1#ifndef MELEE_LB_FORWARD_H
2#define MELEE_LB_FORWARD_H
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
HurtHeight
Definition forward.h:81
@ HurtHeight_Mid
Definition forward.h:83
@ HurtHeight_High
Definition forward.h:84
@ HurtHeight_Low
Definition forward.h:82
struct ftDeviceUnk2 ftDeviceUnk2
Definition forward.h:17
void(* RefractCallbackTypeA)(struct lbRefract_CallbackData *, s32, u32, s8, s8)
Definition forward.h:87
HitElement
Definition forward.h:40
@ HitElement_Leadead
Formerly presumed empty, this hitbox element is used by ReDead grab attacks.
Definition forward.h:68
@ HitElement_Ground
Definition forward.h:55
@ HitElement_Electric
Definition forward.h:43
@ HitElement_Disable
Definition forward.h:58
@ HitElement_Fire
Definition forward.h:42
@ HitElement_Nap
Sleep for 103 frames.
Definition forward.h:49
@ HitElement_Coin
Definition forward.h:45
@ HitElement_Sleep
Sleep for 412 frames.
Definition forward.h:52
@ HitElement_Cape
Definition forward.h:56
@ HitElement_Normal
Definition forward.h:41
@ HitElement_Lipstick
Definition forward.h:64
@ HitElement_Inert
Definition forward.h:57
@ HitElement_Slash
Definition forward.h:44
@ HitElement_Catch
Definition forward.h:54
@ HitElement_Ice
Definition forward.h:46
@ HitElement_Scball
Screw Attack.
Definition forward.h:62
@ HitElement_Dark
Definition forward.h:59
void(* RefractCallbackTypeB)(struct lbRefract_CallbackData *, s32, u32, s8, s8, s8, s8)
Definition forward.h:89
ECBSourceKind
Definition forward.h:106
@ ECBSource_JObj
Definition forward.h:108
@ ECBSource_None
Definition forward.h:107
@ ECBSource_Fixed
Definition forward.h:109
HurtCapsuleState
Definition forward.h:34
@ Intangible
Definition forward.h:37
@ HurtCapsule_Enabled
Definition forward.h:35
@ HurtCapsule_Disabled
Definition forward.h:36
HitCapsuleState
Definition forward.h:71
@ HitCapsule_Enabled
Definition forward.h:73
@ HitCapsule_Max
Definition forward.h:77
@ HitCapsule_Unk3
Definition forward.h:75
@ HitCapsule_Unk4
Definition forward.h:76
@ HitCapsule_Disabled
Definition forward.h:72
@ HitCapsule_Unk2
Definition forward.h:74
void(* RefractCallbackTypeC)(struct lbRefract_CallbackData *, s32, u32, s32 *, s32 *, s32 *, s32 *)
Definition forward.h:91
Definition lbsnap.static.h:12
u32 unkC
Definition forward.h:98
u32 element
Definition forward.h:101
u32 damage
Definition forward.h:96
int kb_angle
Definition forward.h:97
enum_t sfx_kind
Definition forward.h:103
HitCapsuleState state
Definition forward.h:95
u32 unk14
Definition forward.h:100
int sfx_severity
Definition forward.h:102
u32 unk10
Definition forward.h:99