SSBM Decomp
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#include "ftCommon/forward.h"
#include "lb/forward.h"
#include "ftNs_AttackHi4.h"
#include "ftNs_Init.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0881.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcolanim.h"
#include "ft/ftcoll.h"
#include "ft/ftcommon.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Wait.h"
#include "ftNess/types.h"
#include "it/items/itnessyoyo.h"
#include "it/itYoyo.h"
#include "it/types.h"
#include "lb/lb_00B0.h"
#include "lb/lbcollision.h"
#include "lb/lbvector.h"
#include "mp/mpcoll.h"
#include <common_structs.h>
#include <trigf.h>
#include <dolphin/mtx/types.h>
Data Structures | |
struct | Unknown |
Variables | |
static Vec3 const | AttackHi4Pos = { 0 } |
static Vec3 const | YoyoChargePos = { 0 } |
static Vec3 const | YoyoThinkPos = { 0 } |
void ftNs_AttackHi4_YoyoUpdateHitPos | ( | HSD_GObj * | gobj | ) |
Ness Yo-Yo HitCapsule Position Update.
void ftNs_AttackHi4_YoyoCheckTimedRehit | ( | HSD_GObj * | gobj | ) |
Ness D-Smash HitCapsule Refresh Timer.
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dont_inline
. This is probably a result of incorrectly splitting out the function. dont_inline
. void ftNs_AttackHi4_YoyoSetHitPos | ( | HSD_GObj * | gobj | ) |
Set Yo-Yo hitbox position?
fp
. Check if Yo-Yo is colliding with an obstacle (wall / air)
void ftNs_AttackHi4_YoyoSetVarAll | ( | HSD_GObj * | gobj | ) |
Set ftcmd-, fp- and stateVars.
void ftNs_AttackHi4_YoyoApplySmash | ( | HSD_GObj * | gobj | ) |
Applies Smash Charge attributes to Ness's Up/Down Smash.
void ftNs_AttackHi4_YoyoSetChargeDamage | ( | HSD_GObj * | gobj | ) |
Ness Yo-Yo Think.
void ftNs_AttackHi4_YoyoSetUnkRate | ( | HSD_GObj * | gobj | ) |
Calculates Yo-Yo texture rotation speed?
void ftNs_AttackHi4_YoyoCreateItem | ( | HSD_GObj * | gobj | ) |
Creates Yo-Yo item and sets up callbacks.
void ftNs_AttackHi4_YoyoItemSetFlag | ( | HSD_GObj * | gobj | ) |
Something to do with Yo-Yo flags.
void ftNs_AttackHi4_YoyoItemDespawn | ( | HSD_GObj * | gobj | ) |
Despawn Yo-Yo item.
void ftNs_AttackHi4_YoyoItemSetUnk | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4_YoyoItemSetUnk2 | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4_Enter | ( | HSD_GObj * | gobj | ) |
Ness's Up Smash Motion State handler.
void ftNs_AttackHi4_YoyoStartTimedRehit | ( | HSD_GObj * | gobj | ) |
Initiates rehit timer for Yo-Yo hitbox.
Fighter*
. void ftNs_AttackHi4_Anim | ( | HSD_GObj * | gobj | ) |
Ness's Up Smash Animation Callback.
void ftNs_AttackHi4_IASA | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4_Phys | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4_Coll | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Charge_Anim | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Charge_IASA | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Charge_Phys | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Charge_Coll | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Charge_Enter | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Release_Anim | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Release_IASA | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Release_Phys | ( | HSD_GObj * | gobj | ) |
void ftNs_AttackHi4Release_Coll | ( | HSD_GObj * | gobj | ) |
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void ftNs_AttackHi4Release_Enter | ( | HSD_GObj * | gobj | ) |
Ness's Up Smash Post-Charge Motion State handler.
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