void ftGw_SpecialLw_ItemPanicEnterHitlag(HSD_GObj *gobj)
Apply hitlag to Oil Panic item.
Definition ftgamewatchspeciallw.c:73
void ftGw_SpecialLw_ItemPanicSetup(HSD_GObj *gobj)
Create Oil Panic Item.
Definition ftgamewatchspeciallw.c:25
void ftGw_SpecialLw_ItemPanicExitHitlag(HSD_GObj *gobj)
Remove hitlag for Oil Panic item.
Definition ftgamewatchspeciallw.c:83
void ftGw_SpecialAirLwShoot_ReleaseOil(HSD_GObj *gobj)
Enter SpecialAirLwShoot and calculate damage.
Definition ftgamewatchspeciallw.c:700
void ftGw_SpecialLwShoot_ReleaseOil(HSD_GObj *gobj)
Enter SpecialLwShoot and calculate damage.
Definition ftgamewatchspeciallw.c:663
void ftGw_SpecialLw_UpdateBucketModel(HSD_GObj *gobj)
Update Oil Panic charge level indicator models.
Definition ftgamewatchspeciallw.c:107
void ftGw_SpecialAirLw_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Physics callback.
Definition ftgamewatchspeciallw.c:333
void ftGw_SpecialLw_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop IASA callback.
Definition ftgamewatchspeciallw.c:250
void ftGw_SpecialAirLwCatch_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Animation callback.
Definition ftgamewatchspeciallw.c:472
void ftGw_SpecialAirLwShoot_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Collision callback.
Definition ftgamewatchspeciallw.c:631
void ftGw_SpecialLwShoot_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Physics callback.
Definition ftgamewatchspeciallw.c:611
void ftGw_SpecialLwShoot_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Animation callback.
Definition ftgamewatchspeciallw.c:580
void ftGw_SpecialAirLw_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop IASA callback.
Definition ftgamewatchspeciallw.c:290
void ftGw_SpecialLwCatch_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Motion State handler.
Definition ftgamewatchspeciallw.c:451
void ftGw_SpecialLw_GroundToAir(HSD_GObj *gobj)
Definition ftgamewatchspeciallw.c:386
void ftGw_SpecialAirLwCatch_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill IASA callback.
Definition ftgamewatchspeciallw.c:496
void ftGw_SpecialLwCatch_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill IASA callback.
Definition ftgamewatchspeciallw.c:493
void ftGw_SpecialAirLwShoot_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Physics callback.
Definition ftgamewatchspeciallw.c:617
void ftGw_SpecialLw_Enter(HSD_GObj *gobj)
Mr. Game & Watch's Oil Panic Start Motion State handler.
Definition ftgamewatchspeciallw.c:149
void ftGw_SpecialAirLwShoot_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release IASA callback.
Definition ftgamewatchspeciallw.c:608
void ftGw_SpecialAirLwCatch_AirToGround(HSD_GObj *gobj)
Mr. Game & Watch's air -> ground Oil Panic Fill Motion State handler.
Definition ftgamewatchspeciallw.c:535
void ftGw_SpecialAirLw_AirToGround(HSD_GObj *gobj)
Definition ftgamewatchspeciallw.c:398
void ftGw_SpecialLw_AbsorbThink_DecideAction(HSD_GObj *gobj)
Check to enter grounded or aerial Oil Panic Fill.
Definition ftgamewatchspeciallw.c:543
void ftGw_SpecialLwShoot_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Collision callback.
Definition ftgamewatchspeciallw.c:623
void ftGw_SpecialAirLw_UpdateAction(HSD_GObj *gobj, float animFrame)
Definition ftgamewatchspeciallw.c:441
void ftGw_SpecialLw_UpdateAction(HSD_GObj *gobj, float animFrame)
Definition ftgamewatchspeciallw.c:432
void ftGw_SpecialAirLwShoot_AirToGround(HSD_GObj *gobj)
Mr. Game & Watch's air -> ground Oil Panic Release Motion State handler.
Definition ftgamewatchspeciallw.c:651
void ftGw_SpecialAirLwShoot_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Animation callback.
Definition ftgamewatchspeciallw.c:593
void ftGw_SpecialLwCatch_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Physics callback.
Definition ftgamewatchspeciallw.c:499
void ftGw_SpecialAirLw_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Collision callback.
Definition ftgamewatchspeciallw.c:356
void ftGw_SpecialAirLwCatch_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Collision callback.
Definition ftgamewatchspeciallw.c:519
void ftGw_SpecialLwShoot_GroundToAir(HSD_GObj *gobj)
Mr. Game & Watch's ground -> air Oil Panic Release Motion State handler.
Definition ftgamewatchspeciallw.c:639
void ftGw_SpecialLw_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Physics callback.
Definition ftgamewatchspeciallw.c:326
void ftGw_SpecialAirLwCatch_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Physics callback.
Definition ftgamewatchspeciallw.c:505
void ftGw_SpecialLwCatch_GroundToAir(HSD_GObj *gobj)
Mr. Game & Watch's ground -> air Oil Panic Fill Motion State handler.
Definition ftgamewatchspeciallw.c:527
void ftGw_SpecialLwCatch_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Collision callback.
Definition ftgamewatchspeciallw.c:511
void ftGw_SpecialLwShoot_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release IASA callback.
Definition ftgamewatchspeciallw.c:605
void ftGw_SpecialLw_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Collision callback.
Definition ftgamewatchspeciallw.c:348
bool ftGw_SpecialLw_ItemCheckPanicRemove(HSD_GObj *gobj)
Check if Mr. Game & Watch is in any of his Oil Panic Motion States.
Definition ftgamewatchspeciallw.c:93
void ftGw_SpecialLw_ItemPanicRemove(HSD_GObj *gobj)
Remove Oil Panic item.
Definition ftgamewatchspeciallw.c:62
void ftGw_SpecialLw_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Animation callback.
Definition ftgamewatchspeciallw.c:208
void ftGw_SpecialLw_ItemPanicSetFlag(HSD_GObj *gobj)
Set Oil Panic flags + clear pointers.
Definition ftgamewatchspeciallw.c:51
void ftGw_SpecialAirLw_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Animation callback.
Definition ftgamewatchspeciallw.c:230
void ftGw_SpecialAirLw_Enter(HSD_GObj *gobj)
Definition ftgamewatchspeciallw.c:167