void ftGw_AttackAirN_ItemSparkySetFlag(HSD_GObj *gobj)
0x8014B4D8 https://decomp.me/scratch/bdjqs // Sparky item flag update on land + clear pointers
Definition ftgamewatchattackair.c:241
void ftGw_AttackAirN_IASA(HSD_GObj *gobj)
0x8014B740 https://decomp.me/scratch/PnNzC // Mr.
Definition ftgamewatchattackair.c:362
void ftGw_AttackAirN_ItemParachuteOnLand(HSD_GObj *gobj)
0x8014B074 https://decomp.me/scratch/TaqkV // Parachute Accessory Callback - Landing Lag
Definition ftgamewatchattackair.c:49
void ftGw_LandingAirN_IASA(HSD_GObj *gobj)
0x8014BB70 - Mr. Game & Watch's Neutral Aerial Landing IASA callback
Definition ftgamewatchattackair.c:573
void ftGw_AttackAirN_ItemParachuteRemove(HSD_GObj *gobj)
Remove Parachute item.
Definition ftgamewatchattackair.c:80
void ftGw_AttackAirN_ItemSparkySetup(HSD_GObj *gobj)
Create Sparky Item.
Definition ftgamewatchattackair.c:194
void ftGw_AttackAirN_ItemParachuteSetFlag(HSD_GObj *gobj)
0x8014B0F0 https://decomp.me/scratch/8jiZT // Parachute item flag update on land + clear pointers
Definition ftgamewatchattackair.c:69
void ftGw_LandingAirHi_Coll(HSD_GObj *gobj)
0x8014BD64 https://decomp.me/scratch/2K68T // Mr.
Definition ftgamewatchattackair.c:689
void ftGw_LandingAirN_Coll(HSD_GObj *gobj)
0x8014BB94 https://decomp.me/scratch/2K68T // Mr.
Definition ftgamewatchattackair.c:589
void ftGw_AttackAirHi_Phys(HSD_GObj *gobj)
Mr. Game & Watch's Back Aerial Physics callback.
Definition ftgamewatchattackair.c:508
void ftGw_AttackAirN_Enter(HSD_GObj *gobj)
0x8014B6E4 https://decomp.me/scratch/iunEP // Mr.
Definition ftgamewatchattackair.c:343
bool ftGw_AttackAirN_ItemCheckParachuteRemove(HSD_GObj *gobj)
0x8014B18C https://decomp.me/scratch/hJ3U1 // Check if Mr.
Definition ftgamewatchattackair.c:93
void ftGw_LandingAirB_IASA(HSD_GObj *gobj)
0x8014BC58 - Mr. Game & Watch's Back Aerial Landing IASA callback
Definition ftgamewatchattackair.c:624
void ftGw_AttackAirN_ItemTurtleSetup(HSD_GObj *gobj)
0x8014B1B4 https://decomp.me/scratch/1sOUQ // Create Turtle Item
Definition ftgamewatchattackair.c:109
void ftGw_AttackAirHi_Anim(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial Animation callback.
Definition ftgamewatchattackair.c:496
void ftGw_AttackAirN_Phys(HSD_GObj *gobj)
0x8014B760 https://decomp.me/scratch/EBIVr // Mr.
Definition ftgamewatchattackair.c:370
bool ftGw_AttackAirN_ItemCheckTurtleRemove(HSD_GObj *gobj)
0x8014B380 https://decomp.me/scratch/xFOBA // Check if Mr.
Definition ftgamewatchattackair.c:182
void ftGw_LandingAirB_Phys(HSD_GObj *gobj)
0x8014BC5C https://decomp.me/scratch/SqMil // Mr.
Definition ftgamewatchattackair.c:632
void ftGw_AttackAirB_Phys(HSD_GObj *gobj)
0x8014B8BC https://decomp.me/scratch/EBIVr // Mr.
Definition ftgamewatchattackair.c:444
void ftGw_AttackAirN_ItemTurtleSetFlag(HSD_GObj *gobj)
0x8014B2E4 https://decomp.me/scratch/bOMxY // Turtle item flag update on land + clear pointers
Definition ftgamewatchattackair.c:157
void ftGw_LandingAirB_Coll(HSD_GObj *gobj)
0x8014BC7C https://decomp.me/scratch/2K68T // Mr.
Definition ftgamewatchattackair.c:640
void ftGw_AttackAirN_ItemTurtleRemove(HSD_GObj *gobj)
0x8014B320 https://decomp.me/scratch/jzWrr // Remove Turtle item
Definition ftgamewatchattackair.c:169
void ftGw_LandingAirN_Anim(HSD_GObj *gobj)
0x8014BB24 https://decomp.me/scratch/xQdJ2 // Mr.
