Fighter_DemoStrings ftNs_Init_DemoMotionFilenames
Definition ftNs_Init.c:439
char ftNs_Init_DatFilename[]
Definition ftNs_Init.c:423
char ftNs_Init_DataName[]
Definition ftNs_Init.c:424
MotionState ftNs_Init_MotionStateTable[ftNs_MS_SelfCount]
Definition ftNs_Init.c:24
char ftNs_Init_AnimDatFilename[]
Definition ftNs_Init.c:437
void ftNs_Init_OnItemPickup(HSD_GObj *gobj, bool catchItemFlag)
Definition ftNs_Init.c:502
void ftNs_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition ftNs_Init.c:522
void ftNs_Init_OnItemVisible(HSD_GObj *gobj)
Definition ftNs_Init.c:512
void ftNs_Init_OnItemDrop(HSD_GObj *gobj, bool dropItemFlag)
Definition ftNs_Init.c:517
Fighter_CostumeStrings ftNs_Init_CostumeStrings[]
Definition ftNs_Init.c:446
void ftNs_Init_OnDamage(HSD_GObj *gobj)
Definition ftNs_Init.c:484
float ftNs_Init_GetAbsorbHeal(Fighter *fp)
Definition ftNs_Init.c:497
void ftNs_Init_OnKnockbackExit(HSD_GObj *gobj)
Change model's MatAnim frames to normal textures.
Definition ftNs_Init.c:532
void ftNs_Init_OnDeath(HSD_GObj *gobj)
Definition ftNs_Init.c:453
void ftNs_Init_OnLoad(HSD_GObj *gobj)
Definition ftNs_Init.c:464
void ftNs_Init_OnKnockbackEnter(HSD_GObj *gobj)
Change model's MatAnim frames to hurt textures.
Definition ftNs_Init.c:527
void ftNs_Init_OnItemInvisible(HSD_GObj *gobj)
Definition ftNs_Init.c:507
void ftNs_Init_OnAbsorb(HSD_GObj *gobj)
Definition ftNs_Init.c:492
@ ftNs_MS_SelfCount
Definition forward.h:100
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26