1#ifndef MELEE_LB_FORWARD_H
2#define MELEE_LB_FORWARD_H
76 s32*, s32*, s32*, s32*);
void(* RefractCallbackTypeA)(struct lbRefract_CallbackData *, s32, u32, s8, s8)
Definition forward.h:71
HitElement
Definition forward.h:31
@ HitElement_Leadead
Formerly presumed empty, this hitbox element is used by ReDead grab attacks.
Definition forward.h:59
@ HitElement_Ground
Definition forward.h:46
@ HitElement_Electric
Definition forward.h:34
@ HitElement_Disable
Definition forward.h:49
@ HitElement_Fire
Definition forward.h:33
@ HitElement_Nap
Sleep for 103 frames.
Definition forward.h:40
@ HitElement_Coin
Definition forward.h:36
@ HitElement_Sleep
Sleep for 412 frames.
Definition forward.h:43
@ HitElement_Cape
Definition forward.h:47
@ HitElement_Normal
Definition forward.h:32
@ HitElement_Lipstick
Definition forward.h:55
@ HitElement_Inert
Definition forward.h:48
@ HitElement_Slash
Definition forward.h:35
@ HitElement_Catch
Definition forward.h:45
@ HitElement_Ice
Definition forward.h:37
@ HitElement_Scball
Screw Attack.
Definition forward.h:53
@ HitElement_Dark
Definition forward.h:50
void(* RefractCallbackTypeB)(struct lbRefract_CallbackData *, s32, u32, s8, s8, s8, s8)
Definition forward.h:73
HurtCapsuleState
Definition forward.h:25
@ Intangible
Definition forward.h:28
@ HurtCapsule_Enabled
Definition forward.h:26
@ HurtCapsule_Disabled
Definition forward.h:27
HitCapsuleState
Definition forward.h:62
@ HitCapsule_Enabled
Definition forward.h:64
@ HitCapsule_Max
Definition forward.h:67
@ HitCapsule_Unk3
Definition forward.h:66
@ HitCapsule_Disabled
Definition forward.h:63
@ HitCapsule_Unk2
Definition forward.h:65
void(* RefractCallbackTypeC)(struct lbRefract_CallbackData *, s32, u32, s32 *, s32 *, s32 *, s32 *)
Definition forward.h:75
Definition lbsnap.static.h:18