void ftGw_SpecialHi_Enter(HSD_GObj *gobj)
0x8014E0AC Mr.
Definition ftgamewatchspecialhi.c:122
void ftGw_SpecialHi_ItemRescueRemove(HSD_GObj *gobj)
0x8014DFFC - Remove Fire Rescue item
Definition ftgamewatchspecialhi.c:82
void ftGw_SpecialHi_ItemRescueSetNULL(HSD_GObj *gobj)
0x8014DFE4 - Set Fire Rescue GObj pointer and callbacks to NULL
Definition ftgamewatchspecialhi.c:72
void ftGw_SpecialHi_Anim(HSD_GObj *gobj)
0x8014E1F8 - Mr. Game & Watch's grounded Fire Rescue Animation callback
Definition ftgamewatchspecialhi.c:154
void ftGw_SpecialAirHi_IASA(HSD_GObj *gobj)
0x8014E2B0 Mr.
Definition ftgamewatchspecialhi.c:188
void ftGw_SpecialHi_Phys(HSD_GObj *gobj)
0x8014E374 - Mr. Game & Watch's grounded Fire Rescue Physics callback
Definition ftgamewatchspecialhi.c:220
void ftGw_SpecialAirHi_Anim(HSD_GObj *gobj)
0x8014E218 Mr.
Definition ftgamewatchspecialhi.c:162
void ftGw_SpecialHi_IASA(HSD_GObj *gobj)
0x8014E290 - Mr. Game & Watch's grounded Fire Rescue IASA callback
Definition ftgamewatchspecialhi.c:180
void ftGw_SpecialAirHi_Phys(HSD_GObj *gobj)
0x8014E394 - Mr. Game & Watch's aerial Fire Rescue Physics callback
Definition ftgamewatchspecialhi.c:226
void ftGw_SpecialHi_Coll(HSD_GObj *gobj)
0x8014E3B4 - Mr. Game & Watch's grounded Fire Rescue Collision callback
Definition ftgamewatchspecialhi.c:232
void ftGw_SpecialHi_ItemRescueSetup(HSD_GObj *gobj)
0x8014DEF0 Create Fire Rescue item
Definition ftgamewatchspecialhi.c:31
bool ftGw_SpecialHi_ItemCheckRescueRemove(HSD_GObj *gobj)
0x8014DFB8 Check if Mr.
Definition ftgamewatchspecialhi.c:58
void ftGw_SpecialAirHi_Enter(HSD_GObj *gobj)
0x8014E158 - Mr. Game & Watch's aerial Fire Rescue Motion State handler
Definition ftgamewatchspecialhi.c:139
void ftGw_SpecialAirHi_Coll(HSD_GObj *gobj)
0x8014E3D4 Mr.
Definition ftgamewatchspecialhi.c:240