1#ifndef MELEE_LB_FORWARD_H
2#define MELEE_LB_FORWARD_H
void(* RefractCallbackTypeA)(struct lbRefract_CallbackData *, s32, u32, s8, s8)
Definition forward.h:68
HitElement
Definition forward.h:28
@ HitElement_Leadead
Formerly presumed empty, this hitbox element is used by ReDead grab attacks.
Definition forward.h:56
@ HitElement_Ground
Definition forward.h:43
@ HitElement_Electric
Definition forward.h:31
@ HitElement_Disable
Definition forward.h:46
@ HitElement_Fire
Definition forward.h:30
@ HitElement_Nap
Sleep for 103 frames.
Definition forward.h:37
@ HitElement_Coin
Definition forward.h:33
@ HitElement_Sleep
Sleep for 412 frames.
Definition forward.h:40
@ HitElement_Cape
Definition forward.h:44
@ HitElement_Normal
Definition forward.h:29
@ HitElement_Lipstick
Definition forward.h:52
@ HitElement_Inert
Definition forward.h:45
@ HitElement_Slash
Definition forward.h:32
@ HitElement_Catch
Definition forward.h:42
@ HitElement_Ice
Definition forward.h:34
@ HitElement_Scball
Screw Attack.
Definition forward.h:50
@ HitElement_Dark
Definition forward.h:47
void(* RefractCallbackTypeB)(struct lbRefract_CallbackData *, s32, u32, s8, s8, s8, s8)
Definition forward.h:70
HurtCapsuleState
Definition forward.h:22
@ Intangible
Definition forward.h:25
@ HurtCapsule_Enabled
Definition forward.h:23
@ HurtCapsule_Disabled
Definition forward.h:24
HitCapsuleState
Definition forward.h:59
@ HitCapsule_Enabled
Definition forward.h:61
@ HitCapsule_Max
Definition forward.h:64
@ HitCapsule_Unk3
Definition forward.h:63
@ HitCapsule_Disabled
Definition forward.h:60
@ HitCapsule_Unk2
Definition forward.h:62
void(* RefractCallbackTypeC)(struct lbRefract_CallbackData *, s32, u32, s32 *, s32 *, s32 *, s32 *)
Definition forward.h:72