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ftgamewatchspeciallw.h
Go to the documentation of this file.
1
3#ifndef GALE01_14CBF4
4#define GALE01_14CBF4
5
7
8/* 14CBF4 */ void ftGw_SpecialLw_ItemPanicSetup(HSD_GObj* gobj);
9/* 14CC9C */ void ftGw_SpecialLw_ItemPanicSetFlag(HSD_GObj* gobj);
10/* 14CCD8 */ void ftGw_SpecialLw_ItemPanicRemove(HSD_GObj* gobj);
11/* 14CD38 */ void ftGw_SpecialLw_ItemPanicEnterHitlag(HSD_GObj* gobj);
12/* 14CD68 */ void ftGw_SpecialLw_ItemPanicExitHitlag(HSD_GObj* gobj);
13/* 14CD98 */ bool ftGw_SpecialLw_ItemCheckPanicRemove(HSD_GObj* gobj);
14/* 14CDC0 */ void ftGw_SpecialLw_UpdateBucketModel(HSD_GObj* gobj);
15/* 14CEF0 */ void ftGw_SpecialLw_Enter(HSD_GObj* gobj);
16/* 14CF78 */ void ftGw_SpecialAirLw_Enter(HSD_GObj* gobj);
17/* 14D014 */ void ftGw_SpecialLw_Anim(HSD_GObj* gobj);
18/* 14D0E0 */ void ftGw_SpecialAirLw_Anim(HSD_GObj* gobj);
19/* 14D1AC */ void ftGw_SpecialLw_IASA(HSD_GObj* gobj);
20/* 14D264 */ void ftGw_SpecialAirLw_IASA(HSD_GObj* gobj);
21/* 14D31C */ void ftGw_SpecialLw_Phys(HSD_GObj* gobj);
22/* 14D350 */ void ftGw_SpecialAirLw_Phys(HSD_GObj* gobj);
23/* 14D3B4 */ void ftGw_SpecialLw_Coll(HSD_GObj* gobj);
24/* 14D3F0 */ void ftGw_SpecialAirLw_Coll(HSD_GObj* gobj);
25/* 14D42C */ void ftGw_SpecialLw_GroundToAir(HSD_GObj* gobj);
26/* 14D4DC */ void ftGw_SpecialAirLw_AirToGround(HSD_GObj* gobj);
27/* 14D58C */ void ftGw_SpecialLw_UpdateAction(HSD_GObj* gobj, float animFrame);
28/* 14D620 */ void ftGw_SpecialAirLw_UpdateAction(HSD_GObj* gobj,
29 float animFrame);
30/* 14D6B4 */ void ftGw_SpecialLwCatch_Anim(HSD_GObj* gobj);
31/* 14D774 */ void ftGw_SpecialAirLwCatch_Anim(HSD_GObj* gobj);
32/* 14D834 */ void ftGw_SpecialLwCatch_IASA(HSD_GObj* gobj);
33/* 14D838 */ void ftGw_SpecialAirLwCatch_IASA(HSD_GObj* gobj);
34/* 14D83C */ void ftGw_SpecialLwCatch_Phys(HSD_GObj* gobj);
35/* 14D85C */ void ftGw_SpecialAirLwCatch_Phys(HSD_GObj* gobj);
36/* 14D87C */ void ftGw_SpecialLwCatch_Coll(HSD_GObj* gobj);
37/* 14D8B8 */ void ftGw_SpecialAirLwCatch_Coll(HSD_GObj* gobj);
38/* 14D8F4 */ void ftGw_SpecialLwCatch_GroundToAir(HSD_GObj* gobj);
39/* 14D954 */ void ftGw_SpecialAirLwCatch_AirToGround(HSD_GObj* gobj);
41/* 14DA60 */ void ftGw_SpecialLwShoot_Anim(HSD_GObj* gobj);
42/* 14DAF0 */ void ftGw_SpecialAirLwShoot_Anim(HSD_GObj* gobj);
43/* 14DB80 */ void ftGw_SpecialLwShoot_IASA(HSD_GObj* gobj);
44/* 14DB84 */ void ftGw_SpecialAirLwShoot_IASA(HSD_GObj* gobj);
45/* 14DB88 */ void ftGw_SpecialLwShoot_Phys(HSD_GObj* gobj);
46/* 14DBA8 */ void ftGw_SpecialAirLwShoot_Phys(HSD_GObj* gobj);
47/* 14DBC8 */ void ftGw_SpecialLwShoot_Coll(HSD_GObj* gobj);
48/* 14DC04 */ void ftGw_SpecialAirLwShoot_Coll(HSD_GObj* gobj);
49/* 14DC40 */ void ftGw_SpecialLwShoot_GroundToAir(HSD_GObj* gobj);
