SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
gm_1A36.h
Go to the documentation of this file.
1
#ifndef MELEE_GM_1A36_H
2
#define MELEE_GM_1A36_H
3
4
#include <
Runtime/platform.h
>
5
6
/* 1A3680 */
u64
gm_GetButtonsPressed
(
u8
);
7
/* 1A36A0 */
u64
gm_GetButtonsTriggered
(
u8
);
8
/* 1A36C0 */
u64
gm_801A36C0
(
u8
);
9
/* 1A36E0 */
void
gm_801A36E0
(
s32
,
s32
);
10
/* 1A3714 */
void
gm_801A3714
(
s32
,
u64
,
u64
);
11
20
/* 1A3A74 */
void
gm_EvaluateAllControllerInputs
(
void
);
21
22
/* 1A3E88 */
void
gm_801A3E88
(
void
);
23
/* 1A3EF4 */
void
gm_801A3EF4
(
void
);
24
25
#endif
gm_801A36E0
void gm_801A36E0(s32, s32)
Definition
gm_1A36.c:46
gm_EvaluateAllControllerInputs
void gm_EvaluateAllControllerInputs(void)
Evaluates all controller inputs, updating controller_map for each controller.
Definition
gm_1A36.c:158
gm_GetButtonsTriggered
u64 gm_GetButtonsTriggered(u8)
Definition
gm_1A36.c:36
gm_801A36C0
u64 gm_801A36C0(u8)
Definition
gm_1A36.c:41
gm_GetButtonsPressed
u64 gm_GetButtonsPressed(u8)
Definition
gm_1A36.c:31
gm_801A3714
void gm_801A3714(s32, u64, u64)
Definition
gm_1A36.c:58
gm_801A3E88
void gm_801A3E88(void)
Definition
gm_1A36.c:182
gm_801A3EF4
void gm_801A3EF4(void)
Definition
gm_1A36.c:197
s32
signed int s32
Definition
types.h:12
u64
unsigned long long int u64
Definition
types.h:16
u8
unsigned char u8
Definition
types.h:5
platform.h
src
melee
gm
gm_1A36.h
Generated by
1.17.0