypeC)(struct lbRefract_CallbackData *, s32, u32, s32 *, s32 *, s32 *, s32 *)
Definition forward.h:72
signed char s8
A signed 8-bit integer.
Definition platform.h:8
unsigned long u32
An unsigned 32-bit integer.
Definition platform.h:26
#define STATIC_ASSERT(cond)
Definition platform.h:161
signed long s32
A signed 32-bit integer.
Definition platform.h:14
Definition types.h:151
Definition types.h:203
Definition types.dox:1
Definition types.h:259
Definition types.h:45
Definition types.h:29
Definition types.h:40
Definition types.h:115
Definition types.h:265
Definition types.h:287
Definition types.h:298
Definition types.h:270
Definition types.h:138
Definition types.h:157
Definition types.h:166