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SSBM Decomp
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#include "ftgamewatch.h"#include <melee/ft/kinds/ftCommon/forward.h>#include "ftgamewatchattack100.h"#include "ftgamewatchattack11.h"#include "ftgamewatchattackair.h"#include "ftgamewatchattacklw3.h"#include "ftgamewatchattacks4.h"#include "ftgamewatchspecialhi.h"#include "ftgamewatchspeciallw.h"#include "ftgamewatchspecialn.h"#include "ftgamewatchspecials.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/ftcamera.h>#include <melee/ft/ftcolanim.h>#include <melee/ft/ftmaterial.h>#include <melee/ft/ftparts.h>#include <melee/ft/inlines.h>#include <melee/ft/types.h>#include <melee/it/it_26B1.h>#include <melee/it/types.h>Variables | |
| UnkCostumeStruct | ftGw_CostumeList [4] |
| MotionState | ftGw_Init_MotionStateTable [ftGw_MS_SelfCount] |
| char | ftGw_Init_DatFilename [] = "PlGw.dat" |
| char | ftGw_Init_DataName [] = "ftDataGamewatch" |
| char | ftGw_Init_803D2904 [] = "PlGwNr.dat" |
| char | ftGw_Init_803D2910 [] = "PlyGamewatch5K_Share_joint" |
| char | ftGw_Init_AnimDatFilename [] = "PlGwAJ.dat" |
| Fighter_DemoStrings | ftGw_Init_DemoMotionFilenames |
| Fighter_CostumeStrings | ftGw_Init_CostumeStrings [] |
| void ftGw_Init_OnDeath | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnLoad | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnDamage | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_8014A538 | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnItemInvisible | ( | HSD_GObj * | gobj | ) |
| void ftGw_Init_OnItemVisible | ( | HSD_GObj * | gobj | ) |
0x8014A6E0 https://decomp.me/scratch/ibIxi // Make held item visible (restores picked up item's hand held animation)
0x8014A728 https://decomp.me/scratch/LR8f5 // OnDropItem callback
| void ftGw_Init_UnkMotionStates4 | ( | HSD_GObj * | gobj | ) |
0x8014A77C https://decomp.me/scratch/SX2FV // Set Oil Panic Color Overlay
| void ftGw_Init_LoadSpecialAttrs | ( | HSD_GObj * | gobj | ) |
0x8014A7B4 https://decomp.me/scratch/RJvAe // Copy Special Attributes from DAT file struct to Fighter*
| void ftGw_Init_8014A7F4 | ( | HSD_GObj * | gobj, |
| ItemModStruct * | item_mod ) |
0x8014A7F4 https://decomp.me/scratch/PFWrJ // Apply color to Mr.
Game & Watch's items?
| void ftGw_Init_8014A814 | ( | HSD_GObj * | gobj, |
| ItemModStruct * | item_mod ) |
0x8014A814 https://decomp.me/scratch/BRo1r // Apply alt color to Mr.
Game & Watch's items?
| void ftGw_Init_OnAbsorb | ( | HSD_GObj * | gobj | ) |
0x8014A828 https://decomp.me/scratch/muS2N // Mr.
Game & Watch's OnAbsorb callback
| UnkCostumeStruct ftGw_CostumeList[4] |
| MotionState ftGw_Init_MotionStateTable[ftGw_MS_SelfCount] |
| char ftGw_Init_DatFilename[] = "PlGw.dat" |
| char ftGw_Init_DataName[] = "ftDataGamewatch" |
| char ftGw_Init_803D2904[] = "PlGwNr.dat" |
| char ftGw_Init_803D2910[] = "PlyGamewatch5K_Share_joint" |
| char ftGw_Init_AnimDatFilename[] = "PlGwAJ.dat" |
| Fighter_DemoStrings ftGw_Init_DemoMotionFilenames |
| Fighter_CostumeStrings ftGw_Init_CostumeStrings[] |