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SSBM Decomp
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#include "gm_19EF.h"#include "gm_1601.h"#include "gm_1A36.h"#include "gm_1A3F.h"#include "gm_unsplit.h"#include "gmscene.h"#include <dolphin/pad.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbarchive.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbspdisplay.h>#include <melee/mn/inlines.h>#include <melee/sc/types.h>#include <melee/ty/toy.h>#include <sysdolphin/baselib/archive.h>#include <sysdolphin/baselib/cobj.h>#include <sysdolphin/baselib/controller.h>#include <sysdolphin/baselib/dobj.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/gobjgxlink.h>#include <sysdolphin/baselib/gobjobject.h>#include <sysdolphin/baselib/gobjproc.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/mobj.h>#include <sysdolphin/baselib/sislib.h>Functions | |
| static void | fn_8019F2D4 (u32 arg0) |
| static void | fn_8019EFC4 (HSD_PadStatus *pad) |
| static void | fn_8019F1D0 (void) |
| seems to handle "Go!" animations, based on .dat filenames | |
| static void | fn_8019F2D4_inline1 (HSD_MObj *mobj, f32 frame) |
| static void | fn_8019F2D4_inline2 (HSD_JObj *jobj, f32 frame) |
| static void | fn_8019F6EC (HSD_GObj *gobj) |
| static void | fn_8019F810 (void) |
| static s32 | fn_8019F9C4_GetCharIdx (CharacterKind arg0) |
| static void | fn_8019F9C4_LoadSymbols (u32 arg0) |
| static void | fn_8019F9C4_inline1 (HSD_JObj *next, HSD_JObj **child) |
| static void | fn_8019F9C4_inline2 (HSD_JObj *next_jobj, HSD_JObj *model) |
| static void | fn_8019F9C4_inline3 (HSD_JObj *model, HSD_GObj *object, CharacterKind arg0) |
| void | fn_8019F9C4 (u32 arg0) |
| void | gm_Scene_GOver_OnEnter (void *arg0_) |
| void | gm_Scene_GOver_OnExit (void *arg0_) |
| static void | fn_801A0B60 (HSD_GObj *gobj) |
| void | gm_Scene_ComingSoon_OnEnter (void *unused) |
| void | gm_Scene_ComingSoon_OnExit (void *unused) |
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| static HSD_Archive * | lbl_804D6698 |
| static SceneDesc * | lbl_804D669C |
| static SceneDesc * | lbl_804D66A0 |
| static SceneDesc * | lbl_804D66A4 |
| static SceneDesc * | lbl_804D66A8 |
| static HSD_Joint * | lbl_804D66AC |
| static struct unk_jobj_node | lbl_804D66B0 |
| static struct unk_jobj_node | lbl_804D66B8 |
| static struct unk_jobj_node | lbl_804D66C0 |
| static struct unk_jobj_node | lbl_804D66C8 |
| static struct unk_jobj_node | lbl_804D66D0 |
| static struct unk_jobj_node | lbl_804D66D8 |
| static struct unk_jobj_node | lbl_804D66E0 |
| static struct unk_jobj_node | lbl_804D66E8 |
| static HSD_Archive * | lbl_804D66F0 |
| static HSD_JObj * | lbl_804D66F4 |
| static u32 | lbl_804D66F8 |
| static struct lbl_80479A98_t | lbl_80479A98 |
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seems to handle "Go!" animations, based on .dat filenames
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| void fn_8019F9C4 | ( | u32 | arg0 | ) |
| void gm_Scene_GOver_OnEnter | ( | void * | arg0_ | ) |
| void gm_Scene_GOver_OnExit | ( | void * | arg0_ | ) |
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| void gm_Scene_ComingSoon_OnEnter | ( | void * | unused | ) |
| void gm_Scene_ComingSoon_OnExit | ( | void * | unused | ) |
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