50/* 14DCB4 */ void ftGw_SpecialAirLwShoot_AirToGround(HSD_GObj* gobj);
51/* 14DD28 */ void ftGw_SpecialLwShoot_ReleaseOil(HSD_GObj* gobj);
52/* 14DE0C */ void ftGw_SpecialAirLwShoot_ReleaseOil(HSD_GObj* gobj);
53
54#endif
void ftGw_SpecialLw_ItemPanicEnterHitlag(HSD_GObj *gobj)
Apply hitlag to Oil Panic item.
Definition ftgamewatchspeciallw.c:73
void ftGw_SpecialLw_ItemPanicSetup(HSD_GObj *gobj)
Create Oil Panic Item.
Definition ftgamewatchspeciallw.c:25
void ftGw_SpecialLw_ItemPanicExitHitlag(HSD_GObj *gobj)
Remove hitlag for Oil Panic item.
Definition ftgamewatchspeciallw.c:83
void ftGw_SpecialAirLwShoot_ReleaseOil(HSD_GObj *gobj)
Enter SpecialAirLwShoot and calculate damage.
Definition ftgamewatchspeciallw.c:700
void ftGw_SpecialLwShoot_ReleaseOil(HSD_GObj *gobj)
Enter SpecialLwShoot and calculate damage.
Definition ftgamewatchspeciallw.c:663
void ftGw_SpecialLw_UpdateBucketModel(HSD_GObj *gobj)
Update Oil Panic charge level indicator models.
Definition ftgamewatchspeciallw.c:107
void ftGw_SpecialAirLw_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Physics callback.
Definition ftgamewatchspeciallw.c:333
void ftGw_SpecialLw_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop IASA callback.
Definition ftgamewatchspeciallw.c:250
void ftGw_SpecialAirLwCatch_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Animation callback.
Definition ftgamewatchspeciallw.c:472
void ftGw_SpecialAirLwShoot_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Collision callback.
Definition ftgamewatchspeciallw.c:631
void ftGw_SpecialLwShoot_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Physics callback.
Definition ftgamewatchspeciallw.c:611
void ftGw_SpecialLwShoot_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Animation callback.
Definition ftgamewatchspeciallw.c:580
void ftGw_SpecialAirLw_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop IASA callback.
Definition ftgamewatchspeciallw.c:290
void ftGw_SpecialLwCatch_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Motion State handler.
Definition ftgamewatchspeciallw.c:451
void ftGw_SpecialLw_GroundToAir(HSD_GObj *gobj)
Definition ftgamewatchspeciallw.c:386
void ftGw_SpecialAirLwCatch_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill IASA callback.
Definition ftgamewatchspeciallw.c:496
void ftGw_SpecialLwCatch_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill IASA callback.
Definition ftgamewatchspeciallw.c:493
void ftGw_SpecialAirLwShoot_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Physics callback.
Definition ftgamewatchspeciallw.c:617
void ftGw_SpecialLw_Enter(HSD_GObj *gobj)
Mr. Game & Watch's Oil Panic Start Motion State handler.
Definition ftgamewatchspeciallw.c:149
void ftGw_SpecialAirLwShoot_IASA(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release IASA callback.
