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ftgamewatchattack100.h
Go to the documentation of this file.
1
3#ifndef GALE01_14C1E8
4#define GALE01_14C1E8
5
7
8/* 14C1E8 */ void ftGw_Attack100Start_Enter(HSD_GObj* gobj);
9/* 14C224 */ void ftGw_Attack100Start_Anim(HSD_GObj* gobj);
10/* 14C260 */ void ftGw_Attack100Start_IASA(HSD_GObj* gobj);
11/* 14C264 */ void ftGw_Attack100Start_Phys(HSD_GObj* gobj);
12/* 14C284 */ void ftGw_Attack100Start_Coll(HSD_GObj* gobj);
13/* 14C2B8 */ void ftGw_Attack100Loop_Enter(HSD_GObj* gobj);
14/* 14C308 */ void ftGw_Attack100Loop_Anim(HSD_GObj* gobj);
15/* 14C330 */ void ftGw_Attack100Loop_IASA(HSD_GObj* gobj);
16/* 14C350 */ void ftGw_Attack100Loop_Phys(HSD_GObj* gobj);
17/* 14C370 */ void ftGw_Attack100Loop_Coll(HSD_GObj* gobj);
18/* 14C3A4 */ void ftGw_Attack100End_Enter(HSD_GObj* gobj);
19/* 14C3F4 */ void ftGw_Attack100End_Anim(HSD_GObj* gobj);
20/* 14C414 */ void ftGw_Attack100End_IASA(HSD_GObj* gobj);
21/* 14C418 */ void ftGw_Attack100End_Phys(HSD_GObj* gobj);
22/* 14C438 */ void ftGw_Attack100End_Coll(HSD_GObj* gobj);
23
24#endif
void ftGw_Attack100Loop_Coll(HSD_GObj *gobj)
0x8014C370 - Mr. Game & Watch's Rapid Jab Loop Collision callback
Definition ftgamewatchattack100.c:89
void ftGw_Attack100Loop_Anim(HSD_GObj *gobj)
0x8014C308 https://decomp.me/scratch/39K2l // Mr.
Definition ftgamewatchattack100.c:71
void ftGw_Attack100Start_Enter(HSD_GObj *gobj)
0x8014C1E8 https://decomp.me/scratch/AyScb // Mr.
Definition ftgamewatchattack100.c:19
void ftGw_Attack100End_Coll(HSD_GObj *gobj)
0x8014C438 - Mr. Game & Watch's Rapid Jab End Collision callback
Definition ftgamewatchattack100.c:124
void ftGw_Attack100Loop_Phys(HSD_GObj *gobj)
0x8014C350 - Mr. Game & Watch's Rapid Jab Loop Physics callback
Definition ftgamewatchattack100.c:83
void ftGw_Attack100End_Phys(HSD_GObj *gobj)
0x8014C418 - Mr. Game & Watch's Rapid Jab End Physics callback
Definition ftgamewatchattack100.c:118
void ftGw_Attack100Start_Anim(HSD_GObj *gobj)
0x8014C224 https://decomp.me/scratch/sBY5w // Mr.
Definition ftgamewatchattack100.c:30
void ftGw_Attack100Start_Coll(HSD_GObj *gobj)
0x8014C284 - Mr. Game & Watch's Rapid Jab Start Collision callback
Definition ftgamewatchattack100.c:50
void ftGw_Attack100Loop_IASA(HSD_GObj *gobj)
0x8014C330 - Mr. Game & Watch's Rapid Jab Loop IASA callback
Definition ftgamewatchattack100.c:77
void ftGw_Attack100End_IASA(HSD_GObj *gobj)
0x8014C414 - Mr. Game & Watch's Rapid Jab End IASA callback
Definition ftgamewatchattack100.c:112
void ftGw_Attack100End_Enter(HSD_GObj *gobj)
0x8014C3A4 - Mr. Game & Watch's Rapid Jab End Motion State handler
Definition ftgamewatchattack100.c:96
void ftGw_Attack100End_Anim(HSD_GObj *gobj)
0x8014C3F4 - Mr. Game & Watch's Rapid Jab End Animation callback
Definition ftgamewatchattack100.c:106
void ftGw_Attack100Start_Phys(HSD_GObj *gobj)
0x8014C264 - Mr. Game & Watch's Rapid Jab Start Physics callback
Definition ftgamewatchattack100.c:44
void ftGw_Attack100Loop_Enter(HSD_GObj *gobj)
0x8014C2B8 https://decomp.me/scratch/npI0e // Mr.
Definition ftgamewatchattack100.c:59
void ftGw_Attack100Start_IASA(HSD_GObj *gobj)
0x8014C260 - Mr. Game & Watch's Rapid Jab Start IASA callback
Definition ftgamewatchattack100.c:38
HSD_GObj * gobj
Definition gm_19EF.c:73
Definition gobj.h:28