Fighter_DemoStrings ftNs_Init_DemoMotionFilenames
Definition ftNs_Init.c:436
char ftNs_Init_DatFilename[]
Definition ftNs_Init.c:420
char ftNs_Init_DataName[]
Definition ftNs_Init.c:421
MotionState ftNs_Init_MotionStateTable[ftNs_MS_SelfCount]
Definition ftNs_Init.c:21
char ftNs_Init_AnimDatFilename[]
Definition ftNs_Init.c:434
void ftNs_Init_OnItemPickup(HSD_GObj *gobj, bool catchItemFlag)
Definition ftNs_Init.c:499
void ftNs_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition ftNs_Init.c:519
void ftNs_Init_OnItemVisible(HSD_GObj *gobj)
Definition ftNs_Init.c:509
void ftNs_Init_OnItemDrop(HSD_GObj *gobj, bool dropItemFlag)
Definition ftNs_Init.c:514
Fighter_CostumeStrings ftNs_Init_CostumeStrings[]
Definition ftNs_Init.c:443
void ftNs_Init_OnDamage(HSD_GObj *gobj)
Definition ftNs_Init.c:481
float ftNs_Init_GetAbsorbHeal(Fighter *fp)
Definition ftNs_Init.c:494
void ftNs_Init_OnKnockbackExit(HSD_GObj *gobj)
Change model's MatAnim frames to normal textures.
Definition ftNs_Init.c:529
void ftNs_Init_OnDeath(HSD_GObj *gobj)
Definition ftNs_Init.c:450
void ftNs_Init_OnLoad(HSD_GObj *gobj)
Definition ftNs_Init.c:461
void ftNs_Init_OnKnockbackEnter(HSD_GObj *gobj)
Change model's MatAnim frames to hurt textures.
Definition ftNs_Init.c:524
void ftNs_Init_OnItemInvisible(HSD_GObj *gobj)
Definition ftNs_Init.c:504
void ftNs_Init_OnAbsorb(HSD_GObj *gobj)
Definition ftNs_Init.c:489
@ ftNs_MS_SelfCount
Definition forward.h:100