Definition ftgamewatchspeciallw.c:608
void ftGw_SpecialAirLwCatch_AirToGround(HSD_GObj *gobj)
Mr. Game & Watch's air -> ground Oil Panic Fill Motion State handler.
Definition ftgamewatchspeciallw.c:535
void ftGw_SpecialAirLw_AirToGround(HSD_GObj *gobj)
Definition ftgamewatchspeciallw.c:398
void ftGw_SpecialLw_AbsorbThink_DecideAction(HSD_GObj *gobj)
Check to enter grounded or aerial Oil Panic Fill.
Definition ftgamewatchspeciallw.c:543
void ftGw_SpecialLwShoot_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release Collision callback.
Definition ftgamewatchspeciallw.c:623
void ftGw_SpecialAirLw_UpdateAction(HSD_GObj *gobj, float animFrame)
Definition ftgamewatchspeciallw.c:441
void ftGw_SpecialLw_UpdateAction(HSD_GObj *gobj, float animFrame)
Definition ftgamewatchspeciallw.c:432
void ftGw_SpecialAirLwShoot_AirToGround(HSD_GObj *gobj)
Mr. Game & Watch's air -> ground Oil Panic Release Motion State handler.
Definition ftgamewatchspeciallw.c:651
void ftGw_SpecialAirLwShoot_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Release Animation callback.
Definition ftgamewatchspeciallw.c:593
void ftGw_SpecialLwCatch_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Physics callback.
Definition ftgamewatchspeciallw.c:499
void ftGw_SpecialAirLw_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Collision callback.
Definition ftgamewatchspeciallw.c:356
void ftGw_SpecialAirLwCatch_Coll(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Collision callback.
Definition ftgamewatchspeciallw.c:519
void ftGw_SpecialLwShoot_GroundToAir(HSD_GObj *gobj)
Mr. Game & Watch's ground -> air Oil Panic Release Motion State handler.
Definition ftgamewatchspeciallw.c:639
void ftGw_SpecialLw_Phys(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Physics callback.
Definition ftgamewatchspeciallw.c:326
void ftGw_SpecialAirLwCatch_Phys(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Fill Physics callback.
Definition ftgamewatchspeciallw.c:505
void ftGw_SpecialLwCatch_GroundToAir(HSD_GObj *gobj)
Mr. Game & Watch's ground -> air Oil Panic Fill Motion State handler.
Definition ftgamewatchspeciallw.c:527
void ftGw_SpecialLwCatch_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Fill Collision callback.
Definition ftgamewatchspeciallw.c:511
void ftGw_SpecialLwShoot_IASA(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Release IASA callback.
Definition ftgamewatchspeciallw.c:605
void ftGw_SpecialLw_Coll(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Collision callback.
Definition ftgamewatchspeciallw.c:348
bool ftGw_SpecialLw_ItemCheckPanicRemove(HSD_GObj *gobj)
Check if Mr. Game & Watch is in any of his Oil Panic Motion States.
Definition ftgamewatchspeciallw.c:93
void ftGw_SpecialLw_ItemPanicRemove(HSD_GObj *gobj)
Remove Oil Panic item.
Definition ftgamewatchspeciallw.c:62
void ftGw_SpecialLw_Anim(HSD_GObj *gobj)
Mr. Game & Watch's grounded Oil Panic Loop Animation callback.
Definition ftgamewatchspeciallw.c:208
void ftGw_SpecialLw_ItemPanicSetFlag(HSD_GObj *gobj)
Set Oil Panic flags + clear pointers.
Definition ftgamewatchspeciallw.c:51
void ftGw_SpecialAirLw_Anim(HSD_GObj *gobj)
Mr. Game & Watch's aerial Oil Panic Loop Animation callback.
Definition ftgamewatchspeciallw.c:230
void ftGw_SpecialAirLw_Enter(HSD_GObj *gobj)
Definition ftgamewatchspeciallw.c:167
Definition gobj.h:16