void ftGw_ItemTorchSetup(HSD_GObj *gobj)
0x8014A848 https://decomp.me/scratch/hi2oZ // Spawn Fire Attack Torch and set up callbacks
Definition ftgamewatchattacks4.c:23
void ftGw_AttackS4_ItemTorchEnterHitlag(HSD_GObj *gobj)
0x8014A990 https://decomp.me/scratch/Y9bAE // Apply hitlag to Mr.
Definition ftgamewatchattacks4.c:72
void ftGw_AttackS4_IASA(HSD_GObj *gobj)
0x8014AAC4 https://decomp.me/scratch/njlQ8 // Mr.
Definition ftgamewatchattacks4.c:134
void ftGw_AttackS4_Coll(HSD_GObj *gobj)
0x8014AB14 https://decomp.me/scratch/OHANe Mr.
Definition ftgamewatchattacks4.c:154
void ftGw_AttackS4_Enter(HSD_GObj *gobj)
0x8014AA10 https://decomp.me/scratch/GDWNx // Mr.
Definition ftgamewatchattacks4.c:107
void ftGw_AttackS4_ItemTorchSetFlag(HSD_GObj *gobj)
0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.
Definition ftgamewatchattacks4.c:49
void ftGw_AttackS4_Anim(HSD_GObj *gobj)
0x8014AA88 https://decomp.me/scratch/41MqW // Mr.
Definition ftgamewatchattacks4.c:124
void ftGw_AttackS4_Phys(HSD_GObj *gobj)
0x8014AAF4 https://decomp.me/scratch/hNIyC // Mr.
Definition ftgamewatchattacks4.c:146
bool ftGw_AttackS4_ItemCheckTorchRemove(HSD_GObj *gobj)
0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.
Definition ftgamewatchattacks4.c:93
void ftGw_AttackS4_ItemTorchOnDamage(HSD_GObj *gobj)
0x8014A938 https://decomp.me/scratch/mIWB3 // Remove Mr.
Definition ftgamewatchattacks4.c:58
void ftGw_AttackS4_ItemTorchExitHitlag(HSD_GObj *gobj)
0x8014A9C0 https://decomp.me/scratch/OGia3 // End hitlag for Mr.
Definition ftgamewatchattacks4.c:82
HSD_GObj * gobj
Definition gm_19EF.c:73