Definition ftgamewatchattackair.c:562
void ftGw_AttackAirHi_IASA(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial IASA callback.
Definition ftgamewatchattackair.c:502
void ftGw_LandingAirHi_Anim(HSD_GObj *gobj)
0x8014BCF4 https://decomp.me/scratch/xQdJ2 // Mr.
Definition ftgamewatchattackair.c:662
void ftGw_LandingAirHi_Phys(HSD_GObj *gobj)
0x8014BD44 https://decomp.me/scratch/SqMil // Mr.
Definition ftgamewatchattackair.c:681
void ftGw_LandingAirB_Init(HSD_GObj *gobj)
0x8014BBE0 https://decomp.me/scratch/8ClCw // Mr.
Definition ftgamewatchattackair.c:602
void ftGw_AttackAirB_IASA(HSD_GObj *gobj)
0x8014B89C https://decomp.me/scratch/PnNzC // Mr.
Definition ftgamewatchattackair.c:436
void ftGw_AttackAirN_Coll(HSD_GObj *gobj)
0x8014B780 https://decomp.me/scratch/aIqYH // Mr.
Definition ftgamewatchattackair.c:378
void ftGw_AttackAirN_Anim(HSD_GObj *gobj)
0x8014B720 https://decomp.me/scratch/AxMcb // Mr.
Definition ftgamewatchattackair.c:354
void ftGw_AttackAirN_DecideAction(HSD_GObj *gobj)
0x8014B64C https://decomp.me/scratch/Ads9W // Decide Mr.
Definition ftgamewatchattackair.c:317
void ftGw_LandingAirN_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirN Think.
Definition ftgamewatchattackair.c:386
void ftGw_AttackAirN_ItemSparkyOnLand(HSD_GObj *gobj)
0x8014B45C https://decomp.me/scratch/9eoJs // Sparky Accessory Callback - Landing Lag
Definition ftgamewatchattackair.c:219
void ftGw_AttackAirB_Coll(HSD_GObj *gobj)
0x8014B8DC https://decomp.me/scratch/aIqYH // Mr.
Definition ftgamewatchattackair.c:452
void ftGw_LandingAirN_Phys(HSD_GObj *gobj)
0x8014BB74 https://decomp.me/scratch/SqMil // Mr.
Definition ftgamewatchattackair.c:581
void ftGw_LandingAirHi_IASA(HSD_GObj *gobj)
0x8014BD40 - Mr. Game & Watch's Up Aerial Landing IASA callback
Definition ftgamewatchattackair.c:673
void ftGw_LandingAirB_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirB Think.
Definition ftgamewatchattackair.c:458
void ftGw_AttackAirN_ItemParachuteSetup(HSD_GObj *gobj)
0x8014AFC0 https://decomp.me/scratch/wJ5b7 // Create Parachute Item
Definition ftgamewatchattackair.c:25
void ftGw_LandingAirB_Anim(HSD_GObj *gobj)
0x8014BC0C https://decomp.me/scratch/xQdJ2 // Mr.
Definition ftgamewatchattackair.c:613
void ftGw_AttackAirHi_Coll(HSD_GObj *gobj)
Mr. Game & Watch's Back Aerial Collision callback.
Definition ftgamewatchattackair.c:514
void ftGw_AttackAirN_EnterItemHitlag(HSD_GObj *gobj)
0x8014B574 https://decomp.me/scratch/EsqL3 // Apply hitlag for available AttackAir items
Definition ftgamewatchattackair.c:266
void ftGw_LandingAirHi_Init(HSD_GObj *gobj)
Mr. Game & Watch's Up Aerial Landing prefunction.
Definition ftgamewatchattackair.c:651
void ftGw_AttackAirB_Anim(HSD_GObj *gobj)
0x8014B87C https://decomp.me/scratch/AxMcb // Mr.
Definition ftgamewatchattackair.c:428
void ftGw_LandingAirHi_Enter(HSD_GObj *gobj)
Mr. Game & Watch - LandingAirHi Think.
Definition ftgamewatchattackair.c:520
bool ftGw_AttackAirN_ItemCheckSparkyRemove(HSD_GObj *gobj)
0x8014B624 https://decomp.me/scratch/vpCdl // Check if Mr.
Definition ftgamewatchattackair.c:300
void ftGw_AttackAirN_ItemSparkyRemove(HSD_GObj *gobj)
0x8014B514 https://decomp.me/scratch/xkjj4 // Remove Sparky item
Definition ftgamewatchattackair.c:253
HSD_GObj * gobj
Definition gm_19EF.